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Mungri

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Everything posted by Mungri

  1. Wayfarer is amazing. Party heals on fires of purity ... With a bashing shield (larder door), each one triggers twice.
  2. Just use dump stats. A wizard has no use for perception or resolve. I made a boreal dwarf wizard and priest both with 20 / 10 / 17 / 6 / 19 / 6.
  3. WHY CANT I ENCHANT MY HATS AND CAPES????
  4. Welcome to CRPGs! If you're not gaining 10 levels per minute that's perfectly normal here.
  5. We should take inspiration from Dragon Age ... Hey I just met you, and here's my story, so come by my camp tent, and bonk me maybe.
  6. What about per encounter cantrips? Like those weakling spells in NWN. Or twice as many arcane torrents (4 total).
  7. Wood elf with marksman, dirty fighting, improved dirty fighting and 20 dex. Pew pew pew crit crit crit.
  8. Ohhhhh ... So this would explain all those crazy numbers I keep seeing!
  9. This has piqued my interest. I will wait for metacritic reviews and forum opinions though.
  10. I wouldn't bother using it normally, but of I use that and have -3 damage taken from a paladin aura, would dangerous implement no longer cause health loss?
  11. Pillars of Eternity 2.
  12. I havnt upgraded my keep enough yet, but if the resting bonuses there are free then that's quite an incentive to go back there to rest.
  13. If I have a marksman rogue with 20% of hits converted to crits, should I use the hunting bow instead?
  14. Does the -3 damage taken from the first level shield spell reduce also mitigate damage from dangerous implement? If so that could be a nice combo with penetrating blast.
  15. Lol, not on Path of the Damned they don't. For 'smaller encounters', those along with the rest of the party have no trouble clearing lesser mobs.
  16. Im not really sure, dexterity didnt seem useful on him because he can still use his flames of devotion without noticable cooldown. Along with the Larder Door bashing shield, each flames of devotion hits twice and gives double heal and damage. I wanted max int instead for more heal and zealous endurance range.
  17. Not really, the 2 x arcane assaults and penetrating blast handle smaller encounters fine.
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