Jump to content

Atreides

Members
  • Posts

    1683
  • Joined

  • Last visited

Everything posted by Atreides

  1. I remember the thrill of running on low health and spells to the next safehouse, or risking ambushes when I tried to rest in the IE games. However, what else does resting for health/spells add to the game, if players view it as a minor inconvenience that stops them from continuing on? That's the reason I'm leaning towards a mana system like that Dragon Age that lets me get on with the game. A proper rest is still relevant if the party can only shake off severe injuries or penalties accumulated from rest. On spammable "Knock" that makes rogues redundant, I crafted wands with 99 "Knock" charges anyway as soon as I could. Quick aside on mana/spells, I'd like the ability to empower my spells by spending more mana on it or cannibalising other spells. If I was desperate enough or needed to push damage through high resistance, I'd put everything into my last throw of the dice.
  2. Good point about the limits of camera rotation. If it's available, maybe rotation through PageUp/Down that's just above the arrow keys for shifting the screen so people associate camera views to the right side of the keyboard. Some other ideas - Keys 1-8 for selecting characters - drag and drop ability/inventory item icons into the grid for customisation - Tab/CapsLock/Shift to access different tabs of the grid - R could be generic "use" or "interact" key - F could bring up/close class-specific ability menus (think MotB's mini spellbook list organised by levels) - I for inventory, J for journal, something close for character sheets and detailed ability pages, spellbooks etc I kind of miss A for force-attack (neutral?) targets or attack all in path though. Guess it could be in the grid like Starcraft though.
  3. Perhaps a quest where players get part-ownership of a famous establishment is more manageable, given design constraints.
  4. I like the idea of something over the armour to identify groups/factions. Headpiece Earings? Necklace 2 rings each hand (not Mandarin level yet) Chest Gloves Belt Pants Boots
  5. I'd like a marchiavellian paladin NPC that knows that sometimes to do the right thing, you've got to be a cunning asshat. Imagine the fun when people go "but paladins can't do that!" Aside: could the Punisher be considered a paladin?
  6. If selected character abilities are laid out in a standard grid (3x3 for example), consider mapping the default hotkeys by the grid location (say Q,W,E for the top row, A,S,D for mid row etc) rather than a particular key for each ability. We won't need to reach across the keyboard and the only thing to remember's the location of an ability on the grid.
  7. Fair enough. I'd rather not have villains obviously demonized to the point it becomes unintentionally comical. Two examples are the faceless demonic hordes of Darkspawn in Dragon Age and the English boxer in Ip Man 2.
  8. Camping in the wilderness has to be an option, but there should be incentives to encourage players to pay for inns or find better shelter. Besides safe rest, perhaps full regen on stats? Btw "rest until fully healed" didn't make sense to me when you end up resting for weeks/months. Maybe stats can be regen'd quicker by buying food at the inn, something like BG1's drink-buying style.
  9. It would need to make sense within the plausible/logical rules of the game, and not be cheese. Aside on the "impossible" dragon: I remember a story where Groo wanders to a village that's been sacrificing women and food to the resident dragon in its cave for generations. Despite the obvious perilous signs, Groo heads in dual-wielding his katanas, only to find that the "dragon" was an old man living in luxury, being served by the women. Of course, Groo does what Groo does best and brings the whole mountain down anyway.
  10. Who knows what the soul evolves/looks like after so many incarnations? Dorian Gray moment here.
  11. Yeah non-lethal attacks could make capture missions possible, and getting by guards that you don't really want to kill.
  12. I think if it fits, sure. Not sure it's touchy to explore making a profit off drug manufacturing from high alchemy. Brewing alcohol on the other hand... A hypochondriac NPC addicted to health potions could be interesting.
  13. Them fire mages gotta enhance their fireballs with gunpowder yo
  14. My 2 gp on armour mechanics: A combination of avoidance and damage resistance Someone in heavy armour may get hit a lot because of its penalties to movement, but will have good damage resistance. Someone in light armour would have better chances to avoid hits, but less damage resistance. Average damage taken could work out to be the same, but light armour suggests more variance. Adding critical hits that ignore damage reduction may spice things up further. We may see a fair distribution of armour chosen, even into the late game, by adding considerations like bonuses/penalties to endurance and skills.
  15. Killing for items is still an incentive though xp's taken away. An idea for discussion - what's to discourage the player from killing for (high level?) items though a non-combat resolution's been achieved and its rewards been paid out?
  16. How would a player know if they just threatening or really going to carry something out?
  17. As long as the antagonists don't have broken abilities outside the logical rules of the game it'll feel fair. I was upset that Irenicus had almost unlimited high-level protection spell contingencies frustrate my fighters although I had lowered his resistances and made him unconscious.
  18. Players may be tempted to doublecross their temporary allies of convenience for their share of the loot as well. So lets have them doublecross the player after the goals have been met.
  19. Wizards may not be able to immediately understand other grimoires, since they're personalised interpretation of their owners' interaction with their souls. However, I'd like to collect other grimoires though I may only fully understand and unlock their secrets later, with more experience or context of the owner's soul. An example could be Dakkon's Circle of Zerthimon.
  20. Can we get a mortgage from a guild that comes to foreclose the stronghold when payments are behind? Actually I want my guild to do that.
  21. Food minigames sound fun, but think of Skyrim. When there's health regeneration or more effective (and lighter?) potions/spells, you don't take food around. But a food minigame's fun.
  22. I think useful guide the team could use is "What would Senator Palpatine do?"
×
×
  • Create New...