Jump to content

cloudline

Members
  • Posts

    44
  • Joined

  • Last visited

Everything posted by cloudline

  1. Thanks for your thoughts. Unfortunately for me I boycott Steam.
  2. Will Avowed be released for Linux as well?
  3. I like to hide my HUD. Doing so makes digitally some rifles unusable because the "aiming window" is HUGE. Can we get a dot? Just a simple dot or something?
  4. It sucks because I've been playing DeadFire since day 1 and installing all updates immediately upon release. Starting with the 2.0.1.0034 to 3.0.0.0018 patch I haven't been able to install them. The GOG installer themselves wouldn't allow me. With the above patch the error said that there was a version number mismatch, which was incorrect. I was running exactly the correct version. I reinstalled the game from new to 3.0.0.0018. Now 3.0.1.0026 says that there's an MD5 sum error. I can confirm that the download was not corrupted in transmission as I did it from multiple browers with the same result.
  5. ^ I wasn't able to install the last patch so I had to reinstall the entire game and now I get an MD5 checksum mismatch. What is going on??
  6. ./patch_pillars_of_eternity_ii_deadfire_en_v3_0_0_0018_23966_to_v3_0_1_0026_24181.sh Verifying archive integrity...Error in MD5 checksums: 3d0156d598802e0b5285ed689fdd2a04 is different from 0b1f4a7d7491e2245873c73f1e4d1450
  7. BUG / HELP REQUEST: Current version: v.2.0.1.0044 LAX2ABCDE Fatal error ERROR: Patch version mismatch patch_pillars_of_eternity_ii_deadfire_en_v2_1_0_0034_23615_to_v3_0_0_0018_23966.sh MD5: 485233c9afc90cdeb20b393e9829dbd7
  8. I've had this bug since the game was first released, and now in May 2018 this still persists. It absolutely ruins immersion for me. I've turned off music but the ambient sounds, spell casting... everything... this sucks.
  9. Hey Aarik D, Thanks a lot for the advice! I uninstalled & reinstalled the game, fixing the problem. It was unnecessary for me to change my driver. Have a great day!
  10. I just tried travelling to Crägholdt Bluffs from another location and I get the same crash to main menu. I haven't been able to play Crägholdt Bluffs at all...
  11. Issue Report: Description: When attempting to travel to Crägholdt Bluffs, the game crashes to the main menu while the location is loading. Steps to Reproduce the Issue: 1) Be in Caed Nua. 2) Go to the South East travel location. 3) Click on the button and select Crägholdt Bluffs. No changes were made to my party composition, which included: Eder, Kana, Sagani, myself, Aloth, and Durance. X) The game crashes to the main menu while loading Crägholdt Bluffs. Player.log: Selecting FBConfig GLX_FBCONFIG_ID=242 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=0 GLX_SAMPLE_BUFFERS_ARB=0 GLX_CONFIG_CAVEAT=NONE Desktop is 1920 x 1080 @ 60 Hz GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152 OpenGL: Version: OpenGL 4.5 [4.5.0 NVIDIA 352.63] Renderer: GeForce 840M/PCIe/SSE2 Vendor: NVIDIA Corporation VRAM: 2048 MB Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address Setting maxVSyncInterval to 4 GL: Detected 2048 MB VRAM Total system RAM: 11934 MiB Initialize engine version: 4.6.5p1 (61a1c72d2e64) AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/SteamworksManaged.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/MySql.Data.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/MySql.Data.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEICommon.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEICommon.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEIFormats.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEIFormats.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/GalaxyCSharp.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/GalaxyCSharp.dll into Unity Child Domain - Completed reload, in 0.392 seconds Default vsync count 1 requesting resize 1920 x 1080 Selecting FBConfig GLX_FBCONFIG_ID=306 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=8 GLX_SAMPLE_BUFFERS_ARB=1 GLX_CONFIG_CAVEAT=NON-CONFORMANT requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Xml.dll (this message is harmless) Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Xml.Linq.dll (this message is harmless) --->InitializeDisplay()... