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JerekKruger

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Everything posted by JerekKruger

  1. Well part of the reason I voted "no preference either way" is that I expect Obsidian to do something about the weapon distribution in the upcoming DLCs anyway, so if you feel like Kapana Taga should remain an obsidian sword (and I can see why you do) then I'd say it should remain a sword.
  2. I would love a Vithrack companion in PoE3 (well, in an expansion to PoE2 would be great, but I doubt that'll happen). They're obviously an intelligent species, comparable to kith, but so alien. There's precedent for it with characters like Okku and One of Many in MotB so fingers crossed.
  3. Not quite. You still can't see your health, you still take raw damage over time and you're forced to use Mordwyr. That said it's pretty close to complete removal of the downsides of the subclass.
  4. If they can give it both types that'd be cool. Otherwise I have no particular preference either way. It's true that there are too many swords and hardly any clubs but it's also true that proficiencies mean very little for non-fighters.
  5. Oh definitely, but to be fast requires a certain amount of specific strength/endurance whereas I think a lot of people imagine it'd be easy to wield a rapier and easy to be fast whereas a two-handed sword would be hard work and slow (a longsword ain't slow at all), but we can blame movies there as well.
  6. Not that I know of. They aren't bad actually. The lash is pretty big and is one of few multiplicative damage bonuses (most are additive). Combined with certain multiclass combinations they can be pretty powerful. That said there are so many excellent unique weapons in the game which make them a lot less appealing. Had they existed in PoE1 with a 50% lash they'd have been very strong.
  7. New poster with 1 post to their name and a... dubious username criticising Deadfire. We haven't seen much of that recently have we.
  8. With Brisk Recitation I think the Troubadour can cast invocations faster than the Skald unless they cost 2 phrases. In this case they cost 1 for the Skald, so they can cast them every six seconds, whereas they cost 3 for the Troubadour, so they can cast them every nine seconds. Once you hit a base cost of 3 phrases the two are equal (2*6 = 4*3) and beyond that the Troubadour can outcast the Skald. For non-offensive invocations a Troubadour using Brisk Recitation is faster across the board I believe (I don't think there are any invocations that cost 1 Phrase).
  9. This is of interest to me as well so here are screenshots of the issue: First here's the normal Barbarian Ability Tree: And here's the Berserker's Ability Tree: So the Berserker is missing Blood Storm, Spirit Frenzy and Spirit Tornado (which seems a shame given they are focused on Frenzy). I checked using the "AddAbility" command and there are Berserker versions of these abilities (Blood_Storm_Berserker, Spirit_Frenzy_Berserker and Spirit_Tornado_Berserker) so I assume this is a bug.
  10. The Priest's Litany of Spirit gives a single target Acute for a base duration of 60s, and as you say there's the Chanter Invocation that gives Brilliant. There may be others but I didn't spot them with a cursory glance through abilities during character creation. If you're going single class then you can also take Prestige at max level for +1 Power Level. So I guess it might be possible to reach +14 (+16 with the Amulet of Stone Power) with Fire spells. Not bad.
  11. If you multiclass with a Fighter you'll lose 2 Power Levels of Wizard so I'm not sure its worth it if your aim is to maximise the Power Level of your, say, Fireball. EDIT: I should note it probably is worth it for the bonus Accuracy (does that apply to spells?), just not if your aim is maximising Power Level.
  12. Immunities in Deadfire are... inconsistent. Lesser Storm Blights are immune to Shock damage, which seems fair enough, but Greater Storm Blights merely have a high armour rating against Shock (12 in this case) which makes no sense.
  13. I was under the impression that rapiers are as heavy or heavier than any other 1H sword, and even 2H swords. Indeed, it's a myth that rapiers are a light nimble weapon suited to weaker but more dextrous fighters. They were typically slightly heavier than arming swords (the classic knightly one handed sword of the early/high middle ages) and their length made them harder to wield (due to weight distribution). In another of his videos Matt states that he thinks the heavier two-handed longsword is an easier weapon to learn for beginners who lack specific strength because it uses two hands.
  14. If you mouseover the in game tooltip for power pool it specifies those classes that get the bonus. Spellcasters aren't amongst them sadly.
  15. The Wiki claims that it's for sale at the Brass Citadel. Not sure if that's accurate.
  16. Huh, thanks for letting me know. That's not at all clear from the tooltip or AoE indicator in game.
  17. The Rod modal claims to give Rod an AoE attack in exchange for recovery, however all Rods currently seem to have a base 1.5 AoE by default and when I activate the modal there's no sign that this changes. Does anyone know what, if anything, the Rod modal actually does?
  18. Yeah, it'd be nice if it provided a small bonuses to all other crew on the ship or something similar.
  19. Abilities now have keywords associated with them. Right click something like Flames of Devotion and you'll see that one of its keywords is "Fire" (or should be at least). Scion of Flame adds 1 penetration to any attack ability that has this keyword. The penetration should add to the whole attack.
  20. Well if love to see an extra Battle Axe added to the game (or indeed any weapon that's not a sword variant).
  21. Huh, I've added all soon details to the wiki over the past few days and haven't seen it (used the console too get them). You might want to check with Obsidian as I don't think it's in the game (unless they've changed its name).
  22. Priest of Berath shouldn't be able to multiclass with Bleakwalker as they have opposing dispositions, or has this been changed? Good to see universal weapons still have some benefit. I thought it was just a holdover from PoE.
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