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Sleazebag

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Everything posted by Sleazebag

  1. Whenever I throw a scroll, my character yells "IT'S NOT WORKING". Even though it is working. I guess my character doesn't understand how the scroll is supposed to work.
  2. As long as you keep the other two factions in the city alive, no, it isn't going to bite you in the ass. Unless you're rogue, since siding with them gives a really nice boost to crit damage.
  3. funny, it worked for me a few days ago, so the bug seems to not always hit (or i did not meet the "requirements") I did that quest the goody two-shoes way and . Still got quest completion and Pallegina.
  4. When talking about cipher vs. rogue people seem to forget that rogue has per encounter abilities, and other passives, and not JUST sneak attack. While dual wielding that 1.25x full attack adds a lot of burst. Then there's dirty fighting combined with vicious fighting, deep wounds, deathblows... The class is not just sneak attack and nothing else. The class easily outdamages a cipher on singular targets, and triggering sneak attack is not as hard as people seem to think - flanked is an extremely easy status to cause. Ciphers beat rogues in multiple target damage, crowd control and debuffing. That's it - the utterly huge crit chance a rogue can attain combined with their passive damage bonuses means that a cipher can't really compete with simply the 1.4x passive boost, at least on weapon damage. I heard disintegrate is overpowered as hell at the moment though and might actually cause ciphers to outdamage a rogue single-target wise, but I haven't got that yet myself.
  5. Eder really likes animals, and he comments on a lot of pets. Including Sagani's fox.
  6. Fast breathing, surely??! No it's to calm my character down, Dyrwood is a stressful place
  7. In my mind, I roleplay every step my character makes. I imagine it in full detail - every breath they make, every move they make. This game should have a slow breathing toggle for when my character is stressed. i'll be watching you
  8. They made a deal with a demon prince and got good writing and interesting gameplay in return. But you know how these deals work, so every game they make now will mysteriously include strange bugs and glitches. I'd say that deal with Pazuzu was worth it. All hail Pazuzu.
  9. Rogues have a lot of debuffs and disables available to them so it's recommended because of that. It's not the most important stat for them but it works. Plus later on you do get a raw damage DoT with every attack you do, which is affected by int as far as I know. Tanking intellect would make your debuffs and disables last far less, and it would affect your damage on bosses too(because of the deathblows trait).
  10. In my humble opinion there should be giant neon signs next to every area that's even slightly more dangerous, because nothing should ever surprise me and I should have full foreknowledge about everything that is going to happen in the game. In fact, the whole ending of the game should be shown right at the start so I don't have a panic attack over the plot twists and pathos.
  11. Can you stick that on a party member that you mostly keep in the keep, or does it only work on the protagonist? I mean it's still not particularly useful but that's how I'd use it.
  12. You don't need a lot of might on fighter, though it helps. They're more suited towards tanking, though they can also be one of the more respectable damage dealers if you pump their might up and pick up the more offensive traits. To tank you can leave might at 10 or even drop a few points out of it. 18 points in might gives you +24% more damage - noticeable but you aren't exactly gimped if you don't have that bonus. Perception and resolve are the more tanking oriented stats, giving you deflection, which is really powerful. Con isn't THAT useful, as it's a percentage based increase.
  13. Against a wa- wait that's dirty. Pick up chill fog and slicken on him, those are probably the best first level wizard spells. Chill fog only affects enemies. Yeah, cold damage AND blind, on an enemy only AOE. It's awesome. Focus on debuffs and crowd control. Pick up AOE damage spells sometimes, but sparingly. Pick up the blast traits so he has a backup attack (though you'll be using that more often than your spells). Always keep him as far away as possible from the fight, though he'll still probably be knocked out if there's a lot of teleporting enemies.
  14. I don't want minmaxed companions, but the companions could have better stat spreads and trait choices. Especially when their stats don't really fit their personality. Like why does Grieving Mother only have 12 int? She's far more intelligent than that, in fact I'd say she's smarter than Aloth for example. If perception still affected accuracy their stat choices would be a lot better though, gameplay-wise. Not sure if that high perception fits all of the characters though.
  15. Wow, no wonder saving takes so long in my game, I've been using that chant all the time after getting the stronghold. Does it affect zone loading times too?
  16. As bad as the loading times can get with the game I'll rather have the unrealistic "rest in a dungeon with enemies around you" deal than backtracking to a town's inn through 4+ loading screens that all last far too long.
  17. After dealing with Maerwald, I got that speech bubble notification on his avatar and he talked about it. I think it triggered after I was in the keep's courtyard.
  18. I'd say the best is fighter, then followed by paladin, then chanter. Monk is more suited towards DPS, disabling and debuffing. Monk does get a deflection or defense modal later, but it's much later than the other classes that get deflect/defense bonuses. And even then, the class is built around taking hits - you don't really want to stack your defenses so high on them. I guess you could use that raw damage caused to wounds trait to work around it, but eh. Barbarian is just crazy AOE damage. They have the most endurance and health, yeah, but their deflection is bad, and they don't get any bonuses to damage resistance. They get very few defensive traits and those traits aren't as good as the ones for other classes. Druid is just way too fragile. The DR for bear form is nice, but later on it doesn't really matter. Combine that with low deflection and you have a tank that fools you into thinking it's good, because of the lower damage output of enemies in the early game, but is pretty damn bad in the late game.
  19. I'd say Hiravias is weaker. I gave Grieving Mother a blunderbuss and even with her awful stats, she jumped to the most damaging party member in my team after a few dungeons. That said, Hiravias can hit pretty hard and consistently with his shapeshift, but I think it's due to a bug - sometimes it doesn't seem to calculate damage reductions.
  20. That's weird, I had him with me in the sanitarium and nothing triggered. A bug possibly?
  21. I don't miss prebuffing at all, and I didn't find it tactical in the least. For most fights in BG it just involved casting the same list of spells over and over again at the start - how the hell is that tactical? It's merely repeating an incredibly boring action, far too many times. No wonder the games had mods that allowed you to autobuff.
  22. Not really, the delay is what balances them IMO, if you could get summons that quickly your party would be invincible coz you could spam summons like crazy, i mean thats a phantom every 8 seconds lol. PS- i guess they could nerf the invocations but i think tis pretty well balanced, in my 4 chanter game its a lot of fun trying to survive long enough but if you do survive its gg with 4 phantoms, phantoms hit like trains especiallyat level one compared to the dps you put out You can only have one summon spell out per character, so no, you wouldn't be able to spam summons.
  23. I'm having trouble with his quest, since it doesn't show up in the journal but it fails if Aloth dies or when you progress to act 3. I have tried talking to him a lot but he never has anything new to say, and I had him in my party for most of act 1 and a lot of act 2, but I didn't get any updates on it. Is the quest bugged? The quest can't be in Twin Elms for sure, since it fails if you get to Act 3 without doing it?
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