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Available display resolutions: [ 0 ] 1920x1080 [ 1 ] 1600x900 [ 2 ] 1366x768 [ 3 ] 1280x720 [ 4 ] 1136x640 [ 5 ] 1024x576 [ 6 ] 960x540 [ 7 ] 854x480 [ 8 ] 1280x768 [ 9 ] 1024x600 [ 10 ] 800x480 [ 11 ] 1680x1050 [ 12 ] 1600x1024 [ 13 ] 1440x900 [ 14 ] 1280x800 [ 15 ] 1152x720 [ 16 ] 1024x640 [ 17 ] 768x480 [ 18 ] 1440x960 [ 19 ] 1280x864 [ 20 ] 1152x768 [ 21 ] 960x640 [ 22 ] 720x480 [ 23 ] 1400x1050 [ 24 ] 1280x960 [ 25 ] 1152x864 [ 26 ] 1024x768 [ 27 ] 960x720 [ 28 ] 800x600 [ 29 ] 640x480 [ 30 ] 1280x1024 Largest resolution is [ 0 ] 1920x1080 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->InitializeRoutine(0, Fullscreen, )... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->GetDesktopResolution() returning 1920x1080 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False )... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1920, 1080, True). (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Changing real window size to 1918 x 1028 Ignoring window size change to 1918x1028 : waiting for fullscreen at 1920x1080 Changing real window size to 1918 x 1028 Changing real window size to 1918 x 1028 Changing real window size to 1918 x 1028 Changing real window size to 1920 x 1080 Ignoring window size change to 1920x1080 : waiting for fullscreen at 1920x1080 Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Instantiating global. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ---- GAME BUILD VERSION: 967 ---- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Game is not running Windows 32 Bit (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading table: ClassDefenses CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier Undefined,25,20,20,20,40,40,36,36,12,6 Fighter,30,20,20,20,30,30,42,42,14,5 Rogue,15,20,20,20,30,30,36,36,12,4 Priest,15,20,20,20,20,20,36,36,12,4 Wizard,10,20,20,20,20,20,36,36,12,4 Barbarian,15,20,20,20,25,25,48,48,16,6 Ranger,20,20,20,20,30,30,36,36,12,5 Druid,20,20,20,20,20,20,36,36,12,4 Paladin,20,20,20,20,25,25,42,42,14,5 Monk,25,20,20,20,30,30,42,42,14,6 Cipher,20,20,20,20,25,25,36,36,12,4 Chanter,25,20,20,20,25,25,36,36,12,4 Troll,25,20,20,20,30,30,84,84,28,6 Ogre,30,20,20,20,50,50,84,84,28,6 Wolf,25,20,20,20,30,30,42,42,14,6 Spider,25,20,20,20,30,30,36,36,12,6 Ooze,15,20,20,20,25,25,48,48,16,6 Stelgaer,25,20,20,20,30,30,42,42,14,6 Imp,25,20,20,20,30,30,36,36,12,6 DankSpore,10,20,20,20,30,30,72,72,24,6 SwampLurker,10,20,20,20,30,30,72,72,24,6 Eoten,25,20,20,20,30,30,48,48,16,6 Xaurip,25,20,20,20,25,25,36,36,12,6 Vithrack,25,20,20,20,25,25,36,36,12,6 WillOWisp,40,20,20,20,25,25,36,36,12,6 Delemgan,25,20,20,20,25,25,36,36,12,6 Pwgra,25,20,20,20,25,25,36,36,12,6 Wurm,25,20,20,20,35,35,48,48,16,6 Skuldr,25,20,20,20,25,25,42,42,14,6 Drake,45,20,20,20,55,55,72,72,24,6 SkyDragon,55,20,20,20,60,60,72,72,24,6 AdraDragon,65,20,20,20,60,60,72,72,24,6 Blight,25,20,20,20,25,25,36,36,12,6 Animat,25,20,20,20,25,25,30,30,10,6 FleshConstruct,25,20,20,20,25,25,72,72,24,6 Shadow,45,35,35,40,35,35,30,30,10,6 Phantom,45,35,35,40,25,25,30,30,10,6 CeanGwla,45,35,35,40,25,25,30,30,10,6 Skeleton,15,20,20,20,25,25,36,36,12,6 Revenant,15,20,20,20,25,25,72,72,24,6 Gul,25,20,20,20,25,25,72,72,24,6 Dargul,25,20,20,20,25,25,72,72,24,6 Fampyr,35,20,20,20,25,25,72,72,24,6 Wicht,25,20,20,20,25,25,30,30,10,6 Beetle,25,20,20,20,25,25,42,42,14,6 AnimalCompanion,25,20,20,20,30,30,36,36,12,5 WeakEnemy,1,0,0,0,0,0,1,1,1,1 HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 Lagufaeth,25,20,20,20,25,25,36,36,12,6 Lich,20,20,20,30,25,25,48,48,16,6 Eyeless,55,20,20,20,60,60,72,72,24,6 Kraken,45,20,20,20,55,55,84,84,28,6 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading table: Experience ExperienceTableData;Level;,Experience,StrongholdTurns,Display 1,1500,4,1 2,3000,10,2 3,4050,15,3 4,5400,15,4 5,6750,15,5 6,8100,20,6 7,9500,20,7 8,10800,20,8 9,12100,20,9 10,13500,20,10 11,14800,20,11 12,500,2,12 13,750,2,13 14,1000,3,14 15,0,0,15 16,0,0,16 17,2400,8,PX1_7 18,4500,10,PX1_8 19,6000,10,PX1_9 20,3300,10,PX1_10 21,0,0,PX1_11 22,2400,8,PX1_12 23,5700,8,PX1_13 24,0,0,PX1_14 25,4000,6,PX2_9 26,2100,6,PX2_10 27,3600,10,PX2_11 28,5000,10,PX2_12 29,1350,10,PX2_13 30,3600,8,PX2_14 31,6300,8,PX2_15 32,810,2,PX2_16 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) 3 data files parsed! