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Sedrefilos

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Everything posted by Sedrefilos

  1. I suppose the feedback came from more casual players (like me) who are the vast majority and play the game once and want to get the juice out of all the systems and features. Well, it can't happen. Tbh, I too didn't ever switch grimoires (just copies spells I though were cool and put them in the basic grimoire) and do felt priest and druid spells were too many to be thrown at you at level up, because I had to read like 10 spells at once and used like 1/3 of them at the end (though after a while it was not a problem any longer). Also I almost never used consumable except healing potions. But I understand why all these things are there. If you want to play higher difficulty or solo or whatever challenge above normal difficulty you need the extra stuff. Now, I don't know if all these people complained about those things or they just mentioned them and Obs team took them as serious criticism. It seems like there is a lack of confidence, regarding mechanics, from the team for some reason? I don't know, that's what I sense :/
  2. Anyway I'm bored. Stream's only ship stuff. Fun but nothing too informative. Off to bed.
  3. Yeah, supposedly Deadfire would have been as long as Pillars 1 was but they stretched it a bit, it seems That's great imo Well I've read somewhere that the Deadfire suppose to be twice as along as Pillars 1 was. :3 Well, if 60 hours into it gets you half way, it definately is
  4. Yeah, supposedly Deadfire would have been as long as Pillars 1 was but they stretched it a bit, it seems That's great imo
  5. Stream is mostly about ship combat up to now.
  6. Hopefully it's gonna be the near final build they've given to the press lately to preview. Else this stream wouldn't have any meaning at all.
  7. Yeah streamers are boring (if not annoying). Gonna watch it though, at least at the begining to see if there's anything new worthwile. Josh being there instead of pr person might do the thing.
  8. That should be a feature in every rpg.
  9. IE mechanics were mediocre the best. DnD any edition translates bad in computer games. Pillars is very clear as to how good you get with what when allocating attribute points, there's no doubt about that.
  10. If we are at 1.0 that's fine by me. That was the version of the game when I finished it and I was ok with the combat at the moment Yeah 3.0 was something else but I enjoyed Pillars vanilla nontheless. I'm sure I'll enjoy Deadfire too 'cause I won't go hardcore - I'll play in normal so maybe the weird complications of current combat sistem won't get in the way. Still, as SkySKlam says, I expected 3.0 quality at day 1. Regarding dem feedbackz, what I get happened is this: Many people played Pillars, many people who might have an experience or background in rpgs but mostly action rpgs andthey expected something similar. Because let's face it: a-rpgs are keeping it simple and straightforward. You attack for x-y damage, opponent blocks an ammount determined by their armor. And that's how it goes for the vast majority of games in general. Josh wanted something more nuanced. He wanted to add a level of realism in it to keep thing more grounded and that's what I loved about Pillars 1 combat; it was gamey and realistic at the same time. Now, may people that played the game gave feedback and said "eeeeh, the game was nice but dem grazes and dem combat rollz confuse me" or something similar So the team takes that in mind and goes developing Deadfire. This time around they steramline what dem feedbackz rant about but go through China, adding other confusing stuff in the mix. But they do that because they still want that grounded, realistic feel to it! And that's the problem: you can't have both goddammit! And here's another problem: Sawyer wants to make new things with rpgs and make them open to more people while at the same time keeps adding his niche ideas that are suited for more hardcore fans! And we end with something that both sides like and dislike at the same time, leaving everyone with the feeling that "it has the potential to be great but some way in the middle it looses it". That was my feeling with Pillars 1. The game sounded great in pre-production, I loved everything they were heading for in regards to gameplay and roleplay and then I play the game and those two just didn't have a consistent quality throughout the end. Then after a year they fixed it with White March; well they fixed the White March content at least. Now they deliver a more open world, more factions, more choices and concequences, more skills, better technology and I'm feeling they'r gonna underdeliver in mechanics because weird combat systems and non-usable attributes in roleplay :/ I know I'm gonna like the game a lot, just not as much as I though I would and really, really, REALLY want the team to make me regret I said these things right now.
  11. But dem feedbacks said...
  12. Well changing a "complicated" system with another complicated system doesen't usually make it. If your first system was too complicated (as supposedly feedback said) then you simplify parts of it, stremaline some things, you work on it; you don't switch it with another equally (if not more?) complicated one!
  13. So, a month and a half before release and after 3 beta patches we're not sure yet why so many dramatic changes to a previously working system. That's nice to hear...
  14. If it's like Wite March then no, they drop the same things. That's why I'm gonna keep scaling on critical path only. Difficulty is part of the enjoyment but only when the reward is worth it. I'm not gonna play a 70-hour game spending percious time reloading hard fights in side-content that'll give me a smelly boot for reward.
  15. They've already said everything, people, multiple times throughout the year. Either import, choose premade or make you own worldstate at game start. They won't spoil story details.
  16. Here's a link from a picture of Polish artist Mariusz Zawadzki in deviantart that could fit for a Death Godlike should anyone want to use it. He's a great painter in general and stumbling upon that picture I thought I'd share it here because it fits. It's also called "Thanatos", the greek word for death. https://22zddr.deviantart.com/art/Thanatos-673926987
  17. If we can deal the final or any critical path battle with it or use roleplay during scripted interaction that have effect to the critical path or any other major quest then the ship will have true meaning. Else it'll just be a (well designed hopefully) side thing like stronghold was. Only better because it fits good to the theme.
  18. When you create something taking place in a particular time period and place of the old, it is ok to use your current native language for the entirety. I don't believe anyone that watched Aguirre (a movie about conquistadores in the new world) bothered by them speaking german. It was a German movie. Vikings, the tv series, did something very clever, imo. Everybody spoke american english to eachother when speaking the same language and hearing others talk in native. When focus switched to other, they were speaking american english and the former speaking in native. I thought it was brilliant. Example: Danish meeting Anglosaxons on the shore of England. Focus on vikings, they speak american english - they hear the Anglosaxons speak old english (can't understand eachother). Focus changes to Anglo-saxons; they speak american english - they listen the vikings speak Danish. They used american english as an auto-translation to work for the audience.
  19. The worst is pretend accents. For example, I tried to play Assassin's Creed 2, the one starting in Venice, and everyone talked english with pretend italian accent :D Ok that was so rediculus I quit the game. Either use proper english or use italian and put subs :D
  20. I don't know how much you know about American accents, but city accents are some of the worst. New Jersey, Chicago, New Orleans, Boston, and 'valleyspeak' (from the Los Angeles and Hollywood areas of California) are nearly unintelligible. Yes I know, as in the rest of the world, but there's always a "common" accent that many, if not most, people usually use (or at least a close to that one). I think I've seen a well ammount of american movies, tv series, games, cartoons etc in my life as well as talking with my relatives in Boston to recognise the one and I'm pretty sure you get what I mean. To make it even more clear: I'm totally ok with the american accents most games use. There.
  21. No problem with american accents as long as I can understand what they're saying. That means plain city accents are mostly ok with me. I disagree about the heavy accents in Tyranny. Didn't felt like that. They sounded like in Pillars. That said, british accents > american ones (in general )
  22. Yeah. Although I like th econcept it isn't what I'm looking forward to this game. The ship is the place you hang out and talk to campanions, travel around etc but 90% of the action is gonna be on the islands. Since this isn't a game about managing a ship but about exploring on foot, fighting on foot and roleplaying on foot, I believe it's totally normal to don't give a damn about the ship. Even Obs said that if you don't want to mess with the ship much you don't have to. You stick with oroginal boat, original crew and skip cannon battles to ship boarding battles so... Now that I think about it, I don't know why they spam so much about it
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