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Everything posted by Lychnidos
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Mishandled development
Lychnidos replied to Malignacious's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Everything is possible, and for viable it depends what you mean by it, being on par with a more damage oriented class, or good enough to play the game on normal? A fighter most likely won't be able to compete with a rogue damage wise, but I think the later will be possible with the addition of new talents and a little number tweaking.- 80 replies
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- Obsidian
- development
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Gentlemen I'm getting really restless, everything I did bore no fruits, forum searches have failed, Google has let me down, I even resorted to Bing . So, before I start sacrificing to the Internet Gods, WHAT DOES THE BIG RED BUTTON IN THE HOLLYWOOD SEWERS DO? Dramatics aside, I'll greatly appreciate if someone has the answer, I really want to know .
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List of Prios to Fix until the Early 2015 Release
Lychnidos replied to IndiraLightfoot's topic in Backer Beta Discussion
They could call the stronger Cave Lion, like the Eurasian Cave Lion which was slightly larger than modern lions, though that way it would be strange when a group consists of both stronger and weaker ones. -
The quests/lore/writing in the beta - likes and dislikes
Lychnidos replied to Starwars's topic in Backer Beta Discussion
It's possible that some of the dialog is pruned to avoid spoilers. -
List of Prios to Fix until the Early 2015 Release
Lychnidos replied to IndiraLightfoot's topic in Backer Beta Discussion
To be fair barely anyone really goes it so much effort they post videos, so that makes him stand out more than the rest. There is also that by putting so much effort in their suggestions, they make people more accepting and less scrutinizing to them. And there are people that just take a glance, see all that work, go WOW, and post "Great work!" by default. Edit: Before anyone gets to defensive, I'm talking in general. -
I want to see Corpses hanging from trees
Lychnidos replied to StrangeCat's topic in Backer Beta Discussion
Fear not StrangeCat, the game is going to be a never ending graveyard, accommodating family crypts, mass graves, battle memorials, rich man tombs, and of course hanging corpses. -
Better recheck that.
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[301] Miss, Graze, Hit and Crit Thresholds possibly wrong?
Lychnidos replied to Sensuki's question in Backer Beta Bugs and Support
Not necessarily, it depends on the relational operators used in the condition checks. Though for those numbers to be correct requires a rather weird use of them, one of the checks to use a different one than the others. But, this is a rather uninformed comment, I know nothing of the code Obsidian uses, so it's quite possible some logical reason to exists. Or, those numbers are simply wrong . -
Kickstarter doubles as a quite good marketing mechanism, the amounts asked for might not always be that crucial for the development.
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[301] Miss, Graze, Hit and Crit Thresholds possibly wrong?
Lychnidos replied to Sensuki's question in Backer Beta Bugs and Support
The RNG range is 0-99. -
Same for me, I mostly attribute that to being younger and Oblivion being the first open world game I played. But there is also the really good Thieve's Guild quest line and Skingrad, whose atmosphere I was quite fond of.
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open beta
Lychnidos replied to Gr1mSag3's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Open betas are mostly used by online multiplayer games to really test infrastructure and networking code. I don't see any benefit they can bring to a single player game, contrary they'll most likely hurt sales. -
Then the if checks must be if it is equal or greater than, i.e. value >= 10 skill X is 4. Edit: The values I posted are the ones they get if you increase the skills in game. If you want you can check them by giving yourself skill points, then raising a skill in game and checking the value in the save file for every level. Edit 2: Just mouse over each level of skill you have at 0, the number of skill points you need to buy them are the values the game assigns.
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There is a problem with that order, Culture affects starting gear based on Class, so it needs to come after Class.
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Is Obsidian trying to rush this game?
Lychnidos replied to ctn2003's topic in Backer Beta Discussion
Wow! Two years from now. -
Actually they aren't multiples of 3, the values are: 0, 2, 4, 6, 10, 14, 18, 24, 30, 36, 44. Also you can download a save game editor here, much faster than editing the xml directly.
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Thank you . It would, but you have only so many points and the other attributes seem to draw me more.
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What well you do your first play threw?
Lychnidos replied to ctn2003's topic in Backer Beta Discussion
PC: A priest from Aedyr, with a big gun, coming to sort those damn colonials. Companion 1: A paladin, second in command/commander of the guard. Companion 2-5: Fighters, henchmen/guard. I'm gonna have myself a proper Inquisition. Seriously, though I will most likely play something of fighter, paladin, wizard, priest, and use the Obsidian created companions. But this is an option for a second playthrough, if the game proves interesting enough. -
You get penalized if you want to build a custom party?
Lychnidos replied to ddillon's topic in Backer Beta Discussion
Really hard to do that. You need a number that's low enough to prevent kamikaze style playing, but not that low so people playing regularly end up with no recruits to replenish their potential loses(especially on high difficulties).- 45 replies
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- adventurer
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How to make a Stamina/HP system work
Lychnidos replied to Captain Shrek's topic in Backer Beta Discussion
That's an interesting suggestion, though I would prefer it to be a talent. How much of the damage received is from grazes compared to other hits? -
Is there any reason to have more than one character with charisma higher than 1, other than RP?