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About StarSword

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    Pittsboro, NC
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  • Pillars of Eternity Backer Badge
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  1. Awesome. Really glad I contributed to the KickStarter--I loved Obsidian before, now I like you even more.
  2. Poll options are: Baldur's Gate 1 or 2 Icewind Dale 1 or 2 Planescape: Torment Temple of Elemental Evil None of the above. I'm hoping for an experience more along the lines of Mask of the Betrayer. I played NWN2 to death and just bought the complete edition on GOG.com so I could get Mysteries of Westgate, the soundtracks, and have a backup if I manage to misplace my hard copy. Frankly, I find it a little irritating it's not getting any mentions in the promos or polls since it's one of my favorite games of all time. P.S. Haha for putting Call of Duty on there.
  3. baking apple pies

  4. I like the challenge of a puzzle, but I don't want it to be something where I have to go to an external site to figure it out. A plot mission in X3: Terran Conflict forces you to solve a randomly generated sudoku. I am no good whatsoever at that so I had to plug it into a solver website (thank Eothas for the Steam interface having a built-in browser) and copy down the solution. The puzzles should always have a way to bypass them at the expense of, say, reduced XP. Even better if the lost reward is commensurate with the puzzle. A sidequest in Mass Effect had a great version of this with the self-destructing AI. You could go through the hacking mini-game to shut it down, or you could just take an assault rifle to the mainframe's power conduit at the cost of the money the AI had embezzled.
  5. Tricky part with any Lore-type skill is how you apply it and use it in a CRPG. P&P RPGs are a little easier since you've got a GM who can answer the questions you've posed, but the only way I've seen it applied in a CRPG is in the Neverwinter Nights series. Lore (a compressed version of the Knowledge skills from D&D 3.x) allowed you to identify the functions of magic items and sometimes to perform skill checks in conversation. For instance, NWN2 allowed you to make a conversational Lore check during your trial in Act II to note that Luskan stood to gain a great deal by (if you joined the Watch) smearing a hero of the realm. The latter needs to be figured out case-by-case by the devs, which I imagine can be a bit of a hassle. So, how would you go about applying these and not make them Useless Useful Non-Combat Abilities?
  6. So, a little like a cross between vorpal dice and VATS mode from Fallout?
  7. Critical hit = opponent has a chance to flinch. (Pokemon terminology, mind: opponent loses a turn.)
  8. I kinda liked the fog of war implementation they used in Storm of Zehir's overworld whereby they ditched the black gunk in favor of basing object detection range on the active character's Spot and Listen skills.
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