Everything posted by JerekKruger
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Firebrand for Multiclass?
If Firebrand hasn't been improved in full release then it's not worth it. If it has been improved to be more like the Spiritual Weapons (given a Flaming Lash) then it might be. It's worth noting that it's available to both Druids and Priests of Eothas so you've got some flexibility as to which classes you pick.
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JerekKruger replied to ravencrest1985's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not at all. I didn't say it was the perfect number of characters for a party, just that it's a perfect number
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JerekKruger replied to ravencrest1985's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Six is a perfect number.
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What class(s) are you planning making your first character and why?
JerekKruger replied to Riftis's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The main thing is on hit effects (things like "chance to stun on hit") aren't applied with Carnage attacks, so it's now purely an AoE damage ability.
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Part size
JerekKruger replied to ravencrest1985's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't like cake so I guess that's why I'm fine with the change.
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Also at least one use of Might to do something requiring physical strength.
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Seven I believe.
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe that's the case, but if so why? They aren't using D&D so level 9 spells didn't have to be the highest level: they could have gone to level 10. Having the progression change at level 13 just seems inelegant to me: like they were running out of good spell and ability ideas and/or budget to do the GFX for them. It doesn't bother me much: it'll allow me to fill in missed options a bit. It just seems odd.
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It sounds like Obsidian didn't really want to go past level 18 but were forced to go to 20 by the stretch goals. Solution: stretch the later levels a bit.
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They did the same with a certain Soulbound Dagger in PoE: it was very powerful on Barbs but merely good on everyone else so they nerfed it: making it good on Barbs and not good on everyone else. No I'm not bitter, what makes you ask
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First impression on full ability tree
As a side note the tooltips for spells and abilities haven't exactly improved much from PoE...
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yep. Barbarians are looking to be very good at the moment. That'll probably be my first play through now.
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First impression on full ability tree
Citzal's Armoury gives you two summoned weapons and a summoned breastplate, though it gave no details of what weapons or what their enchantments are. I think the selling point is meant to be that it has the potential to be permanent i.e. outright kill the enemy. Not sure that's worth as much as Obsidian are suggesting it is, but that's presumably why it's level 9.
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Huh that's odd. I thought you got a new power level at each odd character level (assuming single class) so PL N would be at CL 2N-1 i.e. PL 9 would be at CL 17.
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This is true. Also I'm super hyped for Spiritual Ally and Incarnate so I can forgive the nerf. I love summons and there are a lot more in Deadfire it seems.
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's available at level 7 so yes? It doesn't seem to have an upgrade either so you're not missing out on a better version of it (Sacred Immolation has upgrades for example).
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Minor Avatar has received a nerf. Instead of adding +8 to all Attributes it gives all six of the lowest tier Inspirations (so +5). I don't mind that it gives less of a bonus to each Attribute, but by using the Inspirations rather than straight up bonuses it won't stack on top of existing Inspirations. Yep. They stated that they weren't going to change it sadly.
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's mad (and awesome!)
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No worries, just thought I should warn you (and others) in case. Someone on these forums recently discovered the main plot hook for Deadfire in an interview and considered that a spoiler so different people have different tolerances. I'm on the other end of the spectrum and am watching Cohh's stream, though I'll probably stop just because watching a game like PoE played isn't that much fun for me. He sped through the abilities and I missed a bunch so I can't say about the twins. The idea is you'll be able to pause watch his YouTube upload later (which I will be doing). Fighter high level abilities didn't immediately jump out at me, but I haven't had time to digest them and can't currently remember what they were.
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That depends on a person's definition of spoilers. Some might prefer not to even see this.
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Early Access Stream Friday 8am EST
JerekKruger replied to Nemesis7884's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Some cool looking high level abilities. Single classes are looking more appealing to me than before.
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Josh Sawyer's tweets and teasers, part III
JerekKruger replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hence why I don't understand why they went with it. The old system worked fine as far as I can tell.
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Josh Sawyer's tweets and teasers, part III
JerekKruger replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That seems like a really weird way of calculating damage penalties. Any idea why Obsidian went with it?
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Ship Names and "The Defiant"
JerekKruger replied to Verenti's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)True, but with ships it's not uncommon to use adjectives that way: see HMS Invincible and HMS Indefatigable.
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
JerekKruger replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's what I suspect will happen in the end.