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Calmar

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Everything posted by Calmar

  1. Nonsense. Lets take a look at the main plotline for BG2 Chapter 2/3 - If you side with the Thieves guild they ask you to go clear out Bodhi's lair. if you side with the Vampires, you're asked to go clear out the Thieves guild Chapter 4 - your quest is to fight your way out of the Asylum (literally. Bhodi informs you that you're her rat in a cage and your goal is to try and escape, by fighting.) Chapter 5 - The gnomes ask you to kill a demon. Then Adelon asks you to infiltrate a drow city, which means you deal with the matron mother---who asks you to go clear out a nearby cave and get some boss' blood. Chapter 6- You're asked to clear out Bhodi's lair again Chapter 7 - you're asked to clear Suldanessalar of irenicus's minions -then you're asked to clear the tree of life of Irenicus's minions ---then you go to hell and have to fight Irenicus and his minions. And that's just the critical plotline. Would you like the laundry list of "clear area x" side quests in BG2? Or better yet, would you like to Discuss Throne of Bhaal, which was 100% "clear this area" quests? Just a little side-note, I wouldn't consider the Underdark part of the main plot. You can use a portal from the Asylum to the Suldanessalar area; the city of the fish-men and Ust'Natha are basically just big obstacles on your alternative route.
  2. I do not like this much. If it's not like a dragon, it's not a dragon to me. That's like those orcs who wre not like orcs. Just call the things something else if you want to create something entirely new. My views on dragons are completely conservative: Powerful, ancient, flying reptiles. Either just powerful worldly creatures, or connected to a divine force like the dragons of Middle-Earth.
  3. Roleplaying RPG = Role Playing Game Like it or not, D&D originally simply wasn't about what we consider role-playing today. Remember that D&D developed from table top wargameswhere players moved platoons of archers, knights and pikemen. Playing one single adventurer in a dungeon crawl was a fundamental evolutionary step. I guess we have to agree with JRRNeiklot; without the combat at its core it would just be a story game.
  4. You mean....no point in murder-grinding.... which is a staple of modern RPGs and MMOs, and IMO needs to be toned down about 20 notches. its a stupid, mindless concept. There's a bajillion other ways to gain exp in a role-playing game, but most have been completely forgotten over the years, and the result? We've now got people like you who don't know what role-playing even is - that actually equate killing exclusively with EXP, to the point where they cannot conceive of other ways to gain levels. Play Planescape Torment sometime and you'll see how wonderful it is to get your exp from talking (for example) instead of just racking up kills. Oh, and there's a whole lot more to exploration than just going out and making things die. Not sure why you even brought up exploration, as the concept itself is virtually unrelated to combat. Lol, that's rich, son. I've been playing rpgs longer than you've been alive. Played in a place I doubt you've even heard of called Lake Geneva in the 70s. I know a thing or two about role playing. EXP for kills has been around since the beginning. Without it you have stupid story games, not rpgs. You mean you've been hanging around with Gygax, Arneson and the other first-generation RPG gamers? That would be cool. The (surprising to me) fact is indeed that D&D originally seems to have completely lacked what we nowadays believe to be good old-fashioned role-playing. The game was apparently all about fighting your way through huge dungeons and collecting tons of loot. No complex storylines, no elaborately developed characters, no deep in-character interactions with PCs and NPCs - just dungeon crawling and killing monsters and looting their treasure. Not the kind of game I'd like to play really, but knowing this helps not to take role-playing too serious now.
  5. I don't quite get the argument. Josh Sawyer is of course free to dislike BG II as much as likes, but, with all due respect to him, that doesn't make the game objectively bad in any way as far as I am (and many others are) concerned. I understand his arguments, but these things simply never occured to me as flaws. BG II is still seen as one (if not even the) greatest computer roleplaying games. And it is probably the most successful of the IE games. I think it might not be wise to ignore its appeal. Besides, are promised two cities like Athkatla and to me that means shmoes and quests and all.
  6. I fully agree. The huge amount of side quests is, I think, the main reason Baldur's Gate II feels so vast and free. The main plot itself is actually rather brief and mostly linear.
  7. Call of Duty might be more successful, too, in terms of sales. Doesn't mean I want PE to be a shooter. I would like PE to have the scope and freedom of Baldur's Gate, the enthralling atmosphere of Icewind Dale and the deep storytelling of Torment.
  8. It's not bad by itself, but it's not what I backed, either. Parhelion13 already illustrated how the technological level will be.
  9. They give you some guns in your medieval fantasy world and you want to turn it in Da Vinci's dirtiest technological wet dream? I guess I'm old-fashioned, but I'm quite happy with some solid late Middle-Ages (some 15th century) and nothing fancy.
