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JerekKruger

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Everything posted by JerekKruger

  1. I don't think anyone knows for sure. One of the three announced expansions involves a convocation of Arch Mages so, assuming their alive, Concelhaut and Llengrath might attend. That said they kinda hate each other and Concelhaut doesn't seem like the sort to attend get togethers so who knows.
  2. As far as I understand it you can't learn spells and Grimoires have fixed spell selections i.e. you can't modify them. A very minor spoiler about Grimoires:
  3. The way it's done in D&D 3.0? There isn't one that I can spot. However Obsidian seem wedded to percentage damage bonuses and for those scaling is much more likely to lead to problems.
  4. "Getting like mean you're probably winning the fight" really doesn't match up with my experience playing PoE, at least not in PotD.
  5. From FilthyRobot's Twitch stream Xoti's unique Priest class gets: Hatchet Proficiency for free. Blessed Harvest Withdraw Vile Thorns Circle of Protection Wicked Briars Minor Intercession Wall of Thorns Symbol of Eothas Lashing Vines Blessed Harvest seems to be a single target damage dealing spell that deals more damage to enemies who are bloodied or near death. She also gets a Sickle as a Spiritual Weapon. I assume this will have a Burning Lash but I don't know for certain.
  6. I think it probably is placeholder animations for the beta. There were certainly some in there. I haven't seen the spell used on Cohh's stream, but I did see a lightning strike from weather that was very nice and I'm hopeful that it'll be the same animation as Relentless/Returning Storm.
  7. For a long time I didn't realise Old Vailia and the Vailian Republics were different things. As I understand it Old Vailia is the crumbling remains of Grand Vailia, which seems to be the Roman Empire of Eora (thus perhaps Old Vailia is akin to the Byzantine Empire?); whereas the Vailian Republics are, as you mention, basically Italian city states.
  8. Not patriotism: they serve a family not a nation (the nation the family ruled doesn't exist anymore).
  9. I wasn't arguing that per rest is a better system, I was just arguing that, when it mattered, it was far more powerful. That said I'm not sure per encounter is such an amazing system. First off it takes away from the original design of the "Vancian" casters - more tactical flexibility at the expense of per rest - vs. Ciphers and Chanters with their theoretically unlimited casts. More importantly it's likely to result in always using the same abilities again and again and never anything else. Particularly at high levels I suspect we'll see cease to see low level powers used at all (in contrast to Ciphers and Chanters who can cast low level abilities for lower cost). If they are going to use a per encounter system I'd much prefer one with varying costs for different spell levels: essentially a mana system.
  10. Well I did the opposite of rest spamming (I tried to only rest when needed) and the above describes my experience of PotD.
  11. If they really didn't want to make Twinned Shot a modal they could have had it be a temporary buff. Use the ability and for X seconds you fire two shots rather than one.
  12. Possible but also unlikely. More likely is that Obsidian are keeping the final few for the flurry on day 0 and day 1 reviews and other media there'll be.
  13. Yeah, I sometimes feel like Obsidian forget that fun should (usually) take precedence over balance in a single player game.
  14. The point is that in the fights that mattered you'd pretty much always go in fully rested and the ability to vomit your spell book made the "Vancian" casters extremely powerful. Sure if you're not rest spamming you'll be less powerful against the easy encounters in a dungeon: but they're easy anyway.
  15. One of the first things I'm going to do on release is make a Wizard and use the console to check out this ability. Power Levels increases durations of summoned weapons (it's the only thing they effect). This is a strictly a transformation* rather than a summoned weapon but I imagine the same is true (can't check as I just deleted the backer beta). That said I believe (someone else might correct me) that only Power Levels you get after you reach the level required to unlock the spell count, so your might not get much of a boost from Power Level for a high level spell like this (though presumably you still do from things like the Nature Godlike's racial ability etc.). Obviously Intellect also increases the duration, and at such high level I suspect you'll be able to massively buff your Intellect, so hopefully the duration will be fine. *I imagine this is the easiest way to give armour given that it's already coded for Spiritshift and the Ogre transformation.
  16. If Firebrand hasn't been improved in full release then it's not worth it. If it has been improved to be more like the Spiritual Weapons (given a Flaming Lash) then it might be. It's worth noting that it's available to both Druids and Priests of Eothas so you've got some flexibility as to which classes you pick.
  17. Not at all. I didn't say it was the perfect number of characters for a party, just that it's a perfect number
  18. The main thing is on hit effects (things like "chance to stun on hit") aren't applied with Carnage attacks, so it's now purely an AoE damage ability.
  19. I don't like cake so I guess that's why I'm fine with the change.
  20. Also at least one use of Might to do something requiring physical strength.
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