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Amentep

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Everything posted by Amentep

  1. Takashi Miike's 100th film is an adaption of the manga Blade of the Immortal by Hiroaki Samura
  2. The Mummy Trailer #3:
  3. CW posted a first look for Black Lightning: https://www.youtube.com/watch?time_continue=172&v=RZpJeuXo2CY
  4. When we've hired people its always been whether they were enthusiastic about the right aspect of the job to align with their potential job satisfaction. For example, we had some positions that were often required to ensure rules were enforced without exception. Candidates who were overly enthusiastic about the advocacy side of the job were usually disappointed in it since the desire to strongly advocate for the individual you were working with would almost assuredly butt heads with immutable rules at some point. So we had to weed through and find the people who were understanding that the advocacy part of the job was done in a metaphorical box of "da rulez".
  5. So the main character is half human half vulcan, who has a bad dad. Everything else in the trailer was a mess. I have absolutely no idea what is going on. Perhaps that's the reason why they removed the trailer? Main character is a human who was raised on Vulcan. Discovery is an exploration vessel and it looks like they're going to come into conflict with the Klingons as they try to map space. Trailer seemed pretty clear to me.
  6. I would also agree, but I'm curious as to what bad ideas you think Duchamp fostered. :D I think that Duchamp's Readymades (and to a certain degree, the Dadaists in general) are the source for the type of pretension in artists that "Art School Confidential" pokes fun of. They foster the idea that anything slapped together and backed by a rationale is art. But the Readymades (IMO) generally fail any sort of test regarding transformative nature of art. If you put a bicycle on a stool it is, ultimately a bicycle on a stool. I get that Dadaism was 'anti-art' but I'd argue that parts of it was art and helped re-expand the boundaries of art after so many years of formalism. But to me most of the Readymades I've seen fail in the effort to actually be art. To be fair, I'm not sure many people care about the transformative part of art, but to me this is the role of the artist. Whatever they've 'found' - whether its canvas and paint or a bicycle - needs to be transformed by the artist to really be art. Its part of why I think Lichtenstein's early "pop art" work isn't transformative at all and therefore doesn't qualify as art to me. Its a shame that he appropriated the art of others and made millions off of them, to be honest. YMMV.
  7. Its in the press release that Owlcat is owned by My.com.
  8. I've seen it and read the inspiration for it - a Daniel Clowes short comics story from his EIGHTBALL anthology series. While I agree with some of the sentiment in it, I also agree with algroth that not all post-modernist or abstract or 'modern' art is bad (and I say that as someone whose dumped a lot of criticism on the likes of Duchamp and his collaborator for fostering bad ideas on art at the same time that they tried to challenge what art could be).
  9. Supposedly the series was shot in widescreen, but instead of paying to remaster the film using the widescreen images, they just cut and zoomed to make the widescreen releases. That said it has enough following I think eventually it'll get a real remaster in both image and CGI.
  10. I'm watching B5 for the first time. Just started season 3 last week.
  11. I'm thinking its got to be the Nekataka Guard filter. If you look at the initial log, Xoti's Holy Radiance, Triumph of the Crusaders and the Player's Leap don't show on the last filter; those three don't seem to specifically target the Nekataka Guard. There's also an earlier area hit on a Sailor and a Vendor from Aloth (I think its an area attack). But everything in the last toggle is shown to relate to the Nekataka Guard. So to me it looks like the portraits are Nekataka Guard, Player, Pallegina, Maia, Aloth, Xoti.
  12. The Delaware Art Museum is making a lot of their documents available online - http://www.delart.org/collections/the-helen-farr-sloan-library-and-archives/digital_collections/ Included are correspondence from Pre-Raphelite painter Dante Gabriel Rossetti and correspondence and talks by and about Howard Pyle. I believe they are still adding things to the digital collection (the Pyle section is currently only a couple of items).
  13. Not all of those were arcade games and it sounds like maybe you're more familiar with Arcade Games? Altered Beast - Zaxxon - https://www.youtube.com/watch?v=toSxQ3QHaTc Space Harrier - House of the Dead - God I hope they revive Shining Force. There aren't enough srpg's around, IMOP. I'd love it, but the last tactical Shining Force game didn't get a release outside of Japan (Shining Force Feather in 2009). There was a different tactical game Shining Blade from 2012 that also didn't get a release outside of Japan. Neither had the very FIRE EMBLEM-esque system of the earlier Shining Force games. Instead we got the action RPGs Shining Force Neo and Shining Force Exa neither of which I cared for (and the Shining Souls hand held games, which were 'okay' action dungeon crawls).