  10. Personally, I haven't heard such a thing about PE, but they did that with Dragon Age: Origins. I believe it was not unsuccessful.
  11. Back when we developed the theory in the old thread that the aumaua might be inspired by themes from Polynesian cultures, I was hoping, personally, they'd be a reinterpretation of some mythical creatures found there; similar to the way our dwarves or elves originate from northern European mythologies. What is the current status of the aumaua? I lost interest a bit when they were revealed to be basically large people, but didn't want to complain before there are more information about them.
  12. Guys, seriously, how dare you be so rude towards frgodfrey?? He's not asking for the game to be changed in any way, he does not attack the cosmology of PE. And he does not ask to discuss his faith or world view. His situation, as I understand it, is merely this: he wishes to enjoy the game without having to deal with a complicated magic systemFair enough. his bosses would make a fuss if they discover he's using magic in the game, because they uncompromisingly disapprove of it.Don't go crazy about that anti-magic world-view. Exchange "magic" with something you wouldn't want your bosses to see. Take, for example, nudity, or violence. One might instead ask now "is there a way to solve game X without having to play the parts that contain nudity or graphical violence?" Would you want some wise guys to tell you how normal and ok naked ladies are, or how war and violence are a major force in the development of society and human civilisation, etc?
  13. I praise thine idea! Shakespearean English pleaseth both eye and ear, methinks. But sadly 'tis often us'd in a woefully incorrect fashion that causeth the speaker to appear not archaic, but idiotic. This sadly occureth even in the masterly Baldur's Gate where many a wizard, suppos'd to sport high education and eloquence, useth pronouns blatantly wrong. It annoyeth me greatly to hear Dynaheir respond to being click'd on with words like "Thy called?". If it is us'd in a game, it must be us'd properly.
  14. Sounds interesting, but might be hard to implement. Special manipulate-able wall sections and areas would be too artificial, digging everywhere and tearing down every wall might ruin an adventuring area, on the other hand.
  15. To me it seems that approach of 'they're not really evil but only have different ethical standards' usually tends to lead to the stock scenario of all the ignorant peasants wanting to murder the witch/monster/stranger/etc only for the wise Player Character to stop them. I honestly find it more interesting to be part of the possibly ignorant or misguided society of the game world than being the soo much smarter and enlightened guy from the 21st century who can see behind the curtains of their primitive assumptions and superstitions.
  16. I was originally hoping for the paladin to be modelled after it's historical roots, but since there's official word on the matter, I agree with you.
  17. I partly agree with you, because 'Always Evil' is quite silly. On the other hand, objectively evil factions and races are important for a setting to work. Are the Norse, Saxons, or Unseelie purely evil? Probably not. But if we play a game as people of the Arthurian realm, we'll have to believe they are in orfer to become fully immersed in the story. Or take the Pacific War; neither side is as a whole the embodiment of evil, but each has to assume that the other one is in order to take the thing seriously. I guess enemy stereotypes are necessary to get into the mood of a conflict. At least fantasy tends to depict non human nonhumans.
  18. Hells, that's many typos in my last post... One annoying thing that I feel has become too abundant in recent times is those super muscular ultra tough manly man guys (though so far that doesn't seem to be an issue in PE). Male heroes should very well be tough and brave, but if you look at settings like Warhammer and Warcraft (and imitations thereof) there are way too many guys who look like they're working out 6 hours/day on steroids. Once in a while such a hulk is fine, but that shouldn't be the norm of male appearance in the game world. Otherwise you might end up with a situation like in Starcraft 2 where a normal shlub like Raynor has arms as wide as his head and a dude like Findlay ends beyond proportions.
  19. God, I hate that, especially when the voice acting is bad. The game has to have American accents too. It can be really good, like Jon Irenicus in Baldur's Gate 2 or Agent 47 in the Hitman series (the voice actor did a really good job in Absolution!!), but most of the time it is just so damn cheesy and sounds like crap, it's this kind of "would you like some crumpets and tea m'lady" kind of accent. Bah. They could assign real-world accents to region in the world of Eternity; in some realm the people speak like Welsh, another place has them sound like New Yorkers, Newzealanders, or the like. I just would prefer conntinuity over random mixing of accents.
  20. This burly lad rouses strong brotherly feelings in me... Who ist this alarmingly handsome fellow?
  21. Each one of us should get their own forum, where only they can post and read.
  22. He who masters the Wilderness Lore skill shall not fear the Fellwood's twisted paths.
  23. And dwarves are short humans. Elves are tall humans. Yes, and..?
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