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->MatchResolutionToIndex(1920x1080) returning 0 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen)... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false. Not initialized. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) requesting resize 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 45.404999 ms Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Shader warmup: 15 shaders 34 combinations 0.097s Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Configuration.dll (this message is harmless) System.SystemException: Error running gmcs: Cannot find the specified file at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 9 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 3645. Total: 11.375000 ms (FindLiveObjects: 0.146000 ms CreateObjectMapping: 0.161000 ms MarkObjects: 10.604000 ms DeleteObjects: 0.205000 ms) Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Boo.Lang.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 25010 unused Assets to reduce memory usage. Loaded Objects now: 18525. Total: 41.791000 ms (FindLiveObjects: 1.971000 ms CreateObjectMapping: 1.852000 ms MarkObjects: 21.539999 ms DeleteObjects: 16.348001 ms) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0601_Stronghold_Exterior. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Instantiating in game global. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY COMPLETE -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 103.601997 ms Unloading 76 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 672 unused Assets to reduce memory usage. Loaded Objects now: 37227. Total: 48.420002 ms (FindLiveObjects: 2.386000 ms CreateObjectMapping: 3.762000 ms MarkObjects: 38.803001 ms DeleteObjects: 2.630000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37221. Total: 45.155998 ms (FindLiveObjects: 2.583000 ms CreateObjectMapping: 3.539000 ms MarkObjects: 38.926998 ms DeleteObjects: 0.070000 ms) -------- LEVEL LOAD COMPLETE -------- Level = AR_0601_Stronghold_Exterior. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 2.251000 ms Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 26 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 54238. Total: 58.042000 ms (FindLiveObjects: 2.793000 ms CreateObjectMapping: 4.527000 ms MarkObjects: 50.170002 ms DeleteObjects: 0.214000 ms) Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Female/Textures/Body/CL/CL08/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL09/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Female/Textures/Body/CL/CL08/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Global variables restored (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL09/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Global variables restored (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Female/Textures/Body/CL/CL08/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL09/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 8 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 40008 unused Assets to reduce memory usage. Loaded Objects now: 189801. Total: 875.489014 ms (FindLiveObjects: 13.293000 ms CreateObjectMapping: 28.427000 ms MarkObjects: 757.956055 ms DeleteObjects: 75.603996 ms) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_town_caed_nua.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_combat_b.