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CynicalP

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About CynicalP

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  • Pillars of Eternity Backer Badge
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  1. In other news, Obsidian has a new CEO, man named Bobby Kotick.He has promised to get entirely new offices for Obsidian, including spiked chairs and torture devices, to remove all fun from game development. He'll use this newly found seriousness to develop Pillars of Eternity 2: Gears of Pillars of War. It'll be a third person shooter set in post-war Eora where everything got brown and machine guns were developed. Magic will be present in the form of magic shotguns. Armor class of female characters will naturally increase with their decreasing armor coverage. With the state of the ga
  2. He also counted way too many expansion sales and forgot out of those 750 000, 80 000 are backers. Baldurs gate and bg2 are still selling copies 14 years after they where released. Pillars won't be that succesful but will continue to sell well over a long period of time. I think my estimates where conservative for the main copy and the expansion. I'm not an expert on such things though but they have sold nearly 600k in only six months. RPGs usually have a long shelf life. It's a niche market for sure and since there isn't a over saturated amount of games out there dedicated RPG fans are
  3. He also counted way too many expansion sales and forgot out of those 750 000, 80 000 are backers. Baldurs gate and bg2 are still selling copies 14 years after they where released. Pillars won't be that succesful but will continue to sell well over a long period of time. I think my estimates where conservative for the main copy and the expansion. I'm not an expert on such things though but they have sold nearly 600k in only six months. RPGs usually have a long shelf life. It's a niche market for sure and since there isn't a over saturated amount of games out there dedicated RPG fan
  4. That is true. I felt Pillars met most of my expectations. It was the most recent game to capture the look and feel of an infinity engine game that I have played to date so I felt Obsidian lived up to their kickstarter promise. Again my major gripe was the overall story and antagonist miss the mark of true excellence. My only other gripe would be since there was no XP rewarded for enemy deaths there were too many trash mob encounters that couldn't be avoided. I got past that and just killed every thing in my path. Otherwise I really liked the game. Doesn't make my list of all time favorite
  5. My take on POE - I don't agree at all with the OP premise that the game was unfinished or rushed. I was hooked with the opening sequence and initial area. The beautiful artwork, the soundtrack, the voice work, and dialogs reeled me right in. However I stopped playing after the 1.03 patch with all the 'balanced' changes to my character. So I put the game on the shelf until I felt Obsidian was finished with most of their balance changes. Once Version 2.0 and the first part of the expansion came out I picked up the game again and after about 180 hours I finished the main story and all th
  6. I like the per encounter spells too, it allows my caster to do more than wand their way thru wave after wave of trash mobs. It grants flexibility on how I approach every encounter. Before my character reach the level where I could use per encounter I would save spells for the boss like encounters, so my character felt under utilized for most fights. I could rest after after several encounters but since their is a limit of camping supplies I would have to run back and restock and then have to wait thru all those reloading screens. My PC doesn't have a SSD drive so I would have to wait and
  7. I just finish my game yesterday it took me over 180 hours. What can I say I am a slow reader and I think I wipe out any and every enemy I could find. I was playing on normal difficulty. Here are are my two cents if any really cares or not. I wasn't too impressed about the main story. I would fall under the ' Meh' category. I think the main problem is I just didn't have a strong enough hatred of the antagonist. Too me the main antagonist just didn't inspire much emotion in me one way or another. I guess due to the mysterious nature of the antagonist and his hidden agenda it left me witho
  8. My position is that all spells should be per encounter starting at level 1 on up. I am not a fan of the per rest mechanic. It limits low to mid range casters capabilities in any fight. The per rest mechanic forces to save your spells only for toughest fights which is boring and inefficient. I tolerated the low to mid caster play but the game play is so much more enjoyable once you get the per encounter spells. However, I can see the point of those who are critical of the current system. Having up to 5 level spells per level per every fight is tad overpowering so a good compromise would
  9. I would rather them decrease the number of spells per level to cast but make them all per encounter. That would have been a better way to balance this in my opinion. That way casters could have all their tactical spells on hand for each encounter. This might encourage the use of scrolls or potions which I rarely use. If I really had my way I would prefer a cool-down based casting system similar to Divine Divinity Original sin. The whole resting mechanic is not enjoyable.
  10. The Problem with chanters is by the time you get to the invocation phase the battle is usually over. I guess their little buffs and debuffs are okay.
  11. Allow Chanters the ability to summon their creatures at the start of combat. It annoys to heck out of me that by the time Chanter can cast a summons the combat is usually over. To me the whole purpose of summoning creatures is to use them as expendable cannon fodder. To get around this mechanic I try to leave 1 enemy alive long enough to have the chanter summon more creatures to pull a new group of enemies so I remain constantly in combat. I have to trade off popping off per encounter abilities and save them for more strategic times but to me it is worth it to have summon creatures b
  12. No need for me to save face. My opinion hasn't changed. I resent the turning to console Larian is doing and I resent games being consolized for the reasons I mentioned. If you have no problem with action based hack and slash with limited options, you're entitled to your opinion just the same as I am to mine. I'm perfectly aware that Larian is handing out the so called enhanced version for free, if you already own the game. That proves that at least there are still decent human beings at work. But it doesn't change my opinion that they are taking the first exit to mainstream once their kick
  13. All I know is I have stopped playing after the 1.1 patch and I am waiting until Obsidian is finished balancing. Nothing is more frustrating when skills, spells , and items that change mid-way thru a game when you rely on those skills, spells, and items for certain strategies to work. I am definitely in the camp of players that think nerfing is wrong in single player games especially once the game has been released out into the public. All those overpowered skills and spells should have been worked out in the beta prior to game release. To me since there is a solo achievement in th
  14. Thank you for sharing the review. Nice folks who actual enjoy RPGs.
  15. I can only tolerate so much of RPGcodex. After reading any of their posts I get the impression that none of the dedicated posters actually enjoy CRGP gaming and just try to out do each other in their hatefest of any game in RPG genre. I prefer the sane RPGwatch forum as my go to RPG news and opinions.
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