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JerekKruger

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Everything posted by JerekKruger

  1. The Accuracy, Damage and Penetration of Summoned Weapons, for example, scale with Character Level rather than Power Level, however their Duration still increases with Power Level. I suspect similar things are true of all Spells/Abilities.
  2. Firebrand now has a +25% Burning Lash. It also looks awesome. It matters insofar as it'd be useful to build up a picture of how good/bad various classes are in comparison to each other so that they can be balanced. Also discussing abilities is fun (or at least I find it fun).
  3. I believe Josh said it's something they might add at a future date, but there have been no promises. I agree that it's a shame.
  4. Whilst we've know what Spells and Abilities each class will have since Cohh's first stream, we haven't had all the details. With yesterday's release this has changed and I thought it would be good to have a place to discuss them. One of the first things I did upon loading up Deadfire for the first time was create a Wizard, level her to 20 and check out Citzal's Enchanted Armoury to see what exactly the weapons do (I'm a huge sucker for Summoned Weapons). Turns out the two weapons you summon are a Great Sword and a Morning Star (yes, you get to dual wield two-handed weapons). First here's what they look like Here's the Breastplate Here's the Great Sword And here's the Morning Star At first glance they seem a bit disappointing, but that's because they aren't properly showing their scaling effects. When you mouseover the relevant values in the main inventory screen you find out that they are the equivalent of Legendary items (+4 AR on the Breastplate, +16 Accuracy and +60% Damage on the two weapons). That said I'm still not convinced by this spell. The biggest advantage (dual wielding two-handed weapons) can't be fully taken advantage of since Wizards don't have any Full Attacks (and multiclass Wizards can't get this spell), and the Breastplate is something of a liability (by the time you get this spell you'll likely have access to very good non-summoned armour which will be suppressed by this spell). Anyone got a good argument as to why this is actually a good spell? What other abilities have people now taken a closer look at? Are they better or worse than you expected?
  5. Here's a guide: https://forums.obsidian.net/topic/97149-tutorial-watercolor-portraits-in-the-gimp/
  6. Agreed. It hadn't really occurred to me until you asked the question because I've been familiar with the concept for ages, but I can see how (in this case) it's confusing. Yeah I don't rate them that highly. The Evoker's ability is pretty decent but I'm not sure it's worth the penalties.
  7. Nope. In this case it's +1 Power Level of cast spells i.e. the spells you can (from that school) will be slightly more powerful. It doesn't mean you have access to spells of a Power Level higher (yeah, Obsidian used Power Level to mean two different, but related, things).
  8. Thanks man. Just entered them all and I've now completed the hunt. A special thanks to Ethics Gradient for organising this thread. You did a great job.
  9. At this point I suspect they are the only planned DLCs. That said if Deadfire is successful enough I hope they'll do a bigger expansion (ideally post end of game).
  10. The good side of doing this is that Deadfire will probably have had at least one set of bug hotfixes by the time you get to it. By the way, definitely get the White March expansions. They really are great.
  11. This basically. If you play Deadfire first then the story of Pillars will be spoiled (whether that bothers you is up to you) and you might find going back to the older Pillars hard. On the other hand I can completely understand being swept up in the release hype.
  12. I'd guess that those 16GB are the compressed files. There's probably almost nothing more to download at release (just a decryption key or similar).
  13. Indeed. If a second of in game time goes by unsplit by a pause you're doing it wrong EDIT: I only half joke: in hard fights I probably reach this sort of level of pausing (at least at the start of the fight).
  14. This is definitely true of PoE. Well okay it's not if you actually go out of your way to make bad builds like dumping all stats to 3, but any reasonable build should be able to beat PotD with a full party.
  15. Twinned Shots isn't a modal anymore, it's an active ability that costs resource points.
  16. Honestly this is my feeling about any rankings at the moment. Even with the information we've got from streams there's so much we don't know yet.
  17. To add to this, if you backed the DLC option you can generate a key for this via the backer portal now.
  18. Just a heads up that the Pillars of Eternity: Guidebook Volume II - The Deadfire Archipelago and the Pillars of Eternity Pen and Paper Starter Guide are available to download via the backer portal (assuming you backed at the appropriate level).
  19. No argument from me. Shadowstep seems at least somewhat magical in nature.
  20. To be fair it's easier to come up with cool abilities for spell casting classes like Chanters, or even Paladins. By and large Rogues are supposed to be non-magical so you have to find some way to make attacking with your mundane weapons and/or stealthing as cool as summoning a Dragon. That said, in PoE I felt they did a good job with Fighters and Rangers despite the same limitations. For Rangers it was the combination of Twinned Shot (sadly kinda ruined in Deadfire) and Driving Flight: it wasn't flashy but that simply multiplication by 4 was cool enough to be appealing. With Fighters you had Charge: again fairly mundane but powerful and it changed the way the class worked in an interesting way.
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