Everything posted by JerekKruger
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That's one ugly boat
JerekKruger replied to PrimeJunta's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, I did some searches and I can see the resemblance. Interesting.
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That's one ugly boat
JerekKruger replied to PrimeJunta's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Exactly. It's a bit like how my view on fantasy armour changed once I learnt about why historical armour was designed the way it was. Suddenly armour that used to look badass looks dumb. I'm not seeing the Japanese influence in Maia myself. I got a strong Ottoman Empire vibe from Kana's descriptions of Ruatai but I don't know whether that was intended or not.
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Any chances to see oriental weapons like in BG2?
JerekKruger replied to helmino's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Much of these could simply be differently skinned variants of standard weapons to be fair. Think along the lines of Xaurip Spears. There's no need introduce entirely new weapon classes, unless there isn't an existing one that is roughly the same.
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After fig campaign
JerekKruger replied to ericdy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Balls! I used a different email address for my Fig pledge than I use for the Obsidian forum.
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#Deadfire Q&A Twitch Stream with Josh Sawyer and Lead Designer Bobby Null
Okay that's true, but surely Max's point was that in the case of Empower it's a problem.
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#Deadfire Q&A Twitch Stream with Josh Sawyer and Lead Designer Bobby Null
Not true for Deflection and Accuracy since what actually matters for them is not their absolute value, but rather their value relative to whatever you're fighting. To take your example, +10 ACC when I currently have 30 is exactly the same as +10 when you currently have 90, assuming you're fighting Deflection 30 and 90 enemies respectively.
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From the Twitch Q&A: enchanting and ceiling
JerekKruger replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It made Hell better at being Hell, which is to say it made Hell a lot, lot worse
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Has Fig charged your card yet?
JerekKruger replied to dolgion1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I got an email about three hours ago saying that my pledge had been collected.
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Any chances to see oriental weapons like in BG2?
JerekKruger replied to helmino's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah this is the way I'd probably handle most weapons: simply have them be skin changes of the appropriate existing weapon. Only one sword, Darcozzi Paladini's Longsword of In'claene, is called a longsword, and that's a backer created item I believe. All other one-handed swords are simple called swords (though Steadfast is described as being a backsword in its description). I'd probably argue that some of the great swords are closer to longswords in their appearance than though.
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Any chances to see oriental weapons like in BG2?
JerekKruger replied to helmino's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Really? I didn't know that.
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From the Twitch Q&A: enchanting and ceiling
JerekKruger replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Agreed, that would really ruin the game for me.
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From the Twitch Q&A: enchanting and ceiling
JerekKruger replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It has been a while, but I am fairly certain enchanting two-handed weapons takes the same amount of ingredients.
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From the Twitch Q&A: enchanting and ceiling
JerekKruger replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ah okay. The for armour it's Legendary x4 for Weapons it's Legendary x2 and then you can also enchant 2 items (weapons or armour) to Superb as well. Mythic can't be enchanted, it has to be there already.
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Paypal backing ?
JerekKruger replied to obsinaut's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I didn't pledge through Fig though, that's why I'm asking I'm a derp, sorry.
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From the Twitch Q&A: enchanting and ceiling
JerekKruger replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)2/3 6/7 8/9 (final answer... I hope).
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Is Durance yandere or tsundere?
JerekKruger replied to Lord_Mord's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Neither, he's friendly and open when you meet him and remains that way forever. He's pure love.
- What class and build will you use for your save file moving onto Deadfire?
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Paypal backing ?
JerekKruger replied to obsinaut's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It says at the top of that page that Fig pledges will be imported approximately 30 days after the campaign ends, so I don't think there's any reason to worry.
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What class and build will you use for your save file moving onto Deadfire?
One warning if you haven't played PotD before: it's a lot harder than Hard. This can come as something of a shock, particularly if you expect it to be like the step from Normal to Hard. One big difference is you might need to leave some content you'd usually do right away until later. For example, perhaps you usually rush to Caed Nua as soon as you can, but on PotD you should only do this if you enjoy a challenge and are a bit of a masochist. Beyond that, make sure you pay attention to enemy defences and target what they are weak against, and know that the difficult decreases substantially as you go, so by Act II it doesn't feel too bad. Sorry if you're actually a PotD veteran and already know this by the way.
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Any chances to see oriental weapons like in BG2?
JerekKruger replied to helmino's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Please tell me whoever posted that was serious.
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Stretch goal discussion!
JerekKruger replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The ship wasn't a stretch goal. More ships were a stretch goal but there was always going to be a ship.
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Stretch goal discussion!
JerekKruger replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)At that rate we'll hit 5 million in five days
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Any chances to see oriental weapons like in BG2?
JerekKruger replied to helmino's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Are you saying that katanas can't cut through tanks?
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Any chances to see oriental weapons like in BG2?
JerekKruger replied to helmino's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The two main colonisers are Ruatai and the Vailian Republics I think. The latter is obviously based on Renaissance Northern Italy, the former is less obviously based on any specific real world culture but I got some Ottoman Empire vibes from the way Kana described it. That said, we've been told there are other, less influences in the area and, as Leferd says, there's no reason there shouldn't be Eoran cultures similar to real world Asian ones so I don't see any reason why there shouldn't be such weapons.
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Stretch goal discussion!
JerekKruger replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's kinda amazing that Deadfire has raised more than Pillars with roughly half as many backers. Hopefully a lot of the Pillars backers will trickle in as slacker backers as more and more info about the game is released.