Everything posted by JerekKruger
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Unforgivable Sins of Deadfire
JerekKruger replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You... are?
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Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
JerekKruger replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It is until you realise it's set just before the "Soul Heat Death" of Eora, and the eponymous Last Watcher sees nothing but the static of trillions of tiny soul fragments
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Magic Weapons
JerekKruger replied to Whosdriving's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This. I manually input a lot of the information on Weapons and Armour on the Wiki but ran out of steam before I started doing the enchantment upgrades. Ideally I think every individual enchantment page should have a list of possible upgrades, and the weapon pages themselves should have a summary of the options as well. Agreed. My main concern was when Obsidian said (pre-release) weapons would only be able to have their quality enchantment (fine, exceptional, superb etc.) upgraded once, so a fine unique weapon would never be better than exceptional. However they obviously changed their mind about this, and the resulting system is, imho, great. This highly depended on your choice of weapon in PoE1. If you chose morningstars then you'd have very few options (none of them particularly good) until very late in the game, similarly for quarterstaffs. It didn't have a great spread of weapons (particularly before the release of WM1+2) I'll agree however that Deadfire currently has a very bad spread of weapon types. There are loads of swords of all varieties, but things like clubs are in short supply.
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Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
JerekKruger replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd love to see this added, though my preference would be for a Priest of Abydon and/or Galawain, but any extra choice is welcome. I didn't realise Obsidian responded to the Sanguine Plate request. Fingers crossed eh?
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Beast of Winter Interview(s?) with BAdler
JerekKruger replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Really? Okay that's interesting. I'll have to take a look.
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Josh Sawyer's tweets and teasers, part IV
JerekKruger replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I like the blurb under his advert for Deadfire
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Beast of Winter Interview(s?) with BAdler
JerekKruger replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Doesn't really work sadly: I can't mimic non-regenerating health or limited spells per rest.
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Beast of Winter Interview(s?) with BAdler
JerekKruger replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I've no doubt that was true of some people, but it wasn't for me. For reference I rest spammed all the way through the BG series, but the introduction of camping supplies in PoE did make me change the way I played, and I found I enjoyed it more as a result. I guess I wish there was a way for me to cheat in Deadfire to make the game play like I prefer (with per rest) in the same way you could cheat in PoE.
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Beast of Winter Interview(s?) with BAdler
JerekKruger replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That'd be fine by me That said, you could keep it in and simply have new food buffs overwrite existing ones, so only one can be active at any time.
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Beast of Winter Interview(s?) with BAdler
JerekKruger replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Given the state of resting in Deadfire I'd completely agree, and I say this as someone who likes resting systems. It's basically just busy work at this point.
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Beast of Winter Interview(s?) with BAdler
JerekKruger replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Also, if the powers provided by trinkets really are "powerful [...] abilities that can turn the tide of a battle" then we'll find ourselves, under the current rest system, they're going to be horribly broken.
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Beast of Winter Interview(s?) with BAdler
JerekKruger replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Indeed. Say what you will about Camping Supplies, but they did impose a(n admittedly small) restriction on rest spamming. No such restriction exists in Deadfire, so per rest is meaningless.
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Baldur's Gate 2 > PoE 2 Deadfire
JerekKruger replied to Walkyr's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Erm... extremely high. I have a working memory after all. A better question would be "what is the likelihood you still play Deadfire in five years?" The answer to that largely depends on how its final version ends up. I will say that BG2 used to be a game that I'd replay every year or so but, since PoE's release, I've had very little desire to do so. I simply prefer playing PoE. That doesn't stop BG2 being one of my favourite games, but I don't feel the need to replay it any more.
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Beast of Winter DLC Announcement
JerekKruger replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If I could I'd spoiler block the title of the spoiler block hiding my use of the word spoilers, but alas I cannot.
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Beast of Winter DLC Announcement
JerekKruger replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good point. I've edited my post the fix my mistake
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Beast of Winter DLC Announcement
JerekKruger replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Heh. To be honest I only started it because people have been super sensitive to the tiniest .
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Pathfinder Kingmaker is bigger then Deadfire
Well he is the number one fanboy (though it's sometimes hard to tell) so where else would he be Lies. The number one fanboy couldn't work out how to use it and therefore it is useless.
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Baldur's Gate 2 > PoE 2 Deadfire
JerekKruger replied to Walkyr's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Whilst you're at it you should start a poll on which is better: "Harry Potter or War and Peace". Because mass appeal is always the best way to measure quality.
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Beast of Winter DLC Announcement
JerekKruger replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I enjoy both but agree that a big part of the fun of these games is actually spending some amount of time at max level and being able to use that power in some challenging fights.
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Why did obsidian make the changes to the casting and rest system?
JerekKruger replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)By not doing so you're essentially setting yourself an artificial challenge. That's fine and dandy, people already do that in all sorts of ways, but it's not typical behaviour and devs aren't going to balance around it because most people are going to rest before boss fights (in the unlikely eventuality they fail to realise a boss fight is coming they'll likely wipe, reload, and rest before the boss fight the second time round). So when exactly would you use these 'rare' camping supplies if not before a boss? Completely agree, I just think you're wrong about boss fights
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Why did obsidian make the changes to the casting and rest system?
JerekKruger replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Who doesn't rest immediately before a boss fight? Even if you haven't played the game before boss fights are signposted in these sorts of games. Don't get me wrong, I prefer per rest for Druids, Priests and Wizards, but that argument is pretty weak even to me, and I avoid rest spamming.
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Josh Sawyer's tweets and teasers, part IV
JerekKruger replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My guess would be a written form of the lore exists somewhere in Obsidian (though I'd guess Josh has a more fleshed out version in his head) but even though plenty of people working on the IP will have read it (or at least some of it) they probably don't have the instant recall on it that Josh does.
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Beast of Winter DLC Announcement
JerekKruger replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Beast of Winter DLC Announcement
JerekKruger replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's definitely not soulbound (just checked), but it's definitely pretty sweet.- Beast of Winter DLC Announcement
JerekKruger replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS) - Beast of Winter DLC Announcement