Everything posted by Sedrefilos
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Bark Bark Bark
Sedrefilos replied to PsychoBlonde's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I believe they said something about a "bark slider" to be implemented later on (or on release). I'm not 100% sure I remember well, but I know they mentioned the barking problem during their first Q&A post beta release.
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SAWYERISM BETRAYED - Might turns back into Strength, Resolve will affect spell damage
Sedrefilos replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is no right and wrong here. It's just a way to play the game. Like Pillars 1 was unplayable because of that. Some like it generic others like to try new stuff. What can we do? You think the devs were "complete loons" for designing the game like that, I presume?
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Only five party members?
Sedrefilos replied to Dr. Hieronymous Alloy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Many people are very critical of Tyranny combat. I enjoyed it. Less than Pillars but enough to have fun. You're all a bunch of elitists
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SAWYERISM BETRAYED - Might turns back into Strength, Resolve will affect spell damage
Sedrefilos replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sawyer himself said that he didn't expect so many people to get upset by the change. And he didn't mean this forum here; he doesn't participate here. So I guess there many others out there. My problem personally is that "generifies" the game from a mechanics point of view. I don't know how it'll play, noone knows yet, but the dump stat virus is already planted.
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Portraits
Sedrefilos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)@DexGames, offcially recognized https://twitter.com/WorldofEternity/status/944354925659619329
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Portraits
Sedrefilos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)@DexGames great job! :D @Juodas Varnas come on man, this was very good; especially the combo with the wolf form :D
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Please Revert the Might Changes
Exactly. Dump stats is next. Weeee for the past! This is how progress is always made
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Portraits
Sedrefilos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A.... Very angry wild Orlan? Hope he accepts the challenge :D
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Portraits
Sedrefilos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ok DexGames this is super fun! :D Kudos if you make a character of your portrait too
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Portraits
Sedrefilos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Because it's tedious and boring as all the handmade implementation of custom portraits. Why can't there be a tool in character creation to do it in-game?
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Please Revert the Might Changes
To me, being strong = you cast stronger spells sounded nice. I never thought might was spiritual strength and the rest. And I don't know why smarts = better spellcasting should be the norm and why so many people can't think outside that. It's magic, it works however its designer feels like.
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Please Revert the Might Changes
I'm pro old style might too but this has been discussed so much and Obsidian have already made up their minds about this build so let's just see how it plays at least. PS. I don't know where they got the idea than most people wanted strength instead of might though. There were so many complaints about the change which make me think: where do they get their feedback from?
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Portraits
Sedrefilos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah more choice is better. Like having the option to use model's face as portrait -> 100% match and 100s of options
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Dialogue in Obsidian Games
Sedrefilos replied to captainfish's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Obsidian and Bioware have different approach to writing. Both are good in general imo and both had their bad times equally. The important thing is to know what's the game vision and tone and have everyone in the team aligned with that. Obsidian didn't do that with Pillars 1 and it showed not only in writing but in other parts of the game too. Hopefully (and pretty sure) this won't be the case with Deadfire.
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Dialogue in Obsidian Games
Sedrefilos replied to captainfish's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The problem with writing wasn't that it was bad but that different writers with different approach, language and style wrote different things seperately and then they mashed them together without anyone editing them to match a specific style. So it was inconsistent and felt weird with a lack of writing vision.
- Backer Beta Update 1: Patch Notes
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Dialogue in Obsidian Games
Sedrefilos replied to captainfish's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not all the writers, just the guy who wrote Durance and Grieving Mother And yet those are the most interesting and best written characters IMO. ...to be in a book
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Trinkets?
Eh, although it could be cool, not that big of a loss imo. Maybe next time in a meaty dlc.
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SAWYERISM BETRAYED - Might turns back into Strength, Resolve will affect spell damage
Sedrefilos replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If attributes don't affect roleplay anymore and the burden falls on skills, they can just dump attributes altogether for all I care. Just give points per level up to be spent individually to everything (melee damage, action speed, spell aoe, defences etc). Extra customization. *shrug*
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SAWYERISM BETRAYED - Might turns back into Strength, Resolve will affect spell damage
Sedrefilos replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Πες τα άνθρωπέ μου! This. Next level roleplay potency is about to be lost
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Attributes dumping
Min-maxing is bad when it is the only option, like in DnD. I hope they don't stretch too far with stat-dumping.
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Dialogue in Obsidian Games
Sedrefilos replied to captainfish's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)@Wormerine PC has MY voice hehehe
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Dialogue in Obsidian Games
Sedrefilos replied to captainfish's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ah, argumentum ad populum? You'll need to do better than that. Ι don't intend to. I don't care what others think of the game, it's not mine. I played it, I liked it. I'm just bringing up Larian's approach on VO and how Obs can take inspiration because I think they did a very good job and Deadfire can use, at least, some ideas.
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What exactly are 'power levels'?
Posted there AndreaColombo. Nice thread. Thanks for the reminder!
- [UI] Minor ease-of-use tweak request