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Everything posted by Amentep
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O Mass Effect threads (Computer and Console Forum) | O Pillars of Eternity II: Deadfire General Discussions (NO SPOILERS) (You are here) Compare and contrast is fine, but until Ydwin shows up as a companion for the Pathfinder in ME:Andromeda or until Eora is threatened by Reapers, discussing ME by itself is off-topic to this forum.
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From most of your posts it's pretty clear you are not the target audience for these games. Yes correct. There target audience consists of people who personally attack others who have different opinions to them You know Donald Trump Melania Trump Ivanka Trump You It wasn't, he's baiting you. If you wish to discuss politics or prove you are a master baiter, please do so in Way Off Topic. Otherwise please discuss the topic at hand and not each other. Thank you.
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CO-OP
Amentep replied to FreeMayk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
If it was there, I'd never use it. My biggest memory of BGII co-op is waiting for the other players to finish shopping. The best co-op rpg games I've played are action rpgs that are loot drop games with minimal need to spend a lot of time in a store. -
My memory was that it went Bg2 size official campaign (they even advertised porting your PC from BG2 in BG2), then demo, then back to an official campaign but the PC port became cosmetic only. There was also the Bio boards being created and BIS losing the NWN forum. Always figured there was more behind the scenes to the development and directional changes to NWN between Interplay/BIS and Bio than we ever really saw. And if its come to light since then I've missed it.
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Serious Fighters vs Anime/Waifu Fighters
Amentep replied to SonicMage117's topic in Computer and Console
Man, Fighting Vipers is a game I have not thought about in a long time. I remember it being fun and liking the music too.- 16 replies
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I received a UPS tracking number and an email from Techland both.
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I only have anecedotal experience, having played ME 1 and 2 (and part of 3) within the last 6 months. My memory is that most of Bioware games go Companions and major NPCs - unique faces minor, villagers/citizens, mobs - same face in different colors or tattoo patterns (or hair for humanoids) My memory (which may cheat) is that Liara (companion), Benezia, Sha'ira, Aria (major NPCs) all had unique faces. Samara and Morinth (Companion) shared the same unique faces. All the other Asari (the Dantius sisters, Shiala and her clones, the various Asari commandos) to my memory used the same basic face with tonal and tattoo/make-up designs differing. Although Asari are probably a bad example anyhow, because their reproduction seems to leave a lot of likelihood that relatives would look the same given Samara-Morinth and the Dantius sisters. But I think it holds through with Turian and Krogan. That said, given that most of the time people are background dressing, its possible that I just never paid it any attention. And doubt I will this time around. Anyhow having spent some more time around people I've noticed several uses of the same hairstyle with slightly different human face combinations. And the same asari face with different tones on non-talking NPCs. But again I don't think this is startlingly different from the previous MEs. The only one who threw me was an NPC who had the exact same face as one of the custom Ryder defaults.
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Serious Fighters vs Anime/Waifu Fighters
Amentep replied to SonicMage117's topic in Computer and Console
I have Skullgirls on Steam. I forgot to list that one. It's a pretty cool game. I love Valentine! I ended up working best with Painwheel and Pea****. Pea****'s moves are pretty hilarious, sometimes I'd find myself watching the animation rather than playing the game. Oops!- 16 replies
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Serious Fighters vs Anime/Waifu Fighters
Amentep replied to SonicMage117's topic in Computer and Console
I thought Skullgirls was pretty fun. And the Persona 4 Arena games. I used to be heavily into fighting games - Street Fighter, Mortal Kombat, Dark Stalkers, Eternal Champions, Soul Blade/Edge/Calibur in particular. But I also liked KoF and Guilty Gear. I have some BlazBlue games I've never actually played. Awkward. There were a lot of fighting games I played at the arcades simply because the SFII or MK cabinets were busy (like World Heroes or Martial Champion or some others I've forgotten). Soul Calibur really went down-hill in my opinion. Each iteration seems to remove features and options. DoA lost me at some point after #2 (I remember thinking the 2nd game actually was a decent fighter regardless of what you thought of the jiggle-physics). Never really got into VirtuaFighter or Tekken.- 16 replies
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To be honest, I don't understand a lot of the hate that Beamdog has gotten. At worst I'd describe their changed in BGEE to be innocuous and their worst change in BG2EE (which I've not played a lot of) seems to be a somewhat ugly UI. As to not being able to buy the original editions, I'm sure we can all think of loads of 10-15 year-old games that no longer are available for purchase. Not to mention won't run on modern machines or will run but only after some work. I don't think anyone ever expected game titles to be evergreen - always purchasable, always playable and ever unchanged.
