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cloudline

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Everything posted by cloudline

  1. Macrae, unplug your keyboard and step away from the internet. Go read a book you dunce.
  2. Well, since there have been over 200 replies to this post since yesterday I'll add my two duks: 10/10 I role-play Pillars of Eternity. I walk everywhere, I play on Trial of Iron so I'm immersed and careful about making decisions I'd really make in Eora. I absolutely don't understand people who rush through the game like it's a race to the finish line. After I put in 20-30 hours or so of quality role-play in my last Trial of Iron play-through where my party wiped, I read on the forums and reviews that people "finished" the game in 30 hours, but without completing everything. I just don't get it. The game is put together by expert Dungeon Masters and it's as if you're in a den with them, artists, musicians, and magicians who transport you into another universe. It's as though people in that situation would say, "Right, here I am, let's finish this quick. Where's the finish line?" I would not want that kind of player at my pen and paper table; they'd be terribly boring, unimaginative, and irritating. Like I said, I give the game 10/10 and I'm having an unbelievably rewarding experience. *laughs* I'm only now in Defiance Bay after 34 hours and 34 minutes. If Gamespot wants to, *laughs*, if Gamespot or anyone else wants to rate Pillars of Eternity anything less than what it deserves, 10/10, then I feel sorry for them not knowing how to play a role-playing game. I'm having the time of my life and reveling their creative jewel of a game. *laughs* I'll probably be playing this game until I die, it's that good. http://www.gamerankings.com/pc/687020-pillars-of-eternity/index.html << 91% aggregate score Kill Screen 04/07/15 Review 85 out of 100 Gameplanet 04/07/15 Review 10 out of 10 GameSpot 04/07/15 Review 8 out of 10 USgamer 04/04/15 Review 4.5 out of 5 GamingTrend 04/02/15 Review 90 out of 100 ImpulseGamer 04/02/15 Review 4.3 out of 5 Digitally Downloaded 04/02/15 Review 5 out of 5 Digital Spy 04/02/15 Review 5 out of 5 Softpedia 04/02/15 Review 9 out of 10 Game Informer 04/02/15 Review 9.25 out of 10 Obsidian, Pillars of Eternity team, you're amazing. Thank you.
  3. I used the iroll20s and NoFog suggestion to open a door which was bugged. The console stated something to the effect of 'Achievements Disabled'. I'm running a GOG version. What does that mean? Am I losing something? I'm playing on Hard with Trial of Iron.
  4. Vok, I'd call you a troll, but that would be a compliment. You're ignorant, and loud. Either learn about oppression or be ignorant and quiet.
  5. By the socjus crowd's own definitions it would be rape by deception. But since the "victim" was a male, who obviously can't be a victim due to his privilege and status as an oppressor, the true victim in the situation turns out to be the person whose feelings were hurt, who clearly did no wrong. Sorry, try again, it is not rape. You are demonstrating the bigotry that caused Obsidian to change this in the first place. Also, of course males can be victims. I am unsure what that has to do with anything. http://www.everydaysexism.com/
  6. Completely remove the pet tooltip. When I hit tab neither myself nor my party members show a tooltip and neither should my pet.
  7. I don't find Hard mode to be too easy at all. In fact I find the game to be remarkably well balanced. I'm playing on Hard with Trial of Iron. I am being seriously challenged and forced to play immersively, as though I were actually in Eora. I need to survive, otherwise all of my hard work gets deleted along with my only save game. I appreciate not being forced to go through the dialogue and the entire story again because of some stupid, unneccesary party wipe. On Hard with Trial of Iron, if you play intelligently you will get a serious challenge and be completely unable to quick-save-reload-quick-save-reload, or save-save-save-save-save-reload. Hard mode with Trial of Iron makes the game absolutely spectacular for me. I have to decide, "Damn, I can finally afford to x & y, but z would help me survive out there... grr! Okay I'll do z instead." Hard mode with Trial of Iron forces intelligent decision making and supports roleplaying. After this phenomenal experience I'm never going to play Pillars of Eternity on anything lower than Hard mode with Trial of Iron; perhaps this is actually the perfect setting to complete the game with a Hard difficulty. I think it is. Damn Pillars of Eternity is so well balanced and fun to play!! Thanks for all of your hard work people @ Obsidian!! Also, what really makes me love playing on Hard mode with Trial of Iron is that I'm developing a sense of trust in the game. After 10+ hours of play I came to a point where I had a decision I could make which made me absolutely nervous to try. It was an absolutely brilliant pen-and-paper moment. I thought "Right! I have to trust Obsidian here. This is a roleplaying game. Damn... if they bungle this I might absolutely wipe right here..." It worked. It damn worked. I was given an option to roleplay which risked everything, but logically I knew that I should be able to survive it given my party composition and personal skills; I was dead scared though, as I damn well should have been given the circumstances! (Note: immediately after succeeding in this dangerous situation I bungled it by making a completely stupid decision that I never would have done in real life; just perfectly, rationally balanced) With