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Everything posted by Sedrefilos
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I see. Yes in that way they are more flexible than using standard levels. Still the concept is a bit confusing. Maybe an indication in ability trees helped. Like there are 3 columns if I'm not wrong: one shows power level the others the abilities. Maybe they should just write on top of the fiest column "Power Level", like they write "Active Abilities" and "Passive Abilities". It'll be clear what this 0-9 is.
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I don't know how it works 'cause I haven't played th ebeta but I do believe, too, that is an extra complication that shouldn't be there. If abilities became better with each character level that would have been much clearer and easy to grasp. I understand the devs wanted to have "single" dual-class characters that gained levels the same eway as the others but at the end they couldn't reach the full potential of a single class, so they implemented power levels. What if multiclass characters gained levels slower and had a lower level cap, say 17 instead of 20. Could it work so the game sticks to the initial philosophy while keeping a unified system based on character levels at the same time instead of adding power levels to the mix?
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It's very clear and simple: power levels are levels of power.
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But... but... if you set the AI, then you're still controlling your people. Just much more efficiently. And you can still manually tweak orders as needed. I can see being a control freak meaning that you'd resist giving up control of your peeps to someone else's AI parameters. But, if you get to set them in-depth... Lephys, are you a control freak over others' control freakness?
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Nah, it looks good, but unless there is a really OP buff which I will want to cast at the start of every battle, I don’t see myself using this feature very much. I am a control freak. I hate when AI does things I didn’t intend. Also if I do things myself every failure is on me only. Still, Looks great. Exactly I don't trust the AI 100% Wasting my potions, spending my spells... I might want them! :D
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If DOS2 is your example of a what results from a game with full voice acting, you're not going to be very convincing. DOS2 was a horrible mess of a game with a lackluster plot, terrible game mechanics, and was in general a waste of money. Maybe if they used the money they wasted on voice acting into paying for more wrioting and development time they could've made a good game. I am talking about VO here only, yes, although I completely disagree with your view of DOS2 on other matters; I found it great as most of the people who played it, obviously.
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Obviously many of you haven't played DOS2 and you base your opinions on what was told on kickstarters 5 years ago. And it's fair 'cause I was on the same boat until I played DOS2 and saw for myself. DOS2 crowdfunding campaign started with no voice over and never had even a stretch goal for it. The ammount of dialogue (which is huge) made the devs think they can't put a single recording in it except the background talk, just as it was in the first base game. Sometime near the end of the production they announced they're going for full voice over (in english only of course) without cutting anything from the writing. And they where cheered of course. In my opinion, the voice acting of DOS2 is very good, way better than I expected even with some actors voicing multiple chracaters and way better than Pillars 1. If you have good actors, the merchants, the guards, the innkeepers, heck even mice would sound good. The best part of it was that they put options to sperately mute voice groups. Characters, narrator, background voices etc. So you can customize what you want to hear and what not. You want ot hear only the main characters? OK you got the option. That's the way I'm hoping Obs will go. Now, I know many of you don't like voices but I don't see why you have problems if muting options are in. This is better than forcing half-voicing (especially if its ok-ish quality wise).
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Limited melee combat and ability animations
Sedrefilos replied to speed's topic in Backer Beta Discussion
There's another thred opened regarding this matter last month. Sawyer twitted one day he is watching some HEMA videos. Maybe it has to do with this? -
Obsidian voice-over is always mediocre so I don't want voiceover is equal as argument to Obsidian games are buggy and upolished so I don't want polishing and bug fixing. Obviously, when we talk about a wanted feature, we mean to be included done right not half-arsed. If they come and tell us "look, we can fully voice the game but it's gonna be crap" I'm gonna say "no VO" too.
