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JerekKruger

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Everything posted by JerekKruger

  1. Do you mean Ruatai? Readceras is described as being a huge mess due to the failure of their economy followed by the fallout from losing the Saint's War.
  2. You have my sword... And my axe... Really? Cause I checked around and I couldn't find an axe or sword anywhere in my apartment.
  3. Yes and no. Agincourt showed that the longbow was a highly effective weapon against the armies of the time. Whilst the nobility of France were decked out in full plate, the majority of men in their armies were not (nor were their horses) and whilst I can't say for certain, I suspect the vast majority to those put out of action by arrows were the less well armoured. The number of noble prisoners taken by the English certainly suggests that the armour stood up very well to longbow arrows.
  4. Madness Ah okay, should be fine then. Although you really ought to try out Stormcaller on a Ranger sometime.
  5. You know, I've never used Stormcaller on a Chanter (it's just so good on Rangers). I had to look up what spell it procs on hits/crits and it's one with a push effect. I could imagine that being annoying if you don't micro your Chanter carefully i.e. you set him shooting, the spell procs and then he chases the enemy to get back in range and suddenly finds himself in a bad position.
  6. It's applied to the attack phase, and then the recovery phase is based off this modified attack phase, so it's there but a little hidden.
  7. I agree that in the sorts of encounters that are represented in Pillars of Eternity (small skirmishes between no more than thirty combatants, usually fewer) bows would be more useful than guns. On a larger scale things change, but you simply can't execute an effective pike and shot formation with six people and the speed of bows would be more useful than the penetrative power of guns. In particular someone wielding an arquebus is simply less manoeuvrable since at some point they have to stand still for a not insignificant amount of time to reload, and this is a serious liability in a small skirmish. However: Not really no. Under absolutely optimal conditions (striking a thinner part of the armour at an almost perpendicular angle at very close range) a longbow* might be able to penetrate plate, but likely without sufficient energy to do any real damage. I can almost guarantee that any test you can name that says otherwise is using non-accurate armour and unrealistic conditions. Even riveted mail plus a gambeson is good enough to stop the vast majority of arrows from a longbow from penetrating deep enough to do real damage (again, if you have a video of a longbow arrow defeating mail ask yourself the following questions: is it riveted or butted? Are the rings oversized? Is it attached firmly to a piece of wood or against something that can give a little as a human with a gambeson underneath would?). This is a very interesting video on the topic: https://www.youtube.com/watch?v=q1WZLVZYBwQ
  8. If you want to include your Steam id, you can always have something like "Steam: <your steam id here>"
  9. Personally I quite like the idea of having experience only awarded by critical path quests, and having side quests reward you primarily through interesting items and interesting stories. This would remove this problem altogether. However I realise I am in the minority with this, and the solution you describe the devs describing is basically the compromise version of that solution. Honestly I wouldn't mind this, but for a lot of people a steep power curve is desirable. They want that feeling you get when you stomp on an enemy that was once the bane of your existence.
  10. @AlphaMagnum looking at the two builds, they have relatively similar Attributes and their talent selections aren't all that different either. I think if you read through the description for each and pick out the key talents and abilities for each one. Write those down and see if a build has space for them all, then fill in any remaining gaps with whichever picks you prefer. I think the main thing standing in your way as far as combing the two is that the Drake's Ambassador wants to maximise the amount of time Dragon Thrashed is firing (to the extent you might not even want to cast invocations at all), but Chillfog uses the phrase Mercy and Kindness to buff his healing and is a high level phrase, thus is long. Combining the two phrases to achieve both objectives might not be all that doable.
  11. Put me down as someone who'd prefer the Health/Endurance system of PoE over the new proposed system.
  12. Well the good news is it sounds like Deadfire is doing away with stacking rules. The bad news, for you at least, is they're replacing them with a system that means each attribute will only appear on certain pieces of gear, meaning there's be very limited ability to stack them.
  13. That could work, but I'd argue against it increasing all defences. Fortitude seems to be your body's ability to shrug off effects once they hit it and Will seems to be the mental equivalent. I'd limit such a talent to just Deflection and Reflex. By the way, I should note that I am not against such an idea.
  14. That's not going back on their word. It would be if they had said "we will definitely include a modding toolset in PoE2", but they didn't say that.
  15. Sorry bug is the wrong word, I am sure the +1 Accuracy for abilities is intended but I wouldn't be surprised if Obsidian forgot about it for Carnage. After all, Carnage eventually becoming more accurate than a normal attack seems wrong.
  16. Wait, really? That's got to be a bug. As a side question: roughly what else counts as an ability? Do spells count?
  17. In fact I'd say you want to avoid the Exceptional option when creating Cladhalíath since you can just slap Exceptional (or better) on it after creation.
  18. Yep, Obsidian made an update to say as much.
  19. Well armour doesn't directly impact on your defences in PoE, only your damage reduction, and I think a talent that raises damage reduction for light armours would be odd. As for deflection, lightly armoured characters have the same options as heavily armoured ones, unless you're avoiding shields as well.
  20. So true! I want to wear a duellist's hat all the way through the game! It's not clear whether Steadfast was forged during the course of the game or shortly before it, but it's definitely not old; Stormcaller's description describes several owners and a journey across the Deadfire Archipelago, so I wouldn't call it new; as for Abydon's Hammer, well it might have been crafted during the course of the game, but it's crafted from something pretty ancient and powerful.
  21. Basically sewers are the fantasy RPG equivalent of this: http://tvtropes.org/pmwiki/pmwiki.php/Main/AirVentPassageway?from=Main.AirventEscape
  22. So it sounds like Obsidian need to change their German and French translators, whilst keeping their Russian and Italian ones (I've heard several people specifically say the Italian localisation was very good).

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