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JerekKruger

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Everything posted by JerekKruger

  1. Is this list of factions actually a list of in game factions? In any case, Principi seem good to me. Most of my PoE characters were Old Vailians so it kinda fits.
  2. Because I hate clickbait-titles. So you wouldn't be interested in my "seven weird tricks to make Ydwin love you" thread?
  3. I feel the same about a companion's attributes as designed representing an aspect of who they are, and I don't think I'd ever change their attributes, but I tend to fall down on the side of allowing more options for others as long as they're not going to take lots of developer time to implement (and I doubt this would). Hah, I was only kidding with respect to changing race.
  4. Or they could judge what the latest date by which they can start working on Ydwin and still release Deadfire on time, then set that date as the deadline by which slacker funds count towards stretch goals. I think I agree with Rorschach about you being over optimistic.
  5. This. Priests are probably the most powerful class when playing with a party because their buffs are just so powerful, and high Dexterity allows you to cast those buffs quickly, minimising the amount of time at the start of a combat where you party is unbuffed. Take a look at the builds list and notice that all the Priest builds have high Dexterity. On the topic of the builds lists, the Fire Priest, Support Priest and Unfaithful are all good generic Priest builds that you (the OP) might want to take a look at for inspiration. Given the Priest's low Endurance per level the 15% lost from going with Constitution 7 isn't a particularly big deal (32.4 points at level 16, 1.8 per level), so I wouldn't say it's a big deal. I'd probably go with Constitution 8 though, because I like even numbers. Huh, different strokes I guess, I actually like Act I the most because it's the most challenging part of PotD. With the notable exception of things like Dragon fights, after Act II I find PotD stops feeling all that much harder than Hard. Some other thoughts for the OP: don't worry if you find some early fights on PotD frustratingly hard, that's normal and sometimes you'll need to leave them and return later. As for weapons and armour, take a look at the builds I linked above. If you're going with Berath then you might also want to consider using a Greatsword (specifically Tidefall when it becomes available). Boeroer apparently did a Greatsword wielding Berathian Priest build that worked well, though he hasn't posted any details of it anywhere. However, if you do go this route, you might need to tweak things to make melee viable.
  6. That's what I am imitating yes, though I thought that argument was almost as old as the internet. By the way, I should state that I don't fall down strongly on either side, I am sure they were both perfectly good weapons, it's just the katana fanboys do seem to have the lion's share of the more ridiculous comments.
  7. Ah well those katanas weren't true katanas made by a true master smith over a period of twenty-five years and quenched in the tears of virgins. If they had been using those then the war would have gone very differently. (hopefully it's clear I am not being serious).
  8. One does not enjoy Durance's story, one merely endures it. Devil of Caroc is the only other companion that springs to mind as being a bit annoying in her attribute spread, but it both cases it's more of an annoyance than a real hindrance. Agreed, though I doubt I'd use it myself (unless Deadfire turns out to be a lot harder than Pillars).
  9. As AndreaColombo says, it has been stated by Obsidian that they are thinking about allowing companion restatting. One thing though: The affect of attributes on characters is vastly overstated by most (I believe based on experience of previous CRPGs, where it was important). In PoE, on any difficulty, attribute spread is relatively unimportant. There are a few specialised builds where this doesn't hold true, but in general the difference between a super optimised character and an unoptimised one is fairly negligible. For example, I almost always build Edér as a Lady of Pain which is an off-tank damage dealer. You could equally build him as a pure tank (though I think doing so with Fighters is a mistake).
  10. Apart from katanas of course. A single katana wielding master swordsman could have won the 30 years was on his own
  11. There were real cultures in Europe you know. Some say there still are, though I haven't see any culture here in Britain for a long time.
  12. Yes and no. The gunpowder technology in Eora is still at the very slow to reload stage which means in a small party skirmish there are still good reasons to favour bows and lighter crossbows (arbalests not so much since they are also very slow to reload). That said yeah, I think a bow is almost universally better than an atlatl.