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Okay, sure, maybe we just made do with what was available. But look at this way: if you load up an old game from the 90s, the bad graphics will probably bother you. But I doubt the lack of VO will. Well, I loaded up some old adventures to play and, yes, the lack of VO bugged me Even more than the graphics themselves tbh ('cause I believe old 2D graphics, when played in their original resolution -windowed- are still somewhat good). Anyway it's a matter of personal preference and having VO with the ability to mute it I believe is better for everyone. Again I'm gonna point at DOS2 that did exactly this. You don't like the voices? No problem, mute them. You only like narrator? No problem mute everything except narrator. I mean how great is this, huh? After all, VO is a modern day standard. I don't see why a game having people speak in it shouldn't have it.
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Budget experts strike again Facts not speculation. Games were ejoyed back then without VO, true. Games were enjoyed back then in resolution 320x200x256 colors, also true. Games were enjoyed back then having blips from pc speaker for music, also true. Games were enjoyed back then with only controller the keyboard, also true.
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That's true but all other projects usually announce their delay way before the promised realeased date. Obsidian is 3 months till release and seem quite confident that'll hit the promised date. I dont know.
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I laughed a lot :D
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March is the end of the fiscal 4th quarter, which is what I think devs go by. End of the 1st fiscal quarter is around June. So they advertise a game based on fiscal years? Who does that? I'm pretty sure when they say Q1 '18 they mean calendar Q1.
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DOS2 wasn't a AAA game but Larian put full VO there. Also, Pillars doesn't have a narrator (unfortunately) just descrptive filler text which I don't know if it would sound good narrated. In DOS2 worked because the narrator was a character with personality. Now, I feel more confident with the ammount of VO that'll be in the game since I heared Josh commenting about that in the Q&A and I have my hopes up for full VO. @Messier-31, Pillars 1 also had same actors voice multiple characters and it wasn't a fully voiced game. You could clearly listen the same actors trying to color their voices differently each time If the cast is good, even if they take on multiple roles, it works. DOS 2 was proof enough for me. Its cast was great. Pillars' cast was ok. D:OS II had a way larger budget than PoE II has, so that's not a logical comparison. As far as their campaigns go, both have the same budget plus Obsidian is a way larger company with AAA titles on their back, multiple successful projects runing at this moment etc and Pillars 1 was far more successful than DOS1. But the most important is that Larian was not going to voice DOS2 at all and they were adamant about it, saying "no way's gonna happen, too much dialogue lines" etc but, at the end thay said "ok fakk it, we're doing this". And they did it really good imo (british voices > american for me so that mighty be an extra plus in my book ). And of course there are options to mute various "layers" of voice, like narrator, characters, background voice etc. Like from one point they were completely opposing the vo idea and at the other they embraced it and gave all the love it could get - they didn't half-arse it. At the end it payed off, 'cause the feature is mentioned as a big plus to every single review out there. Note this down: although I'd hate to see it, I'm sure that, if Deadfire isn't fully (or at least hugely) voiced, reviewers will point that out and compare to DOS2 inevitably since both projects are of same scale and genre. Whether one likes full voice or not, having it even optionally raises the bar. I'd much like to see Obs does the same with Deadfire. It will be a great plus for me personally but definately not a deal breaker.
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DOS2 wasn't a AAA game but Larian put full VO there. Also, Pillars doesn't have a narrator (unfortunately) just descrptive filler text which I don't know if it would sound good narrated. In DOS2 worked because the narrator was a character with personality. Now, I feel more confident with the ammount of VO that'll be in the game since I heared Josh commenting about that in the Q&A and I have my hopes up for full VO. @Messier-31, Pillars 1 also had same actors voice multiple characters and it wasn't a fully voiced game. You could clearly listen the same actors trying to color their voices differently each time If the cast is good, even if they take on multiple roles, it works. DOS 2 was proof enough for me. Its cast was great. Pillars' cast was ok.
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I mostly care about gameplay and mechanics, not so much about bugs (tbh, I never experienced bugs in many games that were supposed to be bugfests - I don't know). Yeah I remember how stuff drastically changed in Pillars 1; however, I'd prefer a feature-complete game at launch with extra stuff (not changing stuff) coming with expanion(s).