Jump to content

JerekKruger

Members
  • Posts

    3374
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by JerekKruger

  1. Only once, but they aren't lost when used for a playthrough e.g. if you have 9 and you spend 5 to unlock the unique item vendor in Port Maje then next time you start a game you'll still have 9 (or more if you've unlocked more achievements).
  2. I too am disappointed that it doesn't summon five burning Wraiths Penetration is 7 (at level 1) so I guess not.
  3. All armours are now done. On the front page, in the Deadfire section, Grimoires appears twice. I don't have permission to edit this page so someone else will have to get rid of it. Most Headgear done as well, but the Wiki has stopped responding on my end so I can't quite finish them off. EDIT: Quickly finished off all headgear this morning.
  4. I think the bigger problem is how much time Obsidian's QA people had to squash the bugs found by beta testers rather than the beta testers not finding enough bugs.
  5. Flagellant's Path doesn't do a full attack to every enemy hit along the path, it does a small amount of crush damage. It's significantly less powerful than charge. Anyway I'm bowing out of this argument. It's not going anywhere.
  6. You've played a lot of solo chanter to test this have you, or are you theorycrafting? Great argument. If someone does something different to you they are clearly bad at the game and need to L2P. You couldn't possibly be wrong. EDIT: also in what world is "here's an even more powerful way to trivialise the game" a good argument against an existing way to trivialise the game. Both need fixing (post PotD tuning of course).
  7. Sorry but if Deadfire doesn't outsell Plunkbat long term its a flop. So sayeth the wise benthhomas8834. I suspect on the Chris Avellone thread.
  8. This isn't theorycrafting. Raven Darkholme/Victor Creed used this in his solo PotD playthrough already. And again, you reach max level way before Ukaizo when you play solo. Who cares how long it takes to build phrases back up with Brilliant. You aren't using Brilliant to cast invocations, you're using it to spam Charge. Again, this has been put into practice. It's not theorycrafting.
  9. They don't scale with Power Level, they scale with Character Level. Obsidian have confirmed that this is working as intended and its because they didn't want multiclass characters to feel like they lost out when using summoned weapons. I think this is a mistake.
  10. Have you seen what regular unique weapons bring to the table? Because they're way better than summoned, take precisely zero seconds to ready for combat and don't require an Ability point or a spell cast. Summoned weapons really are miles behind in every way.
  11. You start combat with either 6 or 7 phrases at max level (it seems to vary for no particular reason). I can't remember exactly how many the Brilliant invocation costs, but with 7 you definitely have enough to cast it straight away and with 6 you have to wait at most 3s (as a Troubadour). You then spam something like the Fighter's Charge ability, which performs a full attack on every enemy in the path and which, combined with cleaving stance, destroys whole groups of end game enemies in no time at all. I'm sure there are better ways of abusing this but I don't think paralysing or summoning will be one of them (paralyse is pretty unexciting in Deadfire). EDIT: RavenDarkholme/VictorCreed used this in his solo PotD game. He reached max level way before Ukaizo. Remember you level faster solo than with a group. EDIT2: I agree that the game shouldn't be balanced around solo play, but if there's ever going to be a meaningful equivalent of The Ultimate achievement in Deadfire it's going to require balancing to remove things like this, as right now it'd be trivially easy (early game you use summons to get through encounters, running away if things are going poorly to deaggro enemies).
  12. In group play its probably not, but when playing solo with a multiclassed Chanter it can trivialise the game once you get it. Sure, it only comes at a high level but there's a lot of game to complete at max level when you play solo.
  13. If you mouseover the damage entry in the weapon window (right click a weapon) it'll open a little tooltip that breaks down the damage: something like Base Damage 15-20 + 15% Fine + 24% Might = 20-27.
  14. This allowed me to kill three Dank Spores without ever entering combat, which was a bit cheaty. On the other hand it serves them right for being immobile.
  15. Did you get seen picking the lock? I opened it whilst stealthed, killed the boars (with help from Mad Morena's gang) and no one became hostile.
  16. Whilst technically true this misses the point. Some people want to play a certain class and uses certain abilities because they sound/look cool. In the current balance some of those abilities are game breakingly powerful (empowered meteor storm) or plain terrible (sacred Immolation). It's a completely reasonably position to take to want the game rebalanced to remove these extremes. This doesn't mean perfect balance where every class is as powerful as every other and no abilities are weak/strong, it just means making the diffetences less extreme (PoE achieved this well by the end). @theBalthasar - my point is that if you're going to have per rest the camping supplies could have worked, but not the way Obsidian did it. All per encounter is a perfectly viable alternative. Currently though empower is or rest and you can rest every fight for basically nothing (price it hardtack) and there's no limit on it.
  17. Agreed, I wouldn't mind seeing Camping Supplies return (with lower cap based on difficulty, like in Pillars 1). Want to Empower every encounter? Go ahead, but it's going to cost you precious real time and copper (for crew wages, food and camping supplies). Now if I want to clear content as efficiently as possible, I'm going to save those Empowers for the toughest encounters, or to save a character from getting injured. Costing the player time won't stop everyone from abusing the rest system, but it would make most people think before they hit that magic button. At least it worked on me in Pillars 1. Camping supplies were a good idea made bad because Obsidian didn't commit. If every map didn't have 1-3 camping supplies somewhere on it then being limited to carrying two would have made resting feel actually limited (despite what some say most players don't have the patience to regularly run back to town to buy more) but as it was you could pretty much rest whenever needed without any problems. So yeah, if be happy to see them return so long as they aren't scattered across the world.
  18. Glad to hear my experiences of empowered Minoletta's Concussive Missiles isn't unique. I can usually one shot a small group of enemies with that spell. @ppscurry - I don't like making empower do different things for different abilities, send so inelegant. Instead power level scaling of different abilities needs to be tweaked so it's equally useful for all of them. Rest spam also needs to be addressed, otherwise Empower should just be removed.
  19. Not sure if you know but the description of Blood Thirst is a lie: the zero recovery only applies to a single attack. Not that that makes it bad per se, but it's not as awesome as the description makes it sound.
×
×
  • Create New...