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JerekKruger

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Everything posted by JerekKruger

  1. The Rod modal claims to give Rod an AoE attack in exchange for recovery, however all Rods currently seem to have a base 1.5 AoE by default and when I activate the modal there's no sign that this changes. Does anyone know what, if anything, the Rod modal actually does?
  2. Yeah, it'd be nice if it provided a small bonuses to all other crew on the ship or something similar.
  3. Abilities now have keywords associated with them. Right click something like Flames of Devotion and you'll see that one of its keywords is "Fire" (or should be at least). Scion of Flame adds 1 penetration to any attack ability that has this keyword. The penetration should add to the whole attack.
  4. Well if love to see an extra Battle Axe added to the game (or indeed any weapon that's not a sword variant).
  5. Huh, I've added all soon details to the wiki over the past few days and haven't seen it (used the console too get them). You might want to check with Obsidian as I don't think it's in the game (unless they've changed its name).
  6. Priest of Berath shouldn't be able to multiclass with Bleakwalker as they have opposing dispositions, or has this been changed? Good to see universal weapons still have some benefit. I thought it was just a holdover from PoE.
  7. Only once, but they aren't lost when used for a playthrough e.g. if you have 9 and you spend 5 to unlock the unique item vendor in Port Maje then next time you start a game you'll still have 9 (or more if you've unlocked more achievements).
  8. I too am disappointed that it doesn't summon five burning Wraiths Penetration is 7 (at level 1) so I guess not.
  9. All armours are now done. On the front page, in the Deadfire section, Grimoires appears twice. I don't have permission to edit this page so someone else will have to get rid of it. Most Headgear done as well, but the Wiki has stopped responding on my end so I can't quite finish them off. EDIT: Quickly finished off all headgear this morning.
  10. Can't be me, I'm canonically dead in the Deadfire world. EDIT: unless spooky scary spirit me did it...
  11. I think the bigger problem is how much time Obsidian's QA people had to squash the bugs found by beta testers rather than the beta testers not finding enough bugs.
  12. Flagellant's Path doesn't do a full attack to every enemy hit along the path, it does a small amount of crush damage. It's significantly less powerful than charge. Anyway I'm bowing out of this argument. It's not going anywhere.
  13. You've played a lot of solo chanter to test this have you, or are you theorycrafting? Great argument. If someone does something different to you they are clearly bad at the game and need to L2P. You couldn't possibly be wrong. EDIT: also in what world is "here's an even more powerful way to trivialise the game" a good argument against an existing way to trivialise the game. Both need fixing (post PotD tuning of course).
  14. Sorry but if Deadfire doesn't outsell Plunkbat long term its a flop. So sayeth the wise benthhomas8834. I suspect on the Chris Avellone thread.
  15. This isn't theorycrafting. Raven Darkholme/Victor Creed used this in his solo PotD playthrough already. And again, you reach max level way before Ukaizo when you play solo. Who cares how long it takes to build phrases back up with Brilliant. You aren't using Brilliant to cast invocations, you're using it to spam Charge. Again, this has been put into practice. It's not theorycrafting.
  16. They don't scale with Power Level, they scale with Character Level. Obsidian have confirmed that this is working as intended and its because they didn't want multiclass characters to feel like they lost out when using summoned weapons. I think this is a mistake.
  17. Have you seen what regular unique weapons bring to the table? Because they're way better than summoned, take precisely zero seconds to ready for combat and don't require an Ability point or a spell cast. Summoned weapons really are miles behind in every way.
  18. You start combat with either 6 or 7 phrases at max level (it seems to vary for no particular reason). I can't remember exactly how many the Brilliant invocation costs, but with 7 you definitely have enough to cast it straight away and with 6 you have to wait at most 3s (as a Troubadour). You then spam something like the Fighter's Charge ability, which performs a full attack on every enemy in the path and which, combined with cleaving stance, destroys whole groups of end game enemies in no time at all. I'm sure there are better ways of abusing this but I don't think paralysing or summoning will be one of them (paralyse is pretty unexciting in Deadfire). EDIT: RavenDarkholme/VictorCreed used this in his solo PotD game. He reached max level way before Ukaizo. Remember you level faster solo than with a group. EDIT2: I agree that the game shouldn't be balanced around solo play, but if there's ever going to be a meaningful equivalent of The Ultimate achievement in Deadfire it's going to require balancing to remove things like this, as right now it'd be trivially easy (early game you use summons to get through encounters, running away if things are going poorly to deaggro enemies).
  19. In group play its probably not, but when playing solo with a multiclassed Chanter it can trivialise the game once you get it. Sure, it only comes at a high level but there's a lot of game to complete at max level when you play solo.

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