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Brannart

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Everything posted by Brannart

  1. I guess I do not understand the difference between personal opinion and facts here. People are obviously giving their opinions not citing scientific experiments proving the finishness of KOTOR2.
  2. And hey if you want more they finally finished the restoration project mod. I have so little time for gaming these days but I hope to get to it eventually and see how they did.
  3. I found his answer sort of surprising. The dungeon parts of PS:T were generally the parts you just slugged through to get to more dialog.
  4. I think one of the English Knights said something similar before the Battle of Castillon.
  5. What value exactly does that get me? I have played plenty of games with either and I don't see how it actually makes it a better game. What not having it does is free art resources for elsewhere. So hmmmm...something that adds nothing is sacrificed to free up resources for things that make the game better?
  6. Sort of reminds me of the Witchhunter from Warhammer. But speaking of Pirates I really enjoyed the seafaring and maritime adventures in BG:TOTSC and BG2. Here is hoping we all get the chance to play pirate a bit.
  7. You could, say, create three characters and fill the rest of the slots with NPCs. Exactly like this. You could create all six and not use any NPCs at all. So the Adventurer's Guild is just bringing back a feature that was in all IE games...well except for Torment of course. And I guess the idea that just because the game does not voice and have lines for the character they are just a hired goon. The character you create is however you imagine they are. So what are you complaining about exactly? The Adventurers' Guild NPCs are optional, so you don't have to use them at all. The AG NPCs are mainly for testing out weird parties, min/maxing characters, or RPing your own party. Just.....don't use them? I am not complaining. I like the feature. Probably won't use it but if I get an idea of a band of adventurers I want to RP it is nice I can.
  8. You could, say, create three characters and fill the rest of the slots with NPCs. Exactly like this. You could create all six and not use any NPCs at all. So the Adventurer's Guild is just bringing back a feature that was in all IE games...well except for Torment of course. And I guess the idea that just because the game does not voice and have lines for the character they are just a hired goon. The character you create is however you imagine they are.
  9. From what I hear you would get a co-op multiplayer game going on in BG/IWD and everybody would run around trying to kill everybody in Candle Keep and Easthaven. Meh. I remember hearing of one gaming group that went all the way through BG but it took them so long they finished just a few mothns before BG2 came out which is incredible. That is a pretty big time commitment to be a feature useful to many players.
  10. Trolls. They are the mightiest race so should always be represented if possible.
  11. Right but the Sikh's are responding to the conflict between Hindus and Muslims. That sort of conflict, where each religion has the ultimate secret of the creation and the others are wrong, is usually not present in the paganistic religions we usually get in games. Excuse me for going all Forgotten Realmsy but the Priest of Ilmatar does not doubt the Priest of Bane is absolutely correct, there is indeed a God named Bane who wants to make the strong tyrranize the weak, he just would rather Bane and his followers not have absolute power over all living things.
  12. I guess I do not get the distinction. Not even the Greek Gods created the world right? The Titans did that. So what is the difference between powerful beings who manipulate mortals or Gods? Like...we find out dogs are merely animals who bark and have fleas.
  13. Man you guys sound like you want this game to be nothing but theology and theological concepts. I guess it depends. If worshipping them gives you the power to raise the dead and heal the sick then I cannot see how you would not think so. What could possibly be more deserving than that?
  14. Because you suck and knowing you have any joy in your life makes me sad. Ok I may not be completely serious there.
  15. If I want my character to be named "His Excellency, the Baron-Elector Wincelas XIV Thorborad of Crownguard" then I expect the game to accomodate me
  16. Unless Gods are somehow central to the plot, like your adversary is a God, I think this sort of thing is more suited to a MMORPG. I don't think this is even going to be a game like Skyrim, this is going to be a game in the IE tradition, not one where you can just go anywhere and challenge anything to a fight.
  17. If you never even played the game I fail to see how you could credibly do so. And you never engaged the LoP in combat. You simply broke the rules of Sigil so you were mazed/smited, which it seemed to me were pulled from the rules.
  18. I have thought about it. I toyed with the idea of starting a pair in the BG series but decided that was pretty much Main+Imoen so never did. Having a pair of characters as best buds or siblings or spouses or maybe even business associates might be fun. I guess if I could create two or three right off the bat and had a concept that I thought was cool I would. But it looks like the Adventurers Hall is going to be a place we come to at some point in the story, as in we start alone and maybe halfway through chapter 2 or something we get to the Hall and are able to add characters. And if that is the case I will probably won't use it. But alot of decisions about how this is going to work have not been made yet.
  19. The Barbarians had lived and served with an trained with the Romans for centuries. The line between Barbarian and Roman was pretty blurry by the end. Indeed if it were not for the confounding and very un-Roman-like bigotry of the Italians that line would have disappeared altogether. The half-naked guys had never done that well against the Romans. Though frankly (lol) even in their decadence the Roman Army very rarely lost.
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