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Until you realize every asari (except for one) has the exact same face with slightly different color. Good luck in-seeing that, because once I noticed now it makes it impossible for me not to think of them all as the same character in different costumes. That's actually kind of a problem for all the ME games...and for all races, actually. The party members of those alien races look unique enough, but everyone else looks more or less the same outside of a few minor exceptions. It was a problem in ME before hand. I've only met a couple of Asari and one or two Turians so far in ME:A and they seemed distincter to me in there than in ME1-3.
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So got ME:A over the weekend. Initial thoughts are - positive. Faces seem to have more diversity meaning there's good and bad in them. I haven't seen the horrors that I've seen people claim (but to be fair I always make-a-face and a lot of the flak I've seen regard Sara Ryder's pre-made face. I will say make-a-face is a bit more challenging than I've seen before). Some of the animations though are lacking - there have been several cases where eyes can't seem to track the same point, thus leaving some wandering eyes. I like the sense of exploration. Still very early and a lot of detail to be fleshed out regarding plot. Combat isn't easy. I'm not sure if enemy AI is better or NPC AI is worse.
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Supes will be back. But I doubt Vader-head-swamp-base.
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When I've thought about designing a system for health in my "I'm not a game designer but I think about this stuff anyway" way, I always looked at a dual system where you had a health pool and an "endurance" pool (I called it the "fatigue" pool). So I liked PoE's original approach pretty well. The idea I had was slightly different; the fatigue pool actually represented the characters ability to avoid damage in combat. So a miss wouldn't claim fatigue (although combat itself would drain fatigue at a very slow level) A hit would first have a check for a miss via dodging (damages the fatigue pool) then a check for armor deflection then a check for damage absorption then finally damage to the health pool. Health would generate very slowly (over weeks) naturally and would generally be healed by magic or alchemy while fatigue was replinished by rest. I also envisioned a closer tie to the sleep mechanic. Something like Stage I - fatigue regenerates quickly Stage II - fatigue regenerates slowly Stage III - fatigue regenerates slowly and only to a certain % of full Stage IV - fatigue doesn't regenerate Stage V - fatigue degenerates slowly; penalty to combat skills Stage VI - fatigue degenerates quickly; further penalty to combat skills Stage VII - unconsciousness Where each stage represents so many hours from the last rest. So what I thought of in my own way was different, but in general I like the idea of two different pools and enjoyed seeing a version implemented in PoEI. Having said all of that, I'm not beholden to it and I certainly have enjoyed games with different systems and a single health pool.
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It means the same thing as your Kickstarter badge - that you backed the game through that website. Honestly, I don't get it why. Like one badge wasn't sufficient? I imagine that the Kickstarter and Fig badges are part of promoting people to support on the corwdfunding service where it "counts" towards the success of the campaign - ie Kickstarter or Fig rather than pay-paling or slacker-backering (to...er...coin a phrase ). Therefore I think Slacker-Backers and Pay-Pal Backers would just get one badge for backing PoEII and not the platform badge.
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Sorry, I can't let this one go by without comment: Emphasis mine. They must using be some new definition of the word "change" I've never heard about, since the usual definition would be that using different words would count as a change (whether it was a substantial change or not being irrelevant). I think what they meant was "The Times did use different words between its print and online headlines, but the meaning and context of the altered headline remained the same."
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The Weird, Random, and Interesting things that Fit Nowhere Else Thread
Amentep replied to Rosbjerg's topic in Way Off-Topic
On the one hand, its a distinctive look. On the other hand, I can't help but wonder if such a design would really hold up to real world conditions (looking at the site, I can't tell how much physics testing they've done). -
So we did the "socialist classroom" experiment...
Amentep replied to Ben No.3's topic in Way Off-Topic
Question answered, posting corrected -
My singular memory of playing BGII back in the day in co-op multiplayer was sitting around waiting for everyone to finish outfitting themselves at the shops.
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No interest in the mode; if it was added I more than likely wouldn't use it.
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No not surprising; he'd (or more accurately, his wife) had announced his retirement. His brain cancer and its treatment had left him mostly unable to write or draw.
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Well I'd want George Berry the writer director to get money from it. Did he post it to youtube, or is someone ripping him off? It is a fun and weird film (I saw it on the official DVD )