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JerekKruger

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Everything posted by JerekKruger

  1. With the Brilliant Inspiration I think simply making it return X class resources as a one off when received (rather than a ticking return) might be enough.
  2. In PoE the console is enabled by default as well. You can use commands like hiding helmets without disabling achievements, only ones the need iroll20s first disable achievements.
  3. You got me suprised there, do you have any pics for them or links so I can check their stats? They're up on the Wiki as of a few hours ago.
  4. Plate, brigandine, mail, scale and breastplate armors all done. At the moment there is a recovery speed entry (a holdover from PoE) but in Deadfire it's recovery time so the entry is slightly misleading (makes plate look like it speeds you up).
  5. Shields done. I took the executive decision to include a unique shield's quality bonus in its Deflection field. The game itself doesn't do this so all small shields will list themselves as having +4 Deflection in their information window regardless of the quality enchantment they carry, but I felt for the Wiki it was more useful to have the actual Deflection bonus given visible at a glance.
  6. Exactly why I think the new armour system is not only worse than the old one, but plain bad.
  7. Looks good Sodalitas. I held off adding Soulbounds because they lacked a template but if the PoE1 one works that's great and I can add the other Soulbounds as well.
  8. Note that at the moment these spells seem to be bugged. Both only attack with their fists (rather than having a lightning based attack as described) and Substantial Phantom doesn't get the spells described. They're still a (warm?) body you can use to soak damage but they're nowhere near as great as they were in PoE.
  9. The only summoned weapons that are worth it currently are Citzal's Spirit Lance, Kalakoth's Minor Blights and the Priest Spiritual Weapons. The rest are really bad. Even those three are debatable given how amazing so many of the unique weapons in the game are. Sadly, at the moment, summoned weapon Wizards aren't that good. That said, if you want to play a melee Wizard then you're in luck. Wizards have plenty of instant cast self buffs that, when multiclassed with a melee class, are great.
  10. Just to let people know I've added the details of all (non-soulbound) weapons to the official wiki: go here, click on the weapon type and you'll be taken to a "category" page for that weapon from which you can fairly easily find all the uniques. In most cases where a weapon has a property like "grants X ability" the ability hasn't been added yet as there isn't yet a template for abilities in Deadfire (in a few simply cases they do link to a page with a text description). Locations for most weapons are not included yet since I used the console to find all this. If you happen to know the location feel free to edit the page to add it. Also upgrades for enchantments aren't included yet but eventually I'd hope that the link to each enchantment page would have a list of possible upgrades. Hopefully this'll help people plan a bit what weapons they eventually want to use.
  11. Question: do you have a guide on how "cargo" works? I've looked it up but can't really understand it and having looked at the source code for the unique weapons pages for PoE1 and the various weapons therein I can't see what's different there that would make them appear and not the Deadfire unique weapons, or indeed how to make an equivalent for Deadfire. This is mostly to sate my appetite to learn, I can hold off making such a page I just don't like that I can't work out how it works.
  12. I don't see why not? They don't affect any of the current achievements. I wouldn't be surprised if those achievements specify not using (positive) Berath's Blessings.
  13. I haven't tested it properly, but the tooltip remains at 4-7 no matter what your character level is. Hopefully it does scale and is just bugged but if not it's pretty terrible.
  14. Not sure if it's the case, but possibly on Expert mode you can only access your stash in some locations (I think that was the case in PoE). My biggest gripe with it is that it's always the. In PoE I had to click a button to open it, thus I could forget it when it was a horrible mess (which it inevitable becomes). Note I can't.
  15. There's a mod that allows you to use iroll20s without disabling achievements. I used it to get the broken blade of the endless paths and can confirm I got achievements afterwards.
  16. You start combat with a bunch of phrases now. A high level Chanter will either be able to cast it straight away it do so after on or two chants. Once the invocation is cast it builds up phrases in addition to your normal chants so keeping it up is easy (is got a big duration anyway). So I didn't say this is much of a downside to it. Honestly I think it's a most powerful ability in the game right now. Watching VictorCreed using it to spam Charge is just insane (Charge is also kinda broken as it full attacks everyone on the path which, when combined with cleaving stance, leads to rapid death).
  17. When the equivalent of the Ultimate achievement is added I can see an argument being made to not allow them for that but otherwise I agree completely.
  18. Yeah I saw your used cargo in the Pillars page which I assume auto retrieved all appropriate data, but I have no idea how to write one myself. Perhaps I'll focus on inputting details for armour, shields and various accessories for now.
  19. I'm afraid I don't know the locations of (most) weapons. The entries I updated were done using the console. By the way I was mistaken about the Soulbound Club, is actually a mace. There is only one Club in the game (buyable in Port Maje I believe).
  20. There are two Pikes, two clubs (one Soulbound), one Arbalest and one Hunting Bow. You can find details for all of them on the official Wiki. I haven't gotten round to adding the details for shields and armour yet so I don't know how many there are or what they are.
  21. And I've just finished the two-handed weapons and, hence, all weapons. It would be good if we could add equivalent pages to https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_unique_melee_weapons and https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_unique_ranged_weapons for Deadfire. I don't understand the source for those pages so I can't use it as a template for creating equivalent ones for Deadfire. Also should we use "/Pillars_of_Eternity_II_Deadfire_unique_melee_weapons" or simply "/Deadfire_unique_melee_weapons" for the url?
  22. Yep. Having Xoti and St. Drogga's Skull was really handy in some of the darker areas.
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