-
Posts
2056 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Blogs
Everything posted by Sedrefilos
-
No need to argue what a spiritual successor is. Obsidian specified their definition for what a spiritual successor to IE games is is their kickstarter campaign: real time with pause combat, isometric view, beatiful environments to explore and interactive companions. They delivered in every part.
- 183 replies
-
- 11
-
Most people who care to participate in forums discussing a (niche) game are most probably hardcore. That's why you see many people talking about POTD in online communities. I personally play a game once in normal. I've tried several other playthroughs of Pillars 1 in hard but I never finished one (because or Defiance Bay boredom). I'm no hardcore but I LOVE this kind of rpgs and I'm a person who plays a game for the experience not just to pass time.
-
Drama much? All he’s saying is that multiclassing opens the door to allowing people to do stupid things. Doesn’t mean the system is broken. You cannot accuse someone that plays a new game for the first time that hey are stupid. It's design fault not the player's.So “don’t give backers, who knew what they were signing up for, what they want because ‘casuals’”? I’m pretty sure everyone here has re-rolled a character at least once because they learned something new about the mechanics of whatever game they were playing at the time. We can’t expect them to cater to the lowest common denominator *and* make a challenging game True, though no bad builds was Pillars (and Deadfire's - remember how Josh mocked, rightfully so, DnD multiclassing in the update) flag. As Josh says it, this sounds like less than an "viable" combo. I'm experienced in these kinds of games so I know what to avoid but I can't say that for everyone (just look at some let's plays). I thought, though, that a mage/druid hybrid could be a good one - not apparently. Anyway, hope I won't stumble upon any weird combo with my character. PS. I never reroll characters, as I'm too lazy to replay even the tutorial of a game
-
I am not in the loop: has JS said what kind of project he will work on next instead of POE3? New IP? He isn't leaving Obsidian or anything, right? He won't direct any of the upcoming dlcs/expansions that's for sure. We don't know if there is a plan yet for "Josh's next game" or anything. We know, though, that he's busting Feargus' balls for a european medieval game; he hinted lately that if he makes something like that it can be even "smaller" than Pillars (in production value that is). He also mentioned that he'd love to make a turn-based game in Pillars' world and that Obsidian would like to make a full 3D first person rpg in the same world too. Too early to know anything. Right now we can only wait for the new Cain/Boyarski game revelation (something about "Outer Worlds" apparently). Είδομεν...
-
I was hoping for a new protagonist/story this time too. Always good to start freash and rpgs )and Obsidian rpg especially) are long games, enough to tell and conclude a complex story in a single game. You know what could be cool? If obs took Pillars the way Bioware takes Dragon Age: Each game is different and it moves the timeline forward and picks a different place.
-
Pretty sure most people using the phrase "dumbing bown" don't know what it really means (or implies). In an extent, I find it offensive. Most mean "streamlined" but I don't think Deadfire is streamlining anything. It just presents them differently or switch some mechanics to a different (in most cases worst for me) version.
-
I don't believe the game is in a place to change these things right now. Everything you (OP) spam about is already discussed and argued months ago with official responces by the devs. They heared, the changed stuff, they stick with their view about some others... this is gonna be the game like it or not. I don't like some things they changed either but what's been said, is been said, what is twitched is twitched, the game is done and core mechanics won't change now. Well maybe they switch strength back to night but that's about it. I hope (and, actually, believe) that the overall experience will outshine the mechanical changes I don't happen to like, to point I have a blast with it and forget whatever bothered me in the first place.
-
In Icewind Dales I always had at least one dwarf fighter in my frontline. In BG2 I had Korgan with me (mostly because he was a broken fighter). All you need is lore and personality. Eora dwarves are boring that's for sure. Except Sagani. I kept her with me a lot because I liked her character; as ranger she was meh.