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hawk

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Everything posted by hawk

  1. I think it becomes time to lock the topic and continue onto the next part. Don't you think? Fionavar, are you there?
  2. Yeah, that's why the rebels could blow up 2 Death Stars. The Rebel cruisers at the second Death star were only there for target practice. They really didn't accomplish anything else.
  3. maybe a planet which you get dumped at because you may get captured. This planet should be a planet with very tough beasts where you unlikely would survive. It would be a step up from what we have seen in Kotor I and II so far. Heh, I gave you the advise to use it. Off course I wouldn't mind. It's better to work together to develop a great story, right?!
  4. Thanks for your post. Maybe the story could be taken into consideration. The Naga Sadow journals left me thinking. If you do some research you notice that Naga Sadow had a Massassi Temple on Yavin IV and was born on the Sith planet Ziost, There was also a decoy fortress on Khar Shian. It's not only the terrain that matters. It's also the atmosphere. Maybe we should take up at least these planets to explore. The planet list could then be: 1) Coruscant (surely a good planet to start with) Then in any order: 2) Yavin IV 3) Khar Shian 4) Ziost 5) Perhaps Korriban as there is Naga Sadows tomb. Allthough, it is a barren planet where there shouldn't be anyone left and it may be too boring to set foot on that planet again. 5a) Naboo, Utapau or anyone of your selection of planets 6 (will get in between planet 4 and 5) Kotor mostly consists of 7 planets so that leaves 1 for maybe a planet which you get dumped at because you may get captured. This planet should be a planet with very tough beasts where you unlikely would survive. It would be a step up from what we have seen in Kotor I and II so far. The Leviathan and Goto's Yacht are far too easy to escape from. A planet with more deadly beasts which are far more dangerous then Dxun. Maybe some volconoes so you cannot step safely at certain points etc. etc. and a confrontation with Darth Kayne, but maybe a bit different to the confrontations with Sion or Malak 7) The confrontation planet with Darth Kayne and the final battle.
  5. Tatooine, Naboo, Kamino, Cato Neimoidia and Utapau Please give us some info on Cato Neimoidia and Utapau please. I don't know these planets and I think a lot of us don't. I am also not entirely sure about Tatooine and Kamino. Tatooine, because we have seen this planet so many times and Kamino? What's really the difference between Kamino and Manaan? Building a clone army at that time??? About the characters. I think a lot of us wants to have Yudan in our party in stead of Ben Koral but maybe this is a little bit difficult if their would be a Jedi Council in your story as you suggests. Maybe some of us would like to see a familiar name in the Mandalorian who joins you. How about Kelborn in stead of Jurron Ordo. Anyway, your story looks good but somehow I think a lot of us would appreciate a somewhat "darker" story because IMO this feels somewhat similar to Kotor I and your main character backstory is maybe also a bit to familiar from what we have seen in the previous games. I hope to see your reply in this topic as this is meant to be constructive criticism.
  6. Now that I have seen so many people talking about that Revan / the Exile can't be the PC because they were to powerful, does it even bother anyone that T3-M4 starts at level 3 in Kotor II? And Bastila starts at level 4 I believe in Kotor I. How could she have led the Jedi Strike team to capture Darth Revan and beat at least one dark Jedi on that low level?! Okay, the Black Vulkars captured Bastila without much of a struggle and loosing lightsabers is a side affect of Bastila's Battle Meditation
  7. About the "Yoda" species, you could think of Master Vandar. There is only one small hint by Vrook (in the Jedi Enclave / Not in Koonda where he talked about Zhar and Dorak) saying that he went to Katarr but the other Jedi Masters also thought that Atris went to Katarr. I would appreciate if Vandar would be an NPC in Kotor III but I have heard others saying that they wouldn't like that. That's their opinion. Hopefully he will be in Kotor III. O and eh, Vandar didn't die when Revan went DS in Kotor I. He used his escape pod just like Revan / Carth / Bastila and some republic soldiers did on the Endar Spire. Battle Meditation isn't all that matters Bastila. But you don't know what happened to Revan or the Exile. What if they lost their connection to the Force? Where captured by the true sith who erased their memories and need to learn the force again or whatever the devolpers can come up with?!