  14. anymore examples what SEGA holds? Can't remember much from them - Lets revive Golden Axe!! Off the top of my head stuff like Golden Axe, Altered Beast, Ecco the Dolphin, Jet Set Radio, Crazy Taxi, Alex Kidd, Zaxxon, House of the Dead, Shining Force, Space Harrier, Streets of Rage. Of course I was a huge Eternal Champions fan back in the day. The thing that bugs me about re-releases is that they only ever seem to keep putting out Genesis versions of the games even with games like Altered Beast or Golden Axe that had arcade versions. I love Golden Axe, but I'd really love to have an arcade version of Golden Axe I and an arcade version of Golden Axe: The Revenge of Death Adder to go along with Golden Axe, Golden Axe II, Golden Axe III from the Genesis. Toss in the Arcade version of Golden Axe: The Duel and you have a pretty decent retrospective set, IMO. But agreed a good new game would be awesome (Golden Axe: Beast Rider is another example of a game that seemed to miss the point of the originals in creating an update).
  15. I'm not against SEGA bringing in some of their big titles, but the last few times they've tried to revive titles, they've really been 'in name only' affairs (see, for example, the drubbing the Shining series got, particularly Shining Force).
  16. May 21.
  17. I thought there was an earlier kit list (as my memory told me the Landsknecht was on a later version of the kit list), but I can't find any listing that has the myrmidon kit. The Landsknecht is on all the ones I can find (and was mentioned by Sawyer in an interview, so the myrmidon one must have been fairly early).
  18. I say do it influence>
  19. Before IWD2 was moved to 3rd edition rules, it was a 2nd Edition game with kits. IIRC this is a (the?) proposed or tentative list of kits by Sawyer before the switch to 3e was made: I believe it was also suggested to add the Sorcerer, Monk and Barbarian classes: So when Gromnir talks about the reaction to IWD2 kits, he means this (or a similar) proposal. I remember I was excited to try a Landsknecht out as the party leader, but as Gromnir says a lot of people reacted very badly to the idea of not just porting the Kits from BGII over so that they could continue to use those kits - particularly the ones considered to be overpowered.
  20. To be fair though, there is no 'one time cost of a wall'. Once built, it'll have to be maintained just like any other structure or it'll fall apart eventually due to weather, seismic events, etc.. EDIT: took so long to respond I was beaten to it. For shame. Would be dwarfed by the cost savings in manpower needed to patrol a wall instead of open space. And the cost of the wall and its maintenance are dwarfed by what illegal aliens are costing us now. I'm not saying there couldn't be cost savings in other areas. There could also be unexpected cost increases - particularly if people willingly try to undermine/destroy sections of the wall. I was just challenging the idea that it was a one time fixed cost; build it and forget it.
  21. To be fair though, there is no 'one time cost of a wall'. Once built, it'll have to be maintained just like any other structure or it'll fall apart eventually due to weather, seismic events, etc.. EDIT: took so long to respond I was beaten to it. For shame.
  22. Michael Parks an actor with a long list of credits into the 1960s, but may be best remembered by most people today from his work with directors Quentin Tarrantino and Robert Rodriguez (From Dusk til Dawn, Kill Bill, Grindhouse, Django Unchained) has passed away at 77. https://variety.com/2017/film/news/michael-parks-dead-kill-bill-character-actor-1202422134/ Singer and Actress Daliah Lavi (60s Casino Royale, The Silencers, Lord Jim, Bava's The Whip and The Body) also passed away recently at 74 on May 3. https://www.theguardian.com/film/2017/may/09/daliah-lavi-obituary
  23. I know the computer game had some fans, so I thought I'd post about this - DEADLY PREMONITION: THE BOARD GAME is now up on Kickstarter. https://www.kickstarter.com/projects/615312068/deadly-premonition-the-board-game Video Game creator Swery is behind the project, from a new group of board game designers.
  24. Worst regular bug I've encountered is the one that makes autosave files not load. I suspect this might be related to overlapping autosave triggers (I also experienced all three of the last autosaves being for the exact same "moment") Did have a few other errors - one point the game did put the characters offscreen (but showed it anyhow) in the lead up to a Tempest Landing cutscene (but thankfully loaded the cutscene and then loaded the characters back into the environment properly). And at least once on Kadara after starting the outpost, the oupost didn't load so people were sitting in the air for a minutes until the buildings exteriors/layers finally popped in. Biggest quest related bug I've had is one triggering the completion dialogue before I'd completed the quest making the quest uncompletable.

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