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Everything posted by Sedrefilos
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Sawyer himself said that he didn't expect so many people to get upset by the change. And he didn't mean this forum here; he doesn't participate here. So I guess there many others out there. My problem personally is that "generifies" the game from a mechanics point of view. I don't know how it'll play, noone knows yet, but the dump stat virus is already planted.
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Portraits
Sedrefilos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
@DexGames, offcially recognized https://twitter.com/WorldofEternity/status/944354925659619329 -
Portraits
Sedrefilos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
@DexGames great job! :D @Juodas Varnas come on man, this was very good; especially the combo with the wolf form :D -
Exactly. Dump stats is next. Weeee for the past! This is how progress is always made
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Portraits
Sedrefilos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
A.... Very angry wild Orlan? Hope he accepts the challenge :D -
Portraits
Sedrefilos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Ok DexGames this is super fun! :D Kudos if you make a character of your portrait too -
Portraits
Sedrefilos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Because it's tedious and boring as all the handmade implementation of custom portraits. Why can't there be a tool in character creation to do it in-game? -
To me, being strong = you cast stronger spells sounded nice. I never thought might was spiritual strength and the rest. And I don't know why smarts = better spellcasting should be the norm and why so many people can't think outside that. It's magic, it works however its designer feels like.
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I'm pro old style might too but this has been discussed so much and Obsidian have already made up their minds about this build so let's just see how it plays at least. PS. I don't know where they got the idea than most people wanted strength instead of might though. There were so many complaints about the change which make me think: where do they get their feedback from?
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Portraits
Sedrefilos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yeah more choice is better. Like having the option to use model's face as portrait -> 100% match and 100s of options -
Obsidian and Bioware have different approach to writing. Both are good in general imo and both had their bad times equally. The important thing is to know what's the game vision and tone and have everyone in the team aligned with that. Obsidian didn't do that with Pillars 1 and it showed not only in writing but in other parts of the game too. Hopefully (and pretty sure) this won't be the case with Deadfire.
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The problem with writing wasn't that it was bad but that different writers with different approach, language and style wrote different things seperately and then they mashed them together without anyone editing them to match a specific style. So it was inconsistent and felt weird with a lack of writing vision.
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Anyone gonna youtube footage from new build/area? I'd love to see, so if one does can you be so kind as to post it here somewhere? Thnx
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Eh, although it could be cool, not that big of a loss imo. Maybe next time in a meaty dlc.
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Min-maxing is bad when it is the only option, like in DnD. I hope they don't stretch too far with stat-dumping.
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Ah, argumentum ad populum? You'll need to do better than that. Ι don't intend to. I don't care what others think of the game, it's not mine. I played it, I liked it. I'm just bringing up Larian's approach on VO and how Obs can take inspiration because I think they did a very good job and Deadfire can use, at least, some ideas.
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Posted there AndreaColombo. Nice thread. Thanks for the reminder!
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[UI] Minor ease-of-use tweak request
Sedrefilos replied to AndreaColombo's question in Backer Beta Bugs and Support