  8. I have an idea for people who wish the PC to be Non Jedi. Why not make 2 PC's. They can both be started on Level 1. One is a Jedi and one is a Scoundrel or Scout or why not, a droid. Kotor II proved with the many solo missions and the Freedon Nadd tomb that this could be very well done. When the 2 PC's are in the party you could switch between the Jedi and the Scoundrel and they can both be the speaker in the game, they share the same amount of Xp. You could choose a DS line with the scoundrel, then the LS Jedi disapproves which will cause an Influence loss. O yes, one more thing. I think we are done with everyone calling you Jedi, Off worlder, Visitor etc. etc. etc.. Why don't we give the PC's a fixed name or 2 or 3 choices. I think it would be better if some people call you by your name, especially the NPC's in your party.
  9. Statement: Before you face Darth Revan and you see yourself I used Force Sight to see their alignments. Well, they both have DS Mastery for sure. I guess that will explain enough and therefore I don't take the violet and red lightsaber question of Darth Revan too seriously. And I do think that it will represent some of what will happen in Kotor III because every vision represents one period. First Darth Malak, then the Mandalorian Wars, Kreia and your friends maybe a day afterwards and then a year later. I think I also wanted to know something about Malachor V. When you go to this place, the exile obviously doesn't fall to DS by coming here, but what about Mira. She will face Hanharr and as a force sensitive I think she also should fall to the DS, don't you think. Off course, you don't have to train Mira to become Jedi but I wonder. When you defeated Kreia, she is not telling anything about your friends falling to the DS. Any guesses about what happens in the LS ending with Mira on Malachor V?
  10. Great list! I really like all of those planets! <{POST_SNAPBACK}> All the planets I want to see are there, except for Khar Delba/Khar Shian. Not sure about Ossus, though - it doesn't seem to make much sense so shortly after it became a casualty of Exar Kun during the Sith War... <{POST_SNAPBACK}> This was from part 7. So shortly after a casualty of Exar Kun during the Sith War? Remember that Dantooine became a casualty of Darth Malak during the Jedi Civil war and 4 years after Dantooine became this casualty you are solving a Mercenary problem on that planet! So at least 44 years after Ossus became a casualty of Exar Kun it looks to me that this is not so "shortly". I mentioned the planet because I wanted to mention some Jedi planets which IMO should also be in Kotor III.
  11. I have to disagree with that. If anything, the NPCs in KOTOR II were much more indepth than the ones in KOTOR I. IMO, that's the one area that TSL improved upon vastly. I'm curious if you were able to get Mira, Bao-dur or Handmaiden's full story? Because the only way you'd think Yuthura Ban had more depth was if you failed to get full influence with them. <{POST_SNAPBACK}> I have always got full influence with these characters and turned them into Jedi.
  12. I am curious why so many people want to change the game so much. I mean, I like playing Kotor because I want to develop my own story. I don't want to build an army, teach a lot of students in a Jedi / Sith Academy to make it some sort of strategy game. I liked the original Kotor just a bit better because of the very good storyline. And that the characters in the game had much more depth. I mean, even a non NPC like Yuthura Ban had more depth than say Mira or Bao Dur or Handmaiden. And thats what I miss in Kotor II. So please Obsidian, if there will be a Kotor III, don't make to many improvements but finetune the game with the improvements you made. Which IMO means: Influence: Chance the characters behavior when you have a good influence and they become LS or DS. Lightsabers: Custimizable hilts and the addition of a Double phased saber (a single hilt saber which can be extended to a very long blade which however is more difficult to handle (some extra feats?) Storyline: Finish it please. Is there a possibility to not listen to Lucasarts and their release date and make a release date yourself? When you have truly finished your game. If that games storyline fails then it's because of you. That said, I like most of the storyline in TSL, but there are to many bugs in here as well and the end game?! I don't think I have to say to much about that, there have been many complaints. Workbench and Lab station: Keep it as it is, I like it. Allthough, I would have liked it if grenades and rockets held much more firepower than a heavy upgraded blaster rifle which unfortunately is almost the same. Random Item Generator: Get rid of this please! We would like to find our items at exactly the same place each time. Planets: Don't come up with planets area's that you made up yourself, unless the story demands them to be destroyed that is. I have thought a lot about which one's I would like to see: 1) Coruscant 2) Yavin IV 3) Ilum 4) Myrkr 5) Alderaan 6) Mon Calamari 7) Sleheyron Ord Mantell 9) Kessel 10) Falleen 11) Ossus 12) Ziost 13) Byss That's too many I know, but at least you have something to think about don't you think? I would at least not be dissapointed if you picked all of the planets from this list. Off course, more could be added.
