Everything posted by JerekKruger
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The Dwarven Companion Recovery Front
JerekKruger replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That reads closer to South African to me, though I guess South Africans are Australian Africans so that's okay with me
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Paypal backing ?
JerekKruger replied to obsinaut's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Me four! Can't say exactly how much I'll be able to add to my pledge. It kinda depends on how well the Black Isle Bastards are doing, since I'd like them to succeed, but I guess even little amounts help.
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The Dwarven Companion Recovery Front
JerekKruger replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I guess boreal has come to mean a cold region, but I still kinda like the idea of having called the "Australian Dwarfs". Bonus points if Sagani had been armed with a unique dagger called "A Knife", had a hat with corks dangling from it and called everyone "bogans".
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Sheathed vs Unsheathed
JerekKruger replied to Osvir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I hope they don't go the route of "sheaving" weapons like pollaxes and pikes on your back. That always looks dumbs to my mind. Instead have them rest their weapon on their shoulder.
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The Dwarven Companion Recovery Front
JerekKruger replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Actually it's Mountain Dwarfs that are explorers, not Boreal* Dwarfs. *On a side note, isn't the homeland of the Boreal Dwarfs in the south? As such they are rather misnamed. They should be Austalian Dwarfs.
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Society for the Promotion of Trash Mob Welfare
JerekKruger replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Unless it's a setup for a joke.
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From the Twitch Q&A: enchanting and ceiling
JerekKruger replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think it's the latter, though obviously not with those specific combinations. Essentially I think he's saying each enchantment category will be able to be upgraded once, but I don't think he's saying weapons can only have a single enchantment category.
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From the Twitch Q&A: enchanting and ceiling
JerekKruger replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well you'd be putting Boeroer out of a job for one But more generally, a lot of people (myself included) enjoy the process of designing builds for Pillars, so not being able to do so would be a loss for them. Beyond that, I feel that doing so would reduce the ability to imbue items with personality: each item has its little description/story but the more aspects of the item are randomised the fewer you can reference in the description. Interesting, though it doesn't really tell us much more about how limiting this will be to item choice.
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crazy ideas you like to have (but most likely not get)
JerekKruger replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I just want a CRPG that has a real AI GM. Is that too much to ask?
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From the Twitch Q&A: enchanting and ceiling
JerekKruger replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What we know right now are the flaws in the old system, and at least one piece of information about the new system, namely the restriction on quality enchantments. I can't see how that change will fix any of the flaws of the old system. Of course it might be that there are lots of other changes that we don't know about yet, and that the combination of those changes will indeed fix all flaws with the old system. If so, any developer who happens across this discussion will simply think "ah well, when they see the full system they won't worry" and that's fine. But on the off chance that this is something they haven't realised/thought of (and don't discount that possibility) then it's no bad thing that they're reminded of it. If nothing else, perhaps this thread will prompt a developer diary talking about enchanting in more detail, which would be cool.
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Society for the Promotion of Trash Mob Welfare
JerekKruger replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Perhaps it was a front for the Xaurip Liberation Army?
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Society for the Promotion of Trash Mob Welfare
JerekKruger replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)At the end of most my playthroughs the Black Hound Inn in Gilded Vale is the proud owner of a few hundred of those spears
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From the Twitch Q&A: enchanting and ceiling
JerekKruger replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Give me some time and I'll run the numbers on this. EDIT: or not, it's proving more time consuming that anticipated since it depends on attack speed bonus excluding the +20% from a weapon, accuracy without a weapon bonus, deflection of the enemy, damage modifiers and probably a few other factors that I haven't thought of yet. My rough work so far suggests that you're probably right so long as the enemy's deflection isn't too much higher than your character's accuracy (missing is a pretty big damage down) and, of course, the character hasn't already got 0 recovery (fairly easy to do with dual wielding, harder with single weapon or two-hander).
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What class and build will you use for your save file moving onto Deadfire?
I believe that, even if you import a character, you can pick a new level 1 class, so you won't be limiting your multiclassing options. That said, I understand the enjoyment of creating new characters
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From the Twitch Q&A: enchanting and ceiling
JerekKruger replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yep, I think this solves the problem as it existed in PoE perfectly, and as you say the White March already started this process off. If we're talking real world examples: people with enough money will pay someone to have both. Of course perhaps there aren't enchanters in Eora capable of replicating the best enchantments, so perhaps that's not an option. No, you can be fairly certain that, excluding a handful of other players, no one knows the benefits of the various enchantments better than Boeroer. It's actually because Accuracy is by far and away the most important thing in PoE.
- Warden's bounties problem
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Society for the Promotion of Trash Mob Welfare
JerekKruger replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I didn't realise that no. In which case it's largely correct.
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Society for the Promotion of Trash Mob Welfare
JerekKruger replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But the game he finished doesn't exist anymore. In fact some of his criticisms weren't true even of PoE on release.
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Society for the Promotion of Trash Mob Welfare
JerekKruger replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh encounter design could certainly be improved, I just find posts like his annoying since it's clear he hasn't played the game since before 2.0, and a lot has improved since then. And yet I very much doubt the person you quoted has ever played that encounter, yet he still feels qualified to say "encounter design in PoE is boring".
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Society for the Promotion of Trash Mob Welfare
JerekKruger replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No, I'm saying that there definitely are zerg rush encounters on PotD. I honestly can't remember much about lower difficulties because I haven't played on them in a long time.
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Society for the Promotion of Trash Mob Welfare
JerekKruger replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The difference between Hard and Easy is tiny compared to the difference between Hard and PotD. If you enjoy a challenge then you'll have fun
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From the Twitch Q&A: enchanting and ceiling
JerekKruger replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, I hope so.
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Society for the Promotion of Trash Mob Welfare
JerekKruger replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I read that, and all I can think is that whoever is saying it (a) hasn't played Pillars since before patch 2.0 and (b) hasn't played on PotD. You absolutely can't send your tank in and have the rest of your party engage the enemy with no concerns post 2.0; anyone who has done the second floor of the Endless Paths on PotD (or even just the wolf encounter at Magran's Fork) knows there are absolutely zerg rushes; and the comment about there being no archers in hard to reach places is simply rubbish on any difficulty. Okay yeah, whoever posted this hasn't played since before patch 2.0. Some of their criticisms are valid, but they are valid for a game that no longer exists.
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From the Twitch Q&A: enchanting and ceiling
JerekKruger replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well realistically, based on what we've seen in PoE*, you're not going to get the difficult decision you've described because the higher quality weapons will also have secondary properties, so your choice will be between a weapon with a cool property, and a higher quality weapon with a different cool property. Maybe that seems fun to you, but to me it's basically limiting the selection of cool properties available to me, and that's no fun at all. *Every single Superb weapon in PoE has secondary properties as well. There are no generic Superb weapons.
- Warden's bounties problem