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JerekKruger

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Everything posted by JerekKruger

  1. To add to this, if you backed the DLC option you can generate a key for this via the backer portal now.
  2. Just a heads up that the Pillars of Eternity: Guidebook Volume II - The Deadfire Archipelago and the Pillars of Eternity Pen and Paper Starter Guide are available to download via the backer portal (assuming you backed at the appropriate level).
  3. No argument from me. Shadowstep seems at least somewhat magical in nature.
  4. I believe it's based on D&D8.5 but I might be mistaken.
  5. To be fair it's easier to come up with cool abilities for spell casting classes like Chanters, or even Paladins. By and large Rogues are supposed to be non-magical so you have to find some way to make attacking with your mundane weapons and/or stealthing as cool as summoning a Dragon. That said, in PoE I felt they did a good job with Fighters and Rangers despite the same limitations. For Rangers it was the combination of Twinned Shot (sadly kinda ruined in Deadfire) and Driving Flight: it wasn't flashy but that simply multiplication by 4 was cool enough to be appealing. With Fighters you had Charge: again fairly mundane but powerful and it changed the way the class worked in an interesting way.
  6. Why was this thread resurrected?
  7. Yeah it is a bit disappointing. I was hoping Obsidian would manage to create some more exciting Rogue high level abilities. The main thing that put me off Rogues in PoE was not that they were weak (they weren't really) it was that their abilities just didn't appeal to me.
  8. On the other hand healing seems more important than it was in PoE and Priests are very good at it. On the other other hand Xoti seems better suited to Priesting than Durance.
  9. Thanks for the hard work to those who went to the effort of screen capping these. Looks like some very interesting items and Obsidian certainly seem to have learnt the lesson of vanilla PoE's rather mundane items. The staff looks interesting, though until we know how much it scales with Mysticism it'll be hard to say whether it's really good (if it's 1% per point then it'd probably cap out at around 25-30%, depending on other sources of bonus Mysticism, which is pretty decent). If I were being pedantic I'd say crossbows fire bolts or quarrels, not arrows
  10. Sure, but then why worry about achievements: test the combo and if you like it start a new game where you don't cheat.
  11. How does giving yourself 10k experience help you decide which multiclass to pick?
  12. Power Level 9 summoning spell that summons a giant beast aspect of Galawain. I'm a sucker for summoning spells so it's very tempting.
  13. Oh I thought you meant something unique to his subclass. I assume L4wlight meant his sub was bad compared to a vanilla Chanter.
  14. Constant AoE buff for free and a second renewable resource for Foe AoE offensive spells is disappointing? You’re hard to please. Huh? As far as I can tell he gets some cross class spells that he can cast as invocations and loses access to summoning spells. What constant AoE buff and second renewable resource do you mean?
  15. It's not unheard of, but it's getting rarer and rarer.
  16. Same. For me 8 is the floor on how low I'll dump a stat.
  17. To answer PatrioticChief's question, though I am far from the best theorycrafter, I'd be inclined to say Might, Dexterity and Perception are the three most important stats for a Monk, with Constitution in there depending on your build and subclass (more important for Helwalker, less for Shattered Pillar).
  18. Obsidian said they'd work on it. I suspect they'll end up releasing these items as a freeLC at some point after release and that's when the GoG people will get them.
  19. The game itself describes Dexterity 5 as clumsy and 10 as average so I don't think that's true.
  20. I don't think anyone's finished it on stream. Cohh's had it longest and he hasn't yet.

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