  13. Now that everyone is talking to everyone I would like to tell my opinion what should be done and what shoul not. Lets start at what shouldn't be done: 1) I really don't agree with an MMORPG. Why? This is the way the developers are earning lot's of money. People say that games are to expensive, and they copy it from someone else. Well, MMORPG is just way to expensive and when you didn't like the game, you allready paid 100's of Dollars. BAH! 2) I really don't want to spend more time at locations where we have allready been. I mean, I do want to take some looks at planets I know from the books but not wander around places we have allready been. Or if it should be very important in the storyline please don't do this. 3) It shouldn't be rushed like Kotor II. What should be done: 1) I think we should make a story where you start as the Exile. Now, don't get to mad at me because there might be a special way of re
  14. Time for Part three - If you would like to read more, please let me know. Otherwise this will be the last. After you have done Nar Shaddaa it's time to head to Onderon. When flying to Onderon you see lot's of Spaceships, like a space traffic jam if you can imagine. Here you get a threat from Colonel Tobin, telling you that your business on Onderon ends here, some fighters fly in and engage the Ebon Hawk. You will destroy the fighters and land on the nearby moon (Dxun), On the Ebon Hawk Kreia will have a chat with Atton that you fought here one's and that this was the moon where the Mandalorian Wars began. Dxun is a moon with a lot of Jungles and Mountains. You go out and kill some Cannoks and Malraas, some Duros bounty hunters and you come across a dead Mandalorian. Mira and or Kreia will say that it's body haven't been there so long. Not more than a week. Only a couple of meters further a Mandalorian squad surrounds you and tells you that Mandalore, the new leader of the Mandalorians want's to speak with you. Since the Mandalorians are not your enemy now you agree to speak to Mandalore. When Mandalore is speaking to you we recognize the voice of Canderous Ordo, off course your character doesn't know Canderous since he/she never met him. Mandalore tells you that he makes regular trips to Iziz, the capital of Onderon and this is where you need to go. Because off the Space battle you cannot take the Ebon Hawk to Onderon, so it is a good alternative to go there with Mandalore. Off course, a Mandalorian doesn't provide his services if you are not "worthy", so you have to prove yourself if you want to go with him to Onderon. For this you fight duels (No deathmatches) against other Mandalorians, repair a computer and satelite dish so the Mandalorians can get reports from outside. For this computer and Satelite dish they need a Phase pulse converter which Cannoks ate, so you have to kill a lot of Cannoks in the Jungle. You also get the opportunity to blow open a door to a Mandalorian Waepons Cache, kill a Zakkeg a large and dangerous Jungle beast, find and help a lost Mandalorian (Kumus) and you work together with Kelborn, a Mandalorian Scout to kill some Onderon Military scouts. After you have done all that you gain some good items from the Mandalorians, you can fight the Mandalorian champions in the Battle Circle and you talk to Mandalore who tells you that you have proven your worth. Before you head to Iziz, a lot of Stealthed Sith Assasins appear on Dxun and challenge you and the Mandalorians. After you have killed all of them you make your way to Iziz. You learn that Onderon has a lockdwon and that all people who want to leave Onderon need to carry a Starport Visa. You will receive you own Visa. Mandalore tells you that you need to get into contact with a friend off him, a doctor called Dhagon Gent. In the streets you notice that many people are supporting General Vaklu, the leader of the Onderon military and your enemy, Vaklu intends to break away from the Republic. Colonel Tobin is General Vaklu's personal Kathhound as Kelborn put it. You try to persuade the people of Onderon to stay in the Republic and to support Queen Talya, Jedi Master Kavar works for Queen Talya, these are your allies. When you arrive at coctor Dhagon Gents place an Onderon citizen will inform you that Dhagon Gent is a murder suspect, in the case Captain Sullio. A female soldier who got murdered. The citizen tells you to talk to Captain Riiken about the murder investigation. Riiken tells you that you may investigate the matter and tells you to talk to people in the Cantina. You get hints and help from Nikko, Kiph and Panar. You ultimately buy a recording showing that Dhagon Gent couldn't have done it, Nikko being Dhagon's best friend tells his story to Captain Riiken who releases Dhagon Gent. Dhagon Gent tells you that he needs some Holodisks to get into contact with Master Kavar who is inside the Royal Palace. The Royal Palace is due to the conflict with Vaklu not open to the public. Bakkel, a tough beast rider wouldn't give you the Holodisks and instead tries to kill you. With Mandalore and another party member it is an easy battle though and you take the holodisks. Dhagon Gent contacts Master Kavar and you will meet him in the Cantina. Kavar says that you have Mandalore at your side is a strange alliance but strange times have strange alliances though. Before the chat could really begin Colonel Tobin enters the Cantina with a lot off soldiers. Kavar runs to the palace and tells you that he will contact you later. Colonel Tobin chases after Kavar. You will kill all of Vaklu's soldiers in the cantina, then move out to kill more of Vaklu's troops. When you enter the Merchant Square a royalist soldier allied to Queen Talya asks you what happened. You explain and he is surprised. Mandalore tells you to get out of Iziz before Vaklu invents some charges against us. Before you get to the shuttle some automatic turrets open on you. You quickly dispatch them and run to the shuttle to get back to Dxun. On Dxun, Kelborn tells you that if he pickes up a message he will contact you. Mandalore says he will join you on your mission against the sith. This because he recognizes the threat in the Sith not known for sharing power and that if the Sith will win, the mandalorians will be enslaved under them. Mandalore will also be there to reunite the Mandlorian clans. You see that the Mandalorians are not as evil as you thought they where and that they are good soldiers against your war against the Sith, so you agree to help Mandalore to reunite the clans. Time to head to Dantooine.
