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Everything posted by JerekKruger
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I've no doubt that was true of some people, but it wasn't for me. For reference I rest spammed all the way through the BG series, but the introduction of camping supplies in PoE did make me change the way I played, and I found I enjoyed it more as a result. I guess I wish there was a way for me to cheat in Deadfire to make the game play like I prefer (with per rest) in the same way you could cheat in PoE.
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Erm... extremely high. I have a working memory after all. A better question would be "what is the likelihood you still play Deadfire in five years?" The answer to that largely depends on how its final version ends up. I will say that BG2 used to be a game that I'd replay every year or so but, since PoE's release, I've had very little desire to do so. I simply prefer playing PoE. That doesn't stop BG2 being one of my favourite games, but I don't feel the need to replay it any more.
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Pathfinder Kingmaker is bigger then Deadfire
JerekKruger replied to no1fanboy's topic in Computer and Console
Well he is the number one fanboy (though it's sometimes hard to tell) so where else would he be Lies. The number one fanboy couldn't work out how to use it and therefore it is useless. -
By not doing so you're essentially setting yourself an artificial challenge. That's fine and dandy, people already do that in all sorts of ways, but it's not typical behaviour and devs aren't going to balance around it because most people are going to rest before boss fights (in the unlikely eventuality they fail to realise a boss fight is coming they'll likely wipe, reload, and rest before the boss fight the second time round). So when exactly would you use these 'rare' camping supplies if not before a boss? Completely agree, I just think you're wrong about boss fights
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My guess would be a written form of the lore exists somewhere in Obsidian (though I'd guess Josh has a more fleshed out version in his head) but even though plenty of people working on the IP will have read it (or at least some of it) they probably don't have the instant recall on it that Josh does.
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The link between thermodynamic entropy and disorder is kinda tricky (or at least I find it so). As I understand it (which is probably quite poorly), we can measure certain macroscopic properties of a thermodynamic system* like it's temperature, pressure, volume etc., and these tell us something about the microstate of that system (the exact locations and velocities of all individual particles making it up), but obviously not everything. Entropy is a measure of how much we don't know know the microstate of a system, given the knowledge of it's macrostate, so the higher the entropy of a system, the more information we'd need to fully understand it's microstate. It's for this reason it's often described as a measure of disorder of the system, and it turns out that the highest entropy state of the Universe would be what's often described as its heat death: a state where all matter is at the same temperature (though this isn't an entirely accurate description, it's close enough). It's clear (to me at least) that this is the idea Obsidian had in mind when talking about soul entropy. In this case a low entropy "soul system" would be one including lots of concentrated strong souls, and a high entropy system would be one with lots of what obsidian called soul motes (little bits of souls that have come loose during the natural process of the wheel). It seems that Rymrgand is the god of all entropy in Eora (thermodynamic, soul and, presumably, information entropy). So he'd like to see them all maximised. Hope this was at least somewhat helpful. *Think about a sealed container of air.
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Because of power creep. At level 20 we're capable of summoning dragons, calling down meteor swarms on our enemies and summoning avatars of the gods. If you add new levels with all three DLCs you're going to run into problems coming up with new abilities that feel more powerful. I suspect Obsidian could come up with one more power level's worth of abilities, which is why I suspect only one of the three will see the level cap increase (probably the third). I guess they could increase the level cap by one each time which would avoid more than one power level increase, but my guess (and it's only a guess) is that we'll only see the level cap go up once.