Hard mode and Trial of Iron you get punished for not thinking. You get punished for acting in a way you wouldn't really act in that kind of a situation; you will just get punished. I don't want to lose my save game. I don't want to start all over again. If you play smart, you will survive. Damn it's well balanced... I think that the Obsidian team absolutely removed all of the mind-numbing crap from the original IE games and replaced them with mechanics that really enhance the gameplay experience. I used to want managing my inventory in a pain-in-the-arse-way. I grew to expect pickpocket-fail-reload-pickpocket-fail-reload. I grew to experience as fun so many things in IE games simply because the games as a whole gave me a joy unlike anything else. Pillars of Eternity removes all of the rote stuff I've come to expect of IE games and completely replaces it in a way that makes the experience fun, unhindered by crap. If you play dumb your companions will die, but even though I've really come close to wiping and had most of my party lying on the ground at their last breath, no one ever died. I was never forced to have a huge, unnecessary pain in my arse that did nothing but remove fun from the game. The game is difficult in all the right ways, all the smart ways, simply removing the crap. Hard mode plus Trial of Iron!! After a week of playing on Hard mode with Trial of Iron I just wiped my party. As Josh Sawyer said in one of the live plays, "...playing dumb and being bad." Yup. I played smart for a week and had the time of my life. I never saved the game, not once. In the end, the only reason I wiped was because I was stupid enough to blunder my way through 3-5+ huge warning signs that I didn't belong in that area. Tss. Eh... I'm not thrilled about starting over but damn it this week of play has been, holy crap. This has been one of the best computer gaming experiences of my life. I'm going to create the same character I did last time but replay it using the new knowledge I've acquired. Sigh... this is awesome. Punishment, in just the right way. Bah!!
  8. I don't find Hard mode to be too easy at all. In fact I find the game to be remarkably well balanced. I'm playing on Hard with Trial of Iron. I am being seriously challenged and forced to play immersively, as though I were actually in Eora. I need to survive, otherwise all of my hard work gets deleted along with my only save game. I appreciate not being forced to go through the dialogue and the entire story again because of some stupid, unneccesary party wipe. On Hard with Trial of Iron, if you play intelligently you will get a serious challenge and be completely unable to quick-save-reload-quick-save-reload, or save-save-save-save-save-reload. Hard mode with Trial of Iron makes the game absolutely spectacular for me. I have to decide, "Damn, I can finally afford to x & y, but z would help me survive out there... grr! Okay I'll do z instead." Hard mode with Trial of Iron forces intelligent decision making and supports roleplaying. After this phenomenal experience I'm never going to play Pillars of Eternity on anything lower than Hard mode with Trial of Iron; perhaps this is actually the perfect setting to complete the game with a Hard difficulty. I think it is. Damn Pillars of Eternity is so well balanced and fun to play!! Thanks for all of your hard work people @ Obsidian!! Also, what really makes me love playing on Hard mode with Trial of Iron is that I'm developing a sense of trust in the game. After 10+ hours of play I came to a point where I had a decision I could make which made me absolutely nervous to try. It was an absolutely brilliant pen-and-paper moment. I thought "Right! I have to trust Obsidian here. This is a roleplaying game. Damn... if they bungle this I might absolutely wipe right here..." It worked. It damn worked. I was given an option to roleplay which risked everything, but logically I knew that I should be able to survive it given my party composition and personal skills; I was dead scared though, as I damn well should have been given the circumstances! (Note: immediately after succeeding in this dangerous situation I bungled it by making a completely stupid decision that I never would have done in real life; just perfectly, rationally balanced) With Hard mode and Trial of Iron you get punished for not thinking. You get punished for acting in a way you wouldn't really act in that kind of a situation; you will just get punished. I don't want to lose my save game. I don't want to start all over again. If you play smart, you will survive. Damn it's well balanced... I think that the Obsidian team absolutely removed all of the mind-numbing crap from the original IE games and replaced them with mechanics that really enhance the gameplay experience. I used to want managing my inventory in a pain-in-the-arse-way. I grew to expect pickpocket-fail-reload-pickpocket-fail-reload. I grew to experience as fun so many things in IE games simply because the games as a whole gave me a joy unlike anything else. Pillars of Eternity removes all of the rote stuff I've come to expect of IE games and completely replaces it in a way that makes the experience fun, unhindered by crap. If you play dumb your companions will die, but even though I've really come close to wiping and had most of my party lying on the ground at their last breath, no one ever died. I was never forced to have a huge, unnecessary pain in my arse that did nothing but remove fun from the game. The game is difficult in all the right ways, all the smart ways, simply removing the crap. Hard mode plus Trial of Iron!!