  15. I guess LS / DS in this game is very bad explained. You can have LS Mastery and kill all the Jedi Masters (no cheating) and you can have DS mastery without killing any one of them. O yes, I am the LS sith. I kill all the Jedi Masters but I always work with the good guys and will make friends with everyone else except Jedi. The Jedi ruined my life so I have to take revenge
  16. Well, here come's part Two of the storyline When you destroy the HK-50 units you find an entrance to an underground facility. This underground facility, is a Jedi Academy. When you enter the academy Atton, Kreia and Bao Dur will be imprisoned and you see a scene where Kreia talks to Atton, which reveals that there is something about Attons past that you would hear later on. You will be taken before Atris, a very arrogant female Jedi Master who was on the Jedi Council who exiled you after you joined Revan in the Mandalorian Wars. You will have a conversation with Atris, you tell her that you came to the polar region because Atris, "A pretencious Schutta", stole your ship. Atris, off course blames you for the destruction of Peragus, and you say that it was the Sith who destroyed Peragus. There is also some arguing about the Jedi who let the Outer Rim burn and die during the Mandalorian Wars. At that point Atris reveals a Lightsaber, Your lightsaber which you had to surrender to the Jedi Council after you returned from the Mandalorian Wars. There is no fight however and Atris tells you to take the Ebon Hawk and leave the place. In the Jedi academy you also learn from the Echani Handmaiden that Atton had some Echani training in his past and you also find T3-M4 connected to a computer console in this academy. You tell T3 to meet back on the Ebon Hawk. You leave the Jedi Academy with the Ebon Hawk and T3-M4 says he has a record of your trial after the Mandalorian Wars. When T3 displays this recording you see yourself pushing your lightsaber into the center stone and when you left, you hear the Jedi masters talking about you and about a wound in the force. That it was like you were not there, more like an echo. T3-M4 also have a list of all remaining Jedi Masters. He displays Vrook, he is on Dantooine; Kavar, on Onderon; Zez Kai Ell on Nar Shaddaa and Vash on Korriban. From here on you can choose where you want to go. I'll take the Nar Shaddaa - Onderon - Dantooine - War on Onderon - Korriban route. Nar Shaddaa, the smugglers moon is even then run by the Exchange and the Hutts. You want to find out more about the bounty on Jedi and find master Zez Kai Ell. You gain notority with the Exchange by helping the Refugees, you treat injuries, free a young girl named Adana, reunite a couple who lost each other during the Jedi Civil War and give the refugees more space by telling Saquesh to relax their hold on refugees because Geriel (a lie) has a terrible disease or by killing Saquesh and by negotiating or killing the Serocco gang. One's you helped a lot of people a lot of slavers known as the Red Eclipse will board the Ebon Hawk and wait for your return. You will have to fight your way through a lot off Trandoshans, but since by then you have found enough Lightsaber parts Bao Dur will construct one for you. Your lightsaber is as you can feel the ultimate weapon for every Jedi. After you are done defeating the Red Eclipse Visquis, a member of the Exchange will contact you and he wanted you to meet him in Jekk Jekk Tarr a bar with poisonous gas. You decide to go to Jekk Jekk Tarr in a Space suit which protects you from the poisons. After you go to the docks Mira will talk to you but will trick you and make you unconscious. Mira will enter Jekk Jekk Tarr in your place. Mira will however be