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Sedrefilos

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Everything posted by Sedrefilos

  1. Guys, just take it from Sawyer himself. As I said, I like 2D graphics but I really do believe they are limiting, especially when you want to move your gameplay forward (destructable environments, movable items, levels that their height matter etc). I don't believe Pillars should do all these nescessarily but if they want, they'd just can't in 2D. Also (I know many will disagree, but that's how I feel) rewatching the Deadfire updates now that I've spent 2 months in DOS2, I find its graphics less appealing - especially animations (that doesen't mean I don't find them very good). For me the IE feel was never the prespective of the graphics - I was not sold on the 2D pre-rendered environments - this is the least I care it is inspired by the oldies. Isometric view, rtwp combat, environments, dungeons, characters, adventure etc that's what I want to persist. These are timeless after all - they don't have to do with technology. EDIT: Josh's latest twits about the graphics: https://twitter.com/jesawyer/status/929954915148894208
  2. Good thing about 2D is that it doesen't require much system power. DOS2 can't run over medium detailed graphics on my pc (even those are great though). About the feel I don't know, I don't see any difference. I'm getting the feel just fine from 3D games. Also lighting is much better in full 3D so mood and atmosphere is better achieved. Even the team is dropping more 3D stuff in there 'cause they work better. We can't overlook this. They can't progress further graphics-wise if they don't go 3D. Else they'll stay with the same stuff over and over. The thing is Obsidian is not a small company. Is not even a medium company, is above that level. They are not 5 people in a rented suburb studio doing everything by themselves. They can make really good 3D games and, tbh, I believe they will. Josh Sawer almost admitted 3D is the way to go. I'm not bothered about them staying in 2D - I like 2D graphics in general - I just believe this will limit them graphics-wise *AND* gameplay-wise in the future; they'll be left behind by more innovative games.
  3. The thing is, you can have full 3D game without camera rotation. The 3D bakgrounds of DOS2 (and othe rgames such as Heroes of M&M 6-7) have nothing to be jelous about the 2D rendered backgrounds and it is much much faster to do. As Josh himself mentioned, they already putting 3D stuff to make them more alive and at that point, going back and forth from 3D to 2D rendering and then handmade makeover, does it worth it? I mean look at the graphics of Pillars 2. Are they any better that DOS2 ? Nope. They aren't.
  4. Yay! New subrace "confirmed": green gremlin orlans. /jk You haven't heared of the Gremlans? In what part of Eora are you living in mate?
  5. People can have a look of the armor Joan of Arc wore. Having boobs scuplted on your chest plate a) takes extra work for no reason b) dosen't help at deflecting blows (the main purpose of the plate). If anyone has any doubts about wether or not women would wear specially crafted boob plates, they can take a look at modern clothing for instance. Does any women clothing has specific boob sockets? Nope, unless they are *specifically designed* to allow the wearer to show them off. Boob plates, chain bikinis and other nonsensical armor styles are there for the male gaze. And it's sad when those asking for them don't admit that's what they care about. "I want to be able to tell wether someone wearing armor is male of female", like boobs is the only way to tell them apart. One other way to tell that, is a thread created to discuss about helmets turns into discussion about boobs.
  6. Let's be fair, there was a glorious **** socket in PoE 1, shaped like a dragon's head: https://pillarsofeternity.gamepedia.com/Don_Paco%27s_Codpiece_of_Vigor I mean visible on armor
  7. If they are to put boob plates, I demand they put deeck sockets for lower armor. And butt plates (plates that seperate each butt cheek) for males and females alike. You don't get to half-arse it.
  8. Let me slap those two here... Sail away: https://twitter.com/jesawyer/status/929092445748338688 Next level ****e: https://twitter.com/jesawyer/status/929876203107860480
  9. Won't global buffs just make all too easy? I dunno, I kinda like the AOEs and the tradeoffs they have. Also, if the case is true also for opponents and what Fardragon describes happening, won't it be just too annoying?
  10. It says "Devil! Getta tomahawk!" It's from a very old anime (1974), named Getter Robo (Getter = Getta in Japanese and that was it's Greek translation; it's gibberish, doesn't mean enything - it's a name the creators came up with). It's what the pilot sshouts at the moment this screenshot is taken (Getter tomahawk it's obviously the weapon he's drawn to hack down some giant dinosaur). The greek word for ghetto is γκέτο
  11. Playing games doesn't mean you care what's happening behind the curtins. Vast majority of people just play a game and that's it. They don't care who is making it, what is the process, how long it takes, how the next game should be etc. And that's OK. More than OK, it's normal.