  13. Definitely. It hadn't occurred to me even though it's quite an obvious (potential) flaw in the system. Have you pledged enough for beta access for Deadfire? If so, we can blame you for every problem that remains on release More seriously, I will try to spend some of my beta time actually testing things rather than simply messing around for a few hours then waiting for release.
  14. Boo! Worst shield ever... More seriously, I should have remembered that it was +5 as +10 is pretty large.
  15. Yep, a lot of these "common knowledge" things stop getting mentioned because those who know them assume everyone else does. Always good to have them brought up again from time to time. And yeah, with helwax and an outworn buckler that's a pretty impressive +30 to all defences which is kinda ridiculous.
  16. Sigh. Okay, you got me, I should have been more precise about what I meant by plausible. Or maybe people find things that are plausible more aesthetically pleasing, and mention that when expressing their preference. I think it's a fairly natural thing to do to give reasons why one holds an opinion. You know you're right. It's not really about plausibility for me, it's about aesthetics. It's just that for me an aesthetically pleasing ship (or suit of armour) is one that looks like real world ships because I find beauty in understanding the design. Looking back at this conversation I notice that it was you who started this devil's advocate line of questioning in response to me expressing my preference for historical armour over fantasy armour. It was you who took the reason for my preference, separated it from that preference, then used it in your "if plausibility is what matters then why don't you care about all the other implausible things". But plausibility wasn't, and isn't, what I care about: aesthetics is.
  17. I'm not going to read the entirety of an 18 page thread. If there's something relevant to the current discussion from said thread then feel free to raise it. As for the recognisable differentiation between the sex of the wearer of armour being implausible, where did I say otherwise? I'm not getting worked up. This is a forum for discussing Deadfire. Obsidian recently revealed the boat that we're going to have in Deadfire. I'm discussing it. As for the arbitrariness of it all: sure, it is. But short of having no opinions at all, this is unavoidable.
  18. Throughout Pillars of Eternity alternate names for classes are used. Defenders (Paladins), spellwrights (Wizards) are two that spring to mind, but I am confident that there are a lot more. If this doesn't cause confusion, I can't see why allowing the player to change the title for their multiclass combination should either. Note: I don't suggest that, if I decide to rename my fighter/rogue "frogue" that every fighter/rogue in the game should be renamed. All I think should be allowed is that there should be a little "title" box on the character sheet and an option to edit it. I also totally support being able to rename uniclass titles too.
  19. No because, by and large, PoE armours are plausible. I hadn't noticed the fact that scale armour (and mail as well it seems, though not leather interestingly) is rather form fitting. Given that such armours would usually be worn with a gambeson on underneath, there probably wouldn't be much figure visible. I guess you'd need to actually dress a model in authentic reproductions to see exactly what they'd look like (I did a quick search but "mail armour female" doesn't return many authentic examples), but I'd prefer whatever is more realistic. The thing is, there are things the game engine* can handle and there are things the it can't. I'd prefer that the ships move about as you describe, but I'm fairly certain that doing that is beyond what the engine can do. I don't think making a more ship shaped ship is beyond what they can do however, so I'd prefer they do so. EDIT: by the way, the same problem applies to a more rectangular shaped ship. There are ways round the problem of having only a small point of contact as well. You can have a number of interactable objects along the edge of each ship which, when clicked by a character transfers them to the equivalent point on the other ship (ideally with an animation of some sort). I've already mentioned that you can get round that by having the sails be correctly aligned, but having them fade out when you're zoomed in leaving only base of each mast visible. *Probably the wrong term. I just mean the limitations of what Obsidian can do with Deadfire.
  20. I voted "Maybe, if it doesn't divert attention from more important features." because hey, why not. I doubt I'd use it, but if others like the idea and it doesn't detract from the finished product then that's fine by me.
  21. Given I wasn't part of those discussions, I have no idea what you're trying to say in this post. Feel free to expand on how I am being selective.
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