-
Posts
3374 -
Joined
-
Last visited
-
Days Won
24
Content Type
Profiles
Forums
Blogs
Everything posted by JerekKruger
-
The original argument was that continuing the Watcher's story was an obstacle to new players who hadn't played PoE but, for some reason, the same doesn't apply to the Witcher 3. No one (as far as I understand it) is saying one can't enjoy the Witcher 3 without having played the previous two; they're trying to find out why flamesium thinks it's different for Deadfire.
-
Pre-Deadfire checklist?
JerekKruger replied to Vulcan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You need to kill Thaos again to save your White March decisions. The game does actually save after killing him, but it's a hidden save. -
Should be fine. PotD takes a bit of getting used to - suddenly you miss and graze a lot more, and you need to delay some quests/encounters* - but it isn't that hard, and your party looks fine. Just take it slowly and be willing to reload to avoid some quests/encounters and you'll be fine. Once you hit the mid-late game it becomes easier anyway, and only the hardest fights really pose a challenge. Monk's are a fun class to play as long as you don't mind a bit of micro. The advantage of PotD is that you'll build up wounds more quickly (since enemies will tend to do more damage) so will be able to spam your abilities more often. *The one that I always think of is the two Forest Lurkers near the Shrine of Galawain in Black Meadow. On Hard I can beat this fairly easily regardless of my character. On PotD it can be quite hard if you go early depending on your class.
-
That'd be cool, although the way dispositions work for Paladins and Priests would probably have to be changed quite a bit to make it work. I feel like the system was just overused in Deadfire. So often you have five or six options in a conversation, of which only one isn't tagged with a disposition (so if you're trying to role-play a certain way you're often forced to pick up dispositions) and so many NPCs react to your dispositions multiple times in conversations.
-
Well of course and it'll be bisexual, or more precisely it doesn't see gender (see Spindle Man). It'll also be the first time the romance won't be optional as the companion will read your mind and see that you are attracted to it regardless of what your character actually says. Won't this reduce player agency you ask? No, of course no, who wouldn't be attracted to a hot, sexy Vithrack?
-
Not sure what shops sell them, but you can find a unique Pollaxe in the Old City dungeon in Neketaka and a soulbound one southwest of Takenaka (exact coordinates are 37'21" South 55'30" East). But yes, a lot of weapons are severely lacking unique options whereas some have loads (there are something like nine unique sabres and only one unique club). Obsidian have acknowledged this and said they'll try to change it in the three planned DLCs.
-
There's a conversation early in the game (I think when recruiting Xoti) where you're forced to choose between two conversation options, both of which have disposition tags (iirc honest or clever). I'm sure there are more out there, I just noticed this one because I started a new play through last night. This really annoys: what if I don't want to develop a reputation for honesty or being a smart alec? There should always be at least one disposition free option available. As far as I remember there always was in PoE. As far as I remember this was never the case in PoE, but I always felt it should be. How can I have a reputation for being honest and being a liar (PoE1), or being both kind and cruel?