  12. And self-defence. Apparently, the staff was the number one weapon used in England for homicide at one point. Or so I heard. A thick and hard-hitting stick of wood, easy to acquire. It's quite threatening by itself and if you knew how to use it, you could make your way around any sword.
  13. I so agree with Fardragon. Pillars is trying to differenciate itself from the fantasy bulk, why are we trying to pull it back? Also, OP, this doesen't look like a staff; this looks like a stylish mixture of a spear and a halberd to me
  14. Interesting read. Most of it was obvious. I thought there would be a higher turn out from UK/Europeans, maybe we didn't get the memo. Or because bigger portion of Americans feel more tied to companies than us and the gaming culture is more a "thing" there. Said that, I also participated in the servey.
  15. Low to mid-budget games make it right nowadays (mostly). They are the only ones that make me feel how I used to feel when I was playing a very good new game back then. There's always something new and interesting about either gameplay, story or aesthetics that will give it that "charm". I haven't felt that way about games since long and that's why I became more involved with the industry since 2012 (when Pillars started its kickstarter). DOS 2 blew me away. The next stop is Deadfire and after that, Phoenix Point. These are the games I'm looking forward to play the most right now.
  16. I've started watching some let's plays, recently, of old games I skipped back then, on my laptop laying waiting to sleep and I've come to the conclusion (in conjunction with some replays of old games I did by myself) that older games tend to have more "charm" to them and more "surprises" than the newer ones but they lack of mechanics and gameplay. Edit: they lack of story too
  17. I mostly agree with this (except art), but, I believe, Pillars' inconsistency in many aspects made it a worse overall experience than the one I had when I played BG2. BG2 knew from the start what it was. Pillars didn't. Thankfully Deadfire knows better Of course, if someone asks me now "hey, what rpg do you think I should play?", I'd propose Pillars over BG2 only because it is more accessible to 2017 players and I know they won't get into BG2 that easy.
  18. As an overall experience maybe not, but it does many things better.
  19. Both Dragonfall and Hong Kong got me by surprise of how well they were written and had me keep going only for that, even though the overall mechanics were not that good and the stories were quite linear. Pillar's writing was inconsistent and that was a minus to the game for me, but the overall experience was better than the latest two Shadowruns.
  20. Well, if everything is ruled out because we think they can't afford it, why do we even discuss it in the first place?
  21. Ahh i see. OP mentioned shanties (sailors songs) and ability of collecting them so I assumed inspiration for that request came from Black Flag half pirate, half asscreed game. Top down map/boat traveling with singing is also very reminiscent of Pirates!. Therefore my logic - singing on ship = piratey. And every occasion is good to call for Pirates2 in case, like Beattlejuice, it will appear if you mention it enough times. But continuing conversation, in unlikely case shanties would be a thing it would be silly to put in the game existing songs like they did in Black Flag. A custom written songs of eora would be needed and as fun as it might be for Josh to figure out how sailors song’s lyrics might be in Deadfire and for Justine to figure out how their songs would sounds it probably would be a big waste of time and waste of budget. As mentioned before the travern song for WM is a thing and it was lovely, but I doubt they would create too many of those. Some games, though, wrote original songs (with lyrics, singers and all) for bards in tavers even though the time a player wound spend there should have been short. Dragon Age Inquisition and DOS 2 did it and, if I remeber well, Skyrim did so too. So, maybe, if the people in Obsidian are interested enough, we might see (or rather hear) shanties!
  22. This kind of rpgs seem to do well enough for them to continue existing and experimenting. You don't need to want to become the next EA by making them and Obsidian can still have their big blockbusters to develop in parallel. DOS 2 has definately raised the bar and even if we don't care about scores, Obsidian definately does; for good or for worse.
  23. But... are we pirates in this game? Nope. Is singing restricted to pirates? No I'd love singing too, I just thought you wanted "pirate" singing as in singing songs about piracy and I though it'll be a bit off since we're not gonna be pirates. Unless... the game lets us be pirates and have a different song list with pirate songs for that situation!
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