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JerekKruger

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Everything posted by JerekKruger

  1. I'd saving the crate necessary? Every time I do it the crate on the beach contains some gloves and some consumables and I wonder if the blade is always in the captain's cabin.
  2. Use the command "FindGameData X" where X is a string e.g. "FindGameData Great_Sword" will list all game data with "Great_Sword" as part of its string. In General unique weapons are all labelled as "X_U_Y" where X is the weapon type (e.g. "Great_Sword") and Y is the name of the weapon.
  3. To be fair I think the number of unique Great Swords is about right (iirc there are five). I just think all of weapons should get a similar number of uniques.
  4. Josh implied that you might regain some benefit from these talents at some point during Deadfire, though I have yet to confirm that.
  5. Yeah I noticed that too. Most weapon yours have only one or two uniques whilst Swords have loads (as do Great Swords and Sabres as you mention). Let's hope the DLCs improve the distribution.
  6. Summoning creatures? Chanter followed by Druid I'd say. Both Priests and Wizards have summons but not as many.
  7. Nice, I've been thinking about using the portrait for a while.
  8. I just took a look at the Druid creature summons. They're a little bit wonky, for example: Lesser Storm Blights have the same Health, Deflection and Fortitude as Greater Storm Blights, with only their Reflex and Will being lower. They have less Armour in general, but for some reason the Lesser variant is immune to Shocking damage whereas the Greater one only has Armour 12 vs. Shocking. Call Primordials summons three oozes with 599 Health each whereas Aspect of Galawain summons a single Lion with 476 Health. Fire Stag no longer has the trail of Fire Wall it had in PoE, and as far as I can tell its self-explode ability is bugged to you can't use it. The most disappointing thing is Aspect of Galawain. Leaving aside the fact its health is lower than a single ooze it also has no abilities: it's just a big lion. Its damage doesn't seem particularly amazing: attacking the pirates in the prologue sees it do around 25 (with no sign of additional effects). For a Power Level 9 ability its severely lacking (to compare the Chanter's Dragon has something like 1200 Health and a few abilities and the Incarnates have a bunch of abilities plus, in some cases, there are multiple models).
  9. More on Pollaxes (spoilered in case people don't want the details revealed) As far as I know those are only two, though there may be more if the naming conventions aren't strictly adhered to.
  10. There's a soulbound one. I've no real idea what it does as I didn't level it up, but it looks pretty cool (like a bardiche). Other than that I think there's only one other unique one, though I may be wrong about that.
  11. Yep. People complained that you could enchant your starting weapons to be just as good as late game uniques, which is nonsense and suggests to me they didn't play long enough to get any late game uniques. That said I like the new enchantment system with its more unique enchantments, I just wish they were applicable to more items.
  12. Not yet. I'll do so at some point, but the time it takes to get a new character to a point where you can test things makes it tiresome to do. If it benefits from both that would be nice, but probably not good enough to make it worthwhile (compared to a Devoted/Wizard using Citzal's Lance say). And Josh said summoned weapons were super powerful Yeah I spent a bit of time looking at items using the console. A surprising number of weapon types have only one or two uniques but generally speaking they are actually pretty cool. There are a huge number of Swords, which is an improvement on PoE.
  13. Agreed, although I would have liked to see it have the same lash as the Priest Spiritual Weapons. Yeah I can see what you mean about the look. For some reason it doesn't bother me for Firebrand but it does for the Spirit Lance. It's a shame because the Spirit Lance is probably the best of the Wizard Summoned Weapons (well, apart from the Minor Blights, but I view them as a different category). Yeah I think I am fairly convinced that the Armoury isn't worth it. At least it makes the choice as to whether to multiclass a gish Wizard easier. I checked through the game files and all weapons have a generic Legendary variant so it doesn't look like Legendary is going to be rare at higher levels. Some thoughts on how to make the spell seem more appealing: Make the Breastplate have no recovery penalty (it's magical after all). Make it so that, whilst summoned, you get a full attack ability of some sort (the spell works the same way as Druid transformations which give extra abilities, so I imagine this would be doable).
  14. Cloak of Berath is purely cosmetic, the is worth 500g but doesn't do anything.
  15. Also Llengrath's Blunt Wisdom: garbage. It's a point blank AoE knock back that summons a scaling Staff as a level 7 spell. No additional properties on the weapon. Meanwhile Concelhaut's Parasitic Staff gives you a better weapon for a level 1 spell. It looks okay though.
  16. Here's Firebrand. Perhaps this is the same as in the beta? I vaguely remembered it just being a generic Great Sword but that might have been in an earlier version of the beta. Apologies if this is the same as you'd seen Andrea As for the Spirit Lance it's almost unchanged from the beta. As far as I can tell it has some more sparkly vfx which does improve it a little, but sadly the cool model from PoE is gone. I also quickly checked Berath's Summoned Great Sword and, sadly, that's still just a generic Great Sword with a Corrosive Lash, no unique model.
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