Everything posted by Gfted1
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Baldur's Gate enhanced edition
Is there any time frame for its release to tablets?
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Degenerate Gameplay
No. Sawyers definition of "choice" seems to be "its a choice as long as you do it my way or suffer the consequences". A "choice" is whether to push the rest button or not, a "choice" is choosing to heal or continuing, a "choice" is what you put or do not put into inventory, etc...
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Degenerate Gameplay
Sorry but a method of gameplay that offers advantages over other methods (using less resources) is "degerative gameplay". One of the goals of P:E it to program around every uncontrollable human compulsion ("I just cant help myself from pushing the button!!11!") so mechanics like this must be revised to include some method of whacking the player with a rolled up newspaper to ensure they toe the line. Sneaking and diplomacy will have to come with some "cost". Maybe losing one health per second while in stealth mode? I cant think of a good way to cost the player for a diplomacy check. Failing either will probably just result in combat but thats not enough.
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What you did today
Hate is a strong word, use it with caution. I assume something is preventing you from moving out (your reference to being poor)? Generally speaking, and being a parent myself, I think most parents only want the best for their children. Maybe she just has a poor method of communicating that to you. Have you ever tried talking to her about it?
- The funny things thread
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Degenerate Gameplay
No. There is no kill experience whatsoever.
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Degenerate Gameplay
You're not pushing a conversation forward if you just make things up, tovarishch. They have proposed precisely zero things to actually stop us from fighting. They have removed one of the rewards for it, and if you think that that's the same thing, then I don't know why you care all that much because apparently you don't like fighting in the first place. I havent said anything about kill experiece so Im not sure what youre referring to. My comment was addressing the overall philosophy of project Eternity. For the record, I love killing stuff and being rewarded for it either by becoming a more powerful character (level up from eperience gain) or by getting some sweet loot from the defeated enemy (Holy Avenger from Firkraag). Im open to other methods of accomplising those two objectives but I also understrand other peoples point about how removing kill experience and loot would dramatically lower any true need to engage in combat except when absolutely required by the game. Combat "costs" the player, either by the requirement to repair gear, repair characters or use consumables. Sneaking and diplomacy cost nothing. Sounds a little degenerative now that I think about it.
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Degenerate Gameplay
Rule #1 of PE, any gameplay that insnt in lockstep with the developer is degenerative gameplay. To combat these players daring to choose how they want to play, all normal mechanics will have some form of negative reinforcement tacked on to make it inconvienient to use. My understanding was that on a miss it would do half minimum damage, which is considerably less than half damage. I though a miss was a miss but a glancing blow would do half minimum. Are we back to being unable to miss again?
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SW: The Old Republic Part 4
- BG2 Vs NWN2 crafting
You are a rare poster here as most cant control themselves from using in game mechanics, hence the wonderful world of PE and anti-degenerate gameplay. I hope trying to craft an epic item causes the player character to receive an electric shock and reduces their health to 1 for the rest of the game.- should mages have familiars?
- What you did today
- What you did today
- Level scaling and its misuse
Players making five trips in and out of a dungeon after clearing it to haul all of the loot out. People actually do that? Make numerous trips in and out to loot every common bauble? I usually just replace whatever was the least valuable object in my bags with whatever more valuable thing I just found. Im not 100% clear how having an inaccessible portion of your pack prevents that. So then I assume loot decays after a some time?- What things do you NOT want in Project Eternity?
- Level scaling and its misuse
- What you did today
- What you did today
- SW: The Old Republic Part 4
I find that one in the upper right hand corner hard to believe. How can they sanction your account for looting a container that anyone can walk up to? As far as I remember from my playing, there isnt any in game mechanic (level requirement) that prevents a person from looting containers. Or am I missing something here?- Level scaling and its misuse
I disagree. Some mechanics feel logical and natural, for example getting better at killing things (level up) because you have experience in killing things. Other mechanics can feel shoehorned in, like you can only play a game the way someone else wants you to play it. But I digress. If kill experience was removed to keep degenerates from outleveling an area, wouldnt the same be accomplished with just scaling every encounter in the game to the current party level range? Why the need for both?- Level scaling and its misuse
I only skimmed the last 10 pages so maybe this was already addressed. Arent they already removing kill experience so people cant "degeneratively gain experience"? With that mechanic in effect the developers should know exactly what the party level will be at any given location and adjust the encounter accordingly. Now a second contived mechanic is required to ensure the first contrived mechanic is working?- Make Companions Memorable
- What you did today
- What you did today
- Adobe stops giving ****s, now giving away Photoshop/CS2 for free
I couldnt figure out which link I was supposed to choose either. - BG2 Vs NWN2 crafting