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_scripted_old_watcher.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/px2_mus\px2_mus_scr_anticipation_02.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Can not play a disabled audio source (Filename: Line: 377) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_town_caed_nua.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_combat_b.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_scripted_old_watcher.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/px2_mus\px2_mus_scr_anticipation_02.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Can not play a disabled audio source (Filename: Line: 377) RetaliationAttack (AttackMelee) needs a Persistence component! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->MatchResolutionToIndex(1920x1080) returning 0 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen)... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Fullscreen (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) already at desired resolution, only changing display mode. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeDisplayMode(Fullscreen)... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeDisplayMode(Fullscreen) _currentDisplayMode is Fullscreen (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RetaliationAttack (AttackMelee) needs a Persistence component! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = PX1_0305_Mercenary_Camp. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RetaliationAttack (AttackMelee) needs a Persistence component! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY COMPLETE -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 144.084000 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 17133 unused Assets to reduce memory usage. Loaded Objects now: 162334. Total: 265.727020 ms (FindLiveObjects: 11.109000 ms CreateObjectMapping: 20.635000 ms MarkObjects: 140.568008 ms DeleteObjects: 93.318001 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 162326. Total: 170.746994 ms (FindLiveObjects: 11.682000 ms CreateObjectMapping: 17.461000 ms MarkObjects: 141.345993 ms DeleteObjects: 0.220000 ms) Could not load Expansion Asset Bundle. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Exception: Exception of type 'System.Exception' was thrown. at GameResources+<LoadScene>c__Iterator78.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <LoadScene>c__Iterator78:MoveNext() (Filename: Line: 4294967295) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- LOAD TO MAIN MENU -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 10.237000 ms Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Shader warmup: 131 shaders 414 combinations 0.031s Unloading 1 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 163595. Total: 169.561996 ms (FindLiveObjects: 11.109000 ms CreateObjectMapping: 18.768000 ms MarkObjects: 139.046005 ms DeleteObjects: 0.543000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 117221 unused Assets to reduce memory usage. Loaded Objects now: 32831. Total: 574.091980 ms (FindLiveObjects: 9.016000 ms CreateObjectMapping: 22.664000 ms MarkObjects: 34.488998 ms DeleteObjects: 507.783997 ms) ---------- System Specs: Operating System: Linux Mint 17.2 Cinnamon 64-bit Cinnamon Version: 2.6.13 Linux Kernel: 3.16.0-38-generic Processor: Intel Core i7-4700HQ CPU @ 2.40GHz x 4 Memory: 11.7 GiB Hard Drives: 948.9 GB Graphics Card: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller ^ Note: Actually using: GPUs: GeForce 840M (GPU 0) Driver Version: 352.63 PRIME Profile: NVIDIA (Performance Mode) ^ Note: I've experienced zero game issues up until this Crägholdt Bluffs problem. Saved Game: https://mega.nz/#!ZQZHkTDS!2tNQMUbVtMf9zOm7xPJSzFGyNW9Pe2xjSluYHbW_wCo
  12. I personally would loath an implementation along the lines of Skyrim. I really just want to press tab, see a blue/grey outline of containers, and be able to select and store my items in them.
