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Sedrefilos

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Everything posted by Sedrefilos

  1. Sawyer's exact words were: Before they were pretty specific about the VO being doubled, so this may indicate some expansion beyond that (though I personally would prefer that not all dialogue is voiced). Then again, I've been guilty of reading more/less into Sawyer's words than was actually there in the past, so I'm not particularly sure of anything here. Larian showed them the way
  2. Assuming the game will be released at end of March '18 (sqeezing every day of the Q1) and updating the beta about once per month, this means there are going to be about 3 more beta builds before everything is set to stone. Do you guys think this is enough?
  3. I'd really like an Eastern Reach intro chapter with more than one places to go before I depart for Deadfire. It will be good link to the first game, a good reminder and a good nostalgic feature Edit: and a good contrast to the two regions.
  4. Most probably you won't start with any companion; you just meet Eder, Pallegina and Aloth before you depart for Deadfire. I assume there's gonna be a small introduction chapter before you get there - they won't just drop us in Deadfire after the cinematic intro.
  5. 2 A.M. in Greece (and East Europe time zone in general) if this helps anyone.
  6. Let's rename Intellect to "biggening and longening" as well :D Ok maybe agility After all the icon shows a person jumping or something not handcrafting
  7. Yeah, I'm more into that too although that can be done poorly too Like an arrow killes them (when up till now have recieved like 10k of them ). All I'm sayin' is, since they want to include it, better do it with style
  8. I'd also like to see dexterity renamed to quickness to better represent its functionality
  9. If it's not going to your inv or stash then there's probably a bug. And, yes, this is not the best forum to open this thread. Better open it at Pillars 1 forums?
  10. Yeah, they decided to go open beta to get feedback on the mechanics. They were clear. They didn't want feedback on story or art direction or writing style etc. Just mechanics. And that's good imo, because, as I said, mechanics is not art - it's functionality and fun. Well, they got it, for better or for worse. If they'd ignore it why make an open beta in the first place?
  11. I'll just reload. **** permadeath. I usually don't like permadeath in story driven games either, but if it's done right (like the reaction take effect at the very moment) then I might just go for it. Of course there are always other ways to have companions die, like making a bad decision in a scripted interaction/cut-scene etc. Bioware has done this a lot and it's cool sometimes; when it makes sense.
  12. Apparently the devs want permadeath in so it's ok by me. But if it's gonna be in it better be something reflected in the game (the loss comes up to conversations, companions who were close to the decased gain a permanent rage or mourn or something buff/debuff, if the character was killed by a faction let it have meaningful reaction to the pc etc).
  13. Corrected that for you. Correctet for both of you
  14. Game mechanics designing isn't art. It's how a game is better enjoyed by playing it. You might have a vision of how your game would play but in practice it doesen't work exactly as you had it in mind. You might need to adjust and see what's going on from there. Within the vision of course. If anyone has ever designed a game of any sorts, you would know. Now, if they changed it to "no miss whatsoever" or "click to attack" this would have been a big change and a shift to the vision. The previous change, though, the one with might and resolve, was a change to the vision imo.
  15. I meant for Tyranny 2 Aaaanyway... for some stragne reason this Q&A felt shorter than the rest even though it was the usual 1 hour. Weird...
  16. If the game's gonna be as swingy as the old ones, then better bring graze back or make miss a low chance.
  17. I haven't seen any evidence that he worked on the Tyranny DLC either. He may have left Tyranny a while ago already. Or maybe he'll be beck after Deadfire is out. It's not that far away.
  18. Something interesting that is mentioned is the shared talent pool and the new "talent point" system.
  19. I think in POE2 you will want to collect them because they will give various bonuses, sort of like another trinket. Also, I believe Concelhaut's Skull will return. If they give bonuses so much the better!
  20. Pets can be fun but I don't care that much about them in games. Since they are putting them in, though, I'd rather have their icons pop up when you click in your pet slon and choose which one to summon any time.
  21. Just to remind, today there's gonna be live stream about multiclassing so many questions can be aked and hopefully answered there!
  22. If your life is on the line preparation is the key to success, not learning as you go. You would learn which enemies inhabit which areas and what their weaknesses are before fighting them. There may surprises unaccounted for but you wouldn't go in with no knowledge at all. Well as we've seen in Pillars and pretty much every other game out there, you usually go in the wilds steamrolling beasts So, yeah, irl that kind of preparation could be nice but in a game, you learn by playing... that's why it's a game Now, as I said, if the game was about going after monsters then knowing beforehand is a key element. Also learning some stuff from locals about maybe a special unique encounter can be also nice. Deadfire isn't about hunting monsters, though but it'll have special fights off the beaten path so the second feature can fit well.
  23. The current system is good and immersive. As an adventurer you get info of your foes gradually as you fight them. The Witcher had a good system too, but for what it was: a game about a moster hunter. We're not monster hunters in Deadfire. Maybe extra info from npcs through dialogue skills could be interesting. Loremaster skill doesen't fit much in Pillars imo.
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