captured by Visquis. At the same time the Bounty hunter truce is off which means all bounty hunters will come after you and your party members, this happens especially when the Exchange contacts someone (like you, one of the remaining Jedi). Atton has a confrontation with the Twin Suns, a very deadly couple off female Twileks. Atton escapes. You hear master Zez Kai Ell talking to you that he will help Mira and that you can talk to him later. Zez Kai Ell hired Mira to watch out for you. You then enter Jekk Jekk Tarr and learn a Force technique from Kreia to resist poisons "Breath Control". You will fight your way through lots of Bounty Hunters to arrive in the Jekk Jekk Tarr Tunnels where at the end is an Exchange base. Mira, who was captured by Visquis will have a chance to fight Hanharr and Ubese bounty hunters to escape the trap, let you into the exchange base and meet up with Zez Kai Ell in Jekk Jekk Tarr again. When you fight your way through the remaining Ubese Bounty hunters you will find Visquis but get cpatured by Goto, one off the highest ranking members of the exchange. Goto who hides his ship with a cloaking device is capturing most of Vogga the Hutts freighters. T3-M4 sees his chance to enter Voggas warehouse by being sold by the Pazaak Champ of Nar Shaddaa and steals Vogga's launch codes. T3 will get ambushed by HK-50 units but will win this battle to. The Ebon Hawk will transmit a single of one of Vogga's freighters and will get "captured" by Goto's yacht. You will be imprisoned in Goto's yacht and learn that Goto wants you to save the republic. When Atton and T3-M4 will board Goto's Yacht, all the alarms are ringing. You manage with the help off Atton and T3-M4 to disable the cloaking device which will bring all bounty hunters in to destroy the ship. You escape with your friends, Mira has also joined your party and Goto has brought an interrogation droid on board the Ebon Hawk to help you save the republic. When you head back to Nar Shaddaa you will have a conversation with Zez Kai Ell. He said that he left the Jedi after you were exiled and that he thought you were right about what you did. He said he would meet you on Dantooine later. You also negotiate with Vogga the Hutt that since Goto wouldn't bother him anymore that he could trade fuel with Telos. He agrees to a fair deal for the planet. -End of Nar Shaddaa- Character subplots on Nar Shaddaa: Visas Marr: Visas is a Miraluka, a force sensitive species who can see through the force. Katarr, the planet where Visas was from was destroyed by Darth Nihilus and all life except for Visas was killed. Visas became Nihilus apprentice and heard you through the force after you have done many good acts (and gained LS points). Visas will set off to follow you. You will find Visas on the Ebon Hawk and after you defeat her, you will treat her wounds and Visas will join your party. Atton's past: In the Refugee Sector, you will find out that two Twilek males knows Atton, and tell you that Atton is a murderer. When you talk to Atton he reveals that he was a Sith Assasin who served under Revan during the Mandalorian Wars and the Jedi Civil war and that he betrayed the Republic. He also explains that he was Force Sensitive and that he was very good at killing Jedi. He quit doing this after he met a female Jedi who tried to redeem him. Atton however didn't take it and killed her, but after that he decided to quit killing and hunting Jedi. And that when he met you he would take the opportunity for redemption of what he had done and he wanted you to train him to become Jedi. HK-47: You have enough parts to repair HK-47 and the good old meatbag killer is ready to serve. "Is there someone you need killed master".
