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Everything posted by Sarex
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Bruce why must you always spout nonsense? What do you know about Milosevic? Why was he bad? After his fall, the next regime robed my country blind, they privatized all the national equities and funneled all the money out of the country, not to mention the debt my country has now. They got rid of him because he wasn't doing what Clinton and Blair asked from him and after the war his regime was sufficiently weakened to be forcefully toppled. He was not bad for this country, though he was bad for the interests of the west. "Its a question of " what is best for the region" and " what is the current regime in a particular country doing with its power, is it benefiting its citizens"" Like in Iraq and Egypt and Syria? I won't even mention the CIA trained death squads that exist to keep countries destabilized. I swear dude, you just keep putting your foot in your mouth.
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People are concerned that PoE classes will represent tanks, dps and healers like in mmo's. You then said that IE games also had tank/dps/healers and then I told you that while yes they had the trinity it was not class reliant, ie. classes could fulfill multiple roles, especially with multiclass characters.
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If anyone is interested, documents from the Clinton administration era have been released. If anyone has any doubts about the CIA's involvement in Ukraine and the Kiev protests, they have only to look at the documents and see how they toppled Milosevic's regime. It's pretty much copy/paste between Serbia and Ukraine.
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Another Icewind Dale kickstarter?
Sarex replied to Archaven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Though I don't agree on it being an expansion, I do think that it should be self funded. If PoE is a smash hit(withing the Iso-game community) then I don't see why they couldn't do it. -
Another Icewind Dale kickstarter?
Sarex replied to Archaven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
LOL -
While there were such roles in the IE games, they weren't strictly defined. In IWD2 I never had a cleric or a fighter, not even in "heart of fury" mode, my party comp was Paladin/druid/rogue/bard/monk/wizard. I used my paladin/monk/wizard as tanks, I used my paladin/druid/bard as healers, and I used all of them, except the bard, as dps. So yes while you could say there were those kind of roles, they weren't set and were as flexible as you could want them. To compare it to any MMO or rpg today is a travesty.
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Spill your blasphemous opinions on CRPGs here
Sarex replied to IndiraLightfoot's topic in Computer and Console
I was ok with the mind-flayers, their attacks were psionic and I think that the spell counted amongst attacks too, but some high level casters still managed to dominate/confuse my paladin. If only I remembered which ones those were it would be easier to figure it out. edit: now that I think about it they probably cast lower magic resist and I just didn't catch it. -
Spill your blasphemous opinions on CRPGs here
Sarex replied to IndiraLightfoot's topic in Computer and Console
Is dominate and confusion not subject to spell resistance? I thought magic resistance mean % to negate a spell being cast on you. -
Spill your blasphemous opinions on CRPGs here
Sarex replied to IndiraLightfoot's topic in Computer and Console
In my latest play through I improved the hell out of it. Once I edited out the mistake of it being 1d10 instead of 1d12 I went on setting the magic resist to be +50%, instead of set to 50%. With the rest of the item my paladin was 100% magic immune, what is funny though is that sometimes the spells would still penetrate. I really hope PoE will have a holy avenger type of sword for the Paladins. -
Another Icewind Dale kickstarter?
Sarex replied to Archaven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am really hopping for another IWD game or something to that effect. IWD2 remains my favorite game to this day, the gameplay and setting remain the culmination of the IE games to this day. The soundtrack was epic too. -
That didn't stop you from 100% agreeing before.
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To be honest I forgot about that claim.
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http://books.google.rs/books?id=i9JJAgAAQBAJ&pg=PA91&lpg=PA91&dq=does+unity+4+feature+real-time+lighting&source=bl&ots=xPhmDv5Zeu&sig=IK2UjtU8wsTLh8wMnJhV9jMYnzY&hl=en&sa=X&ei=yW01U5yZO-n-ygO6_4GIDA&redir_esc=y#v=onepage&q=does%20unity%204%20feature%20real-time%20lighting&f=false Pretty sure it says real-time lighting. I am not downplaying Obsidian's work, I am only saying that PoE is not a big budget game and that there is nothing in it that would justify a big budget. Also while I may have downplayed the work, you are definitely exaggerating it. No, I am not saying it is easy, I am saying that it is easier. There is not that much animation in this game if we compare it to 3d games today. So what? We weren't talking about Obsidian. We were talking about games being harder to make 15 years ago(specifically about the budget for BG). They(Bioware) had to make IE and then remake it afterwards for the IE games we know today. Obsidian hasn't, in any update so far, told us that it was struggling to make Unity do what they want, in fact all I heard from them is praise for it. You are making up tangents to the story in which I haven't participated. If they had infinite computers on their network, they could install infinite copies. The admin computer would hold x number licenses and they could work on the x number of computers at the same time. X being the number of seats they payed for. I am not claiming they need less then they have now, I am claiming that making games is easier today then it was 15 years ago, I am claiming that they have enough money and that there is no reason to worry about it. You are somehow imagining that I am trying to belittle the work Obsidian is doing, which is far from true. The whole point was that it is easier for them to make the game now with the superior tools they have.
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Didn't Bosnia vote no too?
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Yeah I don't know if there will be enough colors to make it work. Joking aside, the endings in ME3 could have worked, if they had more effort put in to them. Story wise they were 3 very different endings, animation/video wise not so much.
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Come on, have a heart, that last part was funny.