Jump to content

Calmar

Members
  • Posts

    188
  • Joined

  • Last visited

Everything posted by Calmar

  1. So, they're basically burly humans with odd patterns on their skin... Guess that means they can join Starfleet.
  2. I would like the numerous gods work like a true pantheon, not like an assortment of different opposing monotheistic cults put together. The gods could represent different aspects of the world and life. Humans, elves, dwarves and the other peoples and cultures could also worship the same gods (in differing incarnations ) instead of there being a god of war, or death, or nature for each race.
  3. How about a necro-mance? Seriously though, I'd like to see a bro-mance. I think Minsc in BG II was a great depiction of a best-friend character. It's probably harder to have an NPC appear like a friend than as a romance.
  4. I feel evil is somewhat hard to implement in games. Most evil people I can think of conduct themselves well to people who aren't their enemies - or who shan't know they are their enemies. They are neither rude nor violent most of the time. If you do that in an RPG then you simply appear like a good character who at some (apparently arbitrary) points commits selfish or cruel acts.
  5. Project. Eternity. Updates. Watch. The. Videos. Where can I watch them? I think there isn't a link to a video in the e-mail with the updates.
  6. Disadvantages were also an optional rule in the third edition of Dungeons&Dragons. They're a great mechanic to add depth to your character - taking them would give you a free feat. That means you pick a flaw that does not affect your character at all (like a penalty to ranged combat for a melee fighter, or a penalty to your fighting ability for a wizard) and get additional power to counter your severe penalty. That's swallowing the biter pill! Like real people with disabilities, gaming characters with disabilities just ignore them and have plenty of cool benefits instead. All in all, though, I'm very sceptical towards disabilities that give you benefits. Better have the monsters crush your leg in battle and see how you can carry on. That would be gritty.
  7. At a certain point, a race does not need to be called 'orcs' to essentially be orcs. No matter if they are clearly inspired by the wretched and cunning Mordor orcs, or ruthless and efficient Uruk-hai from Tolkien, or the green-skinned savage nobles of various more recent fantasy settings -- if someone new to the setting would spontaneously call them 'orcs', it's best to actually use that term, instead of something like krug, darkspawn, or Remans.
  8. That would be a really cool solution. One might experience an unrelated event, or even cause trouble the actual PC might solve later in the game.
  9. I liked the tangle of small mystery quests in Lonelywood, the town of Heart of Winter, very much. The the former red wizard, the mysterious murders and the werwolf were very exciting and athmospheric.
  10. Well then, those Parisian tunnels that may, or may not, have been as spacious in 1370 as they are since 1850 shall serve as proud example of the average Europea urban sewage disposal system.
  11. How are sewers anachronistic? They've been around for thousands of years, since the Indus Valley civilization. I'm not sure if the medieval Europeans built any sewers themselves, but some European cities had fully serviceable sewer systems built by the ancient Romans. So, if the P.E. continent had a mother culture of skilled engineers, like the Romans, there is no reason that there shouldn't be sewers. Sure. I was referring to large, roamable sewers, fed by pipes - in a roughly European medieval context (which PE very much seems to aim at). As such, China and Arabia were also more advanced than Europe, but that does not have to mean that their achievements need to be available to the Dyrwood. Sewers are also the one type of dungeon that's really always the same to me. Filth, rats, spiders, cultists and slavers. I don't find them really interesting anymore.
  12. I don't very much like large sewers, but only because they are too anachronistic for me. I'm fine with crypts and caves. Cellars and mines are cool, too. I love castles and especially towers, but they are dungeons only in the broader sense. Contemplating dungeons inspires me to a song...
  13. There are many short stories to be found in Torment. References to them would make some really hard to find easter eggs.
  14. I don't understand why people are so concerned about firearms. So far I've seen no evidence that PE will feel like the Thirty Years War. The interviews with the developers clearly suggest that it will be late Middle Ages with guns - no printing presses, no large amounts of early Modern technology, nothing really anachronistic. Weapons are apparently just a bit more advanced than what's been available at the time of the Hussite Wars (like SophosTheWise likewise pointed out).
  15. To me, insectoid creatures are too alien and avian or aquatic might not be sensitive as the action (I assume) takes place on solid ground.
  16. There are a two things that bother me quite a lot in some games that PE could do right with the aumaua. If they look bestial, I want their females to look bestial as well - not humanised, or even cute or attractive to the human eye. If they are reptilian, or otherwise non-mammalian, I want their females not to have breasts or wide hips. Seriously, lizard boobs are retarded. Maybe their gender should be apparent only in varying size or colouration.
  17. Don't forget that the races still have to fit with the cultural flavour PE is aiming at. A crazy freak show (like Forgotten Realms has become over the yeasrs) where every absurd monstrosity becomes a valid player race fully accepted by human society really ruins immersion for me.
  18. The Lower Paleolithic? Maybe... Was invented in 1796 by Parisian hair-dresser Jean-Jacques Ponné-Taièlle.
  19. I'm quite sure OE are referring to 2E/Planescape planetouched as inspiration. Especially when it comes to tieflings, the actual features of the individual tend to vary greatly.
  20. And how ****ing dare anyone out there make fun of Forton?!
  21. Yes. Idealised humans. The only flaw in my thinking is the fact that nowadays there are barely any normal looking heroes to found in computer games anyway.
  22. The picture I had in mind was something along the lines of ancient Greek heroes. It's not extremely original, but would be more appealing to me than some wierd monsters. The best idea I've seen so far was that the godlike might actually be like a template applyed to the standard races.
  23. Maybe Forton has wandered the world for many decades, searching wise teachers and worthy opponents, honing his mastery in the noble art of wrecking faces...
×
×
  • Create New...