  17. Okay, I have been away from the Forum for some time but I'll give you something what the story is about. You begin in the (damaged) Ebon Hawk where T3-M4 repairs the ship. The Ebon Hawk then flies to the Peragus Mining facility. On Peragus you wake up by a call through the force from Kreia. On Peragus you will find out that all miners where killed except for Kreia who played dead and Atton who was locked up. With some help from Atton / T3-M4 / an HK-50 unit and battling through lots of Mining droids you go to the dormitories on Peragus to see if there are survivors who can help you get of Peragus. You will find out they are all dead. At the same time you see the Harbinger, a republic cruiser dock with the Peragus facility and a cutscene reveals Darth Sion. After the dormitories you will head back to the administration level. Atton and Kreia will team up with you and destroy the HK-50 unit which you find out had been responsible for murdering all miners and his mission was to capture and get a bounty from the Exchange. You then board the Harbinger and battle through lots of Sith Assasins, when Sion confronts you Kreia will go off to battle Sion which she no doubt loose and lost her hand during this battle. At the same time you will feel the same pain in your hand though your hand remains intact. You make your way through the Peragus Mining Facility to the Ebon Hawk. You meet T3-M4 along the way who will enter your party as well. When boarding the Ebon Hawk you will have to kill Sith soldiers. Kreia will board the Ebon Hawk after the battle. You escape Peragus and the Harbinger (Sion) will destroy this facility by destroying Fuel Asteroids. With the Fuel source gone you will arrive on Telos Citadel Station and will be placed under arrest because you are a suspect of destroying the facility. Then, the Ebon Hawk is stolen, along with T3-M4. And you will have to help the Ithorians by providing them a droid, negotiate with the Exchange, steal files from Czerka and finally freeing them from Mercenaries send by Czerka. The Ithorians will then provide you a shuttle to descend to the surface of Telos. The shuttle will be shot down by Czerka mercenaries and Bao Dur will find you and join your party. You will have to battle your way through Mercenaries, Droids, Cannoks (animals) and you have to disable or destroy mines (possible in Kotor II with Disable or destroy droid). At a Czerka station you will find another shuttle which can take you to the Polar Region of Telos where according to Bao Dur there maybe a base of some sort and possibly the Ebon Hawk. When you try to land on the Polar Region the shuttle is shot down by HK-50 units who want to bring you in to get the bounty the Exchange has posted on all Jedi. So Far Part One of the story on Kotor II. Part two will be in shortly.
  18. Yeah, and that is what we are complaining about all the time. I have been away for a time from these boards. Can someone tell me if there is allready some news about Kotor III?
  19. Sion and Nihilus were not actively attacking the republic. That is why Carth and Bastila were not given the task to kill Sion and Nihilus. We know that Sion attacked the Harbinger (only one republic vessel) and killed a lot of Jedi. We know that Nihilus killed Jedi and Miraluka on Katarr. Anybody know any more? It was only when Nihilus attacked Telos that Carth and quiet possibly Bastila with her Battle Meditation attacked the Ravager and the other Sith ships. Off course there was an attack on Onderon but it was not the Sith themselves who attacked it, it was Vaklu and his Sith supports so the Republic would never have known about the Sith striking Onderon.
  20. Shaving is one thing, but how about Malak used his Lightsaber as a fork. I am curious though how Malak and not to forget Vader are eating?
  21. The idea behind last of the Jedi is not correct. I guess they say you are the last of the Jedi who could actually defeat Sion, Nihilus and Kreia. The same thing goes for Luke, being the only one possibly strong enough to defeat Vader and Palpatine. You think Obi Wan or Yoda could defeat Palpatine / Vader? No. You think Bastila could defeat Sion? No. Bastila would be a great help to defeat Nihilus but only by using her Battle Meditation to destroy the Ravager. Maybe she was actually there to aid Carth and therepublic fleet with her Battle Meditation. I am curious though if Visas has detected Revan prior to Kotor II. He / She is so strong in the force that it couldn't be to difficult to detect. Hopefully a lot will become clear in Kotor III if it will be made.
  22. You forgot Hanharr. But my Favorite got to be Visas.
  23. You forgot to mention some lame force powers: 1) Breath Control: Noticed that if you wear a Gas mask or Bio Antidote system implant you will be able to fight no problem in Jekk Jekk tarr. And it doesn't work in the Royal Palace. 2) Beast Trick: It's almost the same as Mind trick, if you could upgrade it with Beast confusion or something, or could ride a beast (like Anakin in AOTC) it would be a good power. Here it is just a lame force power. Force Body is only there if you want to perform the Hssiss Trick, otherwise avoid it at all costs. Force Sight is fun for a few times. I use it quiet often in the academy on Malachor V, check if any bad guys are there, on the ravager. An it's good to see the alignment of everybody. Revitalize is good if you are in difficult situations on level hard in the early stages. I used the power quiet a few times on Telos and during the Red eclipse attack on Nar Shaddaa. What is really causing me a headache is that after I reach say level 25 I really have to pick a power since I always think by that time I have enough powers.
  24. Almost always the planet after Telos. Sometimes when I play DS I mine trick to 15 on Telos since I want to get Mira and a lot of influence on Nar Shaddaa by playing this planet LS.
  25. Everybody would want Force Persuade. But I guess you could be the champion off almost every sport with speed. That would make you very rich.
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