  9. For a veteran of IE games (Baldur's Gate et al.) I would personally recommend Hard with Trial of Iron. I cannot express how incredibly much it's added to my roleplay/immersion that I cannot save scum. Oh no I missed the first shot, F8 reload. F5 F5 F5. Nope. None of that bollocks. The game keeps one save and you never have to worry about it. Scout. Buy potions. Don't attack things that will kill you. It's for the tactician and roleplayer. I love it!! Also, my party just wiped. But that's cool. I'll apply all I've learned to my new game. Woohoo!
  10. Though I've wanted this feature as well before I played the game I now see that using Slow mode is satisfactory, truly. If you haven't tried it out do... I do agree though that for roleplay purposes it wouldn't hurt. Perhaps a modder, rather, surely a modder will implement this at some point.
  11. Obsidian are disconnecting California from the continental U.S., going all Obsidian Isle studios on our asses.
  12. Holy crap. You know what? I've really been roleplaying this for I dunno, 8+ hours. I walk around everywhere (in Slow Mode), and act as I would in the world, and I can't believe how slowly time elapses in the story. I mean, there is so much deep and rich dialogue, so much beauty and immersion... I mean, it is seriously immersive! I just can't believe that I've been playing this game for such a long time and I have nearly done nothing in the game, no notable accomplishment, no note-worthy quest completely. I'm seriously just sitting in an inn and having lunch with a buddy. laughs... the game world is expletive huge. Whoa. I don't care how big the map sizes are and how many of them there are... whew... immersion and story wise I can see this game lasting me, damn you Obsidian team... you've Baldured my Gate all over again and I'm doomed now to a lifetime of joy rerolling new adventures. J)FWH"=)HFISJHFIN EI)RH#) &"#(/%/T
  13. My God. I've never had an experience like this in a computer game. Obsidian, team, thank you so much! I've just finished the beginning... my jaw is dropped, my feeling is awe, I'm joyed, happy, mystified. The music in my mind is of crackling stone, skittering steps, whispered voices in the distrance, magical energy chiming in the air, and all sewn together magically by the course strings of violin. I mean, this game is basically like having your brain hacked by an entire team of dungeon masters, musicians, artists, and, and... This is not a game, this is... this is an epic party based adventure. Holy expletive expletive. I... I am in your debt. Your creation forever joins my favorite memories and will be with me all my life. My God WOW! At this moment, 4.5 hours of play after releasing this masterpiece, I am saying here and now that your game should never again be compared to Baldur's Gate. Pillars of Eternity is the new benchmark in RPG fantasy. Wow! I am overjoyed!! Wow...
  14. Europe is annoyed with you sun tanned, Subway sandwich eating, surfer nerds with your flip flops and such and things and etc! It's 11AM! This time-zone centric release is so typical of Americans! Sure! Suuuree!!! Just release the game when YOU want to!! I'm the one who paid money to get this made and now I have to WAIT!!? <\joke> Hhehe. Thank you so much for everything, all of you @ Obsidian. I love you and can't wait to play PoE. Hooray!
  15. It's Boo! Please implement this in PoE II ! Now that's what I call a miniature giant space hamster! Well done Wespenfresser!
  16. This is how I started liking this genre: My parents were really abusive. I had a really crappy childhood. My birthday was coming up and my Dad cancelled my birthday. I had a month or so prior to my birthday submitted an order for Baldur's Gate I via a pay-after-delivery company, Columbia House. I'd learned that if you used a fake name to order things, well, Satan never paid the bill. Truly though the sheer smirking joy I experienced on my birthday receiving and then opening my ill-gotten computer game was memorable. It was the best [expletive] you to my Dad and I've been gathering my party before venturing forth ever since. As an adult it's also extra satisfying knowing that I screwed a company that screwed customers. Good times. https://en.wikipedia.org/wiki/Columbia_House#Business_practices Ah the circle is complete now. My Mom bought me BGII SOA after I begged her, and now as an adult I've backed Obsidian in creating this gem of a game. Ah... satisfaction.
  17. Hi BAdler, while ( PAX_DEMO ) { play ( wizard ); explain ( spells ); explain ( tactics ); } return EXIT_SUCCESS;
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