  13. Request: Throughout the stronghold are containers of various kinds - bookcases, vases, boxes, chests, etc., the majority of which we are unable to select/interact with. This greatly detracts from my ability to roleplay the stronghold as my home. Given that I can pick up such a great variety of goods throughout the world, it only makes sense that I would be able to store them appropriately in my home. Please, make it so that a great majority of containers are usable in the stronghold. It would increase my enjoyment soooo much! Also, while you're at it, please make sorting the containers enjoyable as well. Sorting scrolls by name or level, books alphabetically or by series, e.g., part I, II, III, IV... Please, the more containers, the greater variety, and added sorting/viewing mechanisms would go such a long way! Thanks!
  14. Hey I got it working! CTRL+NUMBER made it so I could select that player. So, holding CTRL and pressing 2 made my second character selectable using the 2 key.
  15. +1 I'm running on Linux x86_64 with the most up to date patch available on GOG. Everything was working just fine for many hours and then for no apparent reason pressing the '2' key on my keyboard no longer selects my 2nd party member, it instead selects the 1st party member. Hmm. I have no idea what could have caused this.
  16. The people who trash talk Josh Sawyer all the time need a reality check. He's a person. He helped make a game. Eat a doughnut if you don't like it. Stop with your insults and personal attacks, it makes me sick to my stomach. He's a human being and doesn't deserve an internet hydra of whining, insult flinging halfwits with entitlement issues. He worked hard on this game, and he doesn't owe you anything. God. *PUKE!*
  17. +1 First crash since 1.04 update When I went downstairs in the Sanitarium I couldn't interact with anything and the game was stuck on pause.
  18. I agree! Take your time and slowly absorb each word, letting it draw you deeper and deeper into an immersive roleplay. You're in Eora, eat it up!
  19. Hi luzarius, Most of the characters in the game have at least some amount of voice acting, at minimum a greeting. I imagine reading the rest of the dialogue using that voice. I think it's so cool that with just a line of voice acting I can really hear the character speaking the rest of the dialogue. Give it a try!
  20. Re: useless crap make your own game write your own story create your own characters do your own voice acting see if anyone wants to play it I find the title of your post to be laughable. If you think the banter is useless crap talk about it with your friends over a beer or take it up here with maturity and respect. I'll leave it to others to tear the rest of your nonsensical post apart. Good grief. Also, hi everyone! I love how stupid posts like these bring us all together.
  21. I use GOG because Steam is a prison. I choose freedom over convenience.
  22. +1 I definitely support this, here's why: I set up my auto-pause settings for maximum (to my preference) granularity of game control. I pause on hidden item, enemy spotted, combat start, and ability finished. As a matter of fact, perhaps the primary reason for me pausing on an ability finishing is because I find it unacceptable that my characters just stand around looking at my party being attacked by 10 beasts, just because they finished casting a spell. "Oh gee, it's lovely I just cast slick and knocked those 6 ogre prone. I think I'll just stand around and support a full party wipe." Every character in my party falls prey to this so in essence I'm forced to use pause on ability finished. What sucks is that my being forced to use pause on ability finished to circumvent this issue, causes the very problem which the OP describes. I manually press pause during combat to reconsider my tactics and change my decisions. When I intend to pause the game and press spacebar, I don't want, I absolutely don't want the game unpausing the game because it just auto-paused on a finished ability. I micro-manage my party with this style of gameplay, and this bug kicks my granularity where Eothas don't shine. This actually isn't a micro-management problem for me. For me the problem is my characters not using their default attack after using an ability and just standing uselessly around. If Obsidian made it so, for example, after my wizard casts flying pony, they afterwards start using their wand, problem solved. Until then I'm forced to auto-pause on ability finished so I don't risk losing my only Trial of Iron save because my characters are picking each other's noses while 6 ogres beat me silly. Please default to characters auto-attacking on ability finished and change the way auto-pause + manual-pause is implemented against intended player behavior. Also, you're the best Obsidian!
×
×
  • Create New...