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Incendax

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About Incendax

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    (3) Conjurer
  1. Pallegina should definitely be a Paladin/Chanter. Both of those classes get most of their benefits early on. Tekehu can go full Druid or Druid/Chanter and rock either combo. His only weak option is full Chanter.
  2. Both factions are trying to keep their wallets fat. Both factions sometimes do good things when it doesn’t interfere too much with the former. Both factions have a “really bad” leader and a “good but flawed” leader to pick between. So it comes down to how much you like “Yo Ho!” vs “Gellarde!” dialog.
  3. It is mostly set in stone. But I have noticed some minor variation. For example, my dialog choices meant that Pallegina and Xoti disliked each other but never got into a major fight. But I also never had Tekehu and Pallegina reconcile their differences, which some posters have mentioned happening.
  4. Yeah. She is fine. Her subclass is not the greatest thing ever, but the core monk kit is pretty devastating even on POTD. So you would not be going wrong by keeping her as a pure monk.
  5. I’m on the opposite side of the spectrum. I really want to play Kingmaker for the story, but I’m afraid the Pathfinder rules will be way too crunchy (I didn’t like 3.5). I’m hoping the rules are mostly invisible and under the hood, quietly running in the background.
  6. Ascendants of any variety are tremendous fun. You might find Helwalker a little squishy, so I can recommend Nalpazca/Ascendant. Berserker/Ascendant is also insanely fun even if Serafen has a similar option on the table.
  7. Tease about being a big imp. Agree to help Nemnok. Kid is liberated. Get books for Nemnok and complete that quest. Kill Nemnok in the end. Don’t pet Nemnok.
  8. I would like to see Health return in a “per encounter” form, so you cannot infinitely heal within a single battle. Something generous that resets every encounter, but not infinite.
  9. Spells and many abilities could only be used x times per rest. There was no limit to how many times you could rest, and no pressing time limits like a Table Top RPG. So it was mostly just personal preference how long you wanted to go without resting.
  10. Lots of little things. I’ll play something complete different, pick different companions, and choose different classes. For example, first run was the usual Benevolent run with Eder, Good Xoti, Pallegina, and Tekehu. Second run will be incredibly cruel run with Leader Aloth, Maia, Serafen, and someone else. Maybe Evil Xoti or just a sidekick.
  11. What makes a “real god” real? If I imbue my toaster with god-like powers, people may decide to worship my toaster, but does that make it a god? If they approach my toaster seeking answers to moral or ethical questions, aren’t they more or less asking me?Wait. Do the godlike powers of your toaster include speech and the ability to create floods or other major natural disasters? That has a pretty profound impact on our answer. =D
  12. What did they use specifically? Deus Ex Machina. *Ba-Dum-Tish* But on a more serious note, plenty of gods were once mortals that were created the normal squishy way. Over time their stories change and evolve until we see them as more symbolic and flanderized versions of themselves. The Engwithans basically did the whole process from mortals to flanders with the flick of a button.
  13. They do explore Engwithan ruins. Heck, most of the ruins in POE1 and 2 have been explored by looters, but there still seems to be monsters and loot waiting for us. They explicitly mention going to Poko Kohora until the storms started.
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