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Everything posted by AndreaColombo
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Role of fighter?
AndreaColombo replied to Real Rahl's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Why? I would do the exact opposite: Weapon Mastery (and perhaps even Bonus Knock Down) from talents to abilities. The reason is that most Fighter abilities are defensive or not particularly useful, to the point that I can basically pick the last one or two in my build at random, safe in the knowledge they'll make no difference. Talents, on the other hand, still have a bunch fighting for the last slot when I play Fighters (which is always, pretty much): Bonus Knock Down, Interrupting Blows, Quick Switch, Marksman, Penetrating Shot, Weapon Mastery, any of the defensive ones like Unstoppable etc., or even the the one that improves recovery. -
SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the Cipher and access her inventory. Observe that she has the Badgradr's Barricade shield in her backpack. Right-click on Badgradr's Barricade, then click "Enchant." Click on "White Forge" and select "Durgan-reinforced shield." Observe the message that says, "Maximum enchantment value reached for Badgradr's Barricade" even though Durgan-reinforced Shield effectively costs zero enchantment slots. This is likely due to the existing enchantments on the shield adding up to 13 out of 12. Nothing wrong with a unique shield breaking the rules, but the Durgan refinement should still be applicable on accounts of its zero cost.
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Armour quality enchantments broken?
AndreaColombo replied to Boeroer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Do when you enchant it to Fine your Pierce DR is still 8? Might be yet another thing 2.01 broke. I'm all the happier to have skipped it. -
Zealous focus affects enemies
AndreaColombo replied to Anelor's question in Patch Beta Bugs and Support
Might be an issue with switching alliances? If you charm an enemy, they benefit from your buffs; when the charm is over, the game fails to stop applying the same buffs. -
I get that quite often. It is rather irritating but as it happens randomly (or seemingly so at any rate*), it is very hard to get a repro case for QA. That's why I haven't reported it yet. * I am sure there are certain conditions that, if met, repro this behavior with 100% accuracy. It's just very hard to tell since it revolves around enemies that are effectively beyond your line of sight. My custom party have all their A.I. set to Aggressive; guess it doesn't happen with Defensive.
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Death ring broken
AndreaColombo replied to Xelos's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Caster-centered spells and abilities are all broken in 2.01. It has been reported by multiple users in the technical forums. -
SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the Cipher and switch to her second weapon set. Observe that she is now wielding the Spelltongue rapier. Make a single melee attack against a companion of your choice. Observe that an icon that looks like the Spelltongue rapier appears next to the attacked character's portrait. Hover your mouse on that icon; observe its effects are described with a timer between parenthesis. Observe that once the timer is over, the icon doesn't go away. Rest. Observe that even after resting the icon doesn't go away. Save the game, quit, and reload. Observe that even after quitting and reloading the icon doesn't go away.
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Armour quality enchantments broken?
AndreaColombo replied to Boeroer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I think you've got your math mixed up there. Scale armor has a base DR of 7, and its Pierce DR is 75% of that. 7 * 0.75 = 5.25, rounded down to 5 by the UI. Edér's armor is Pierce-proof, which means its Pierce DR is (7+3) * 0.75 = 7.5, rounded up to 8 by the UI. When you enchant it to Fine, its base DR becomes 9 and its Pierce DR becomes (9+3) * 0.75 = 9. Works perfectly fine for me as of 2.0. -
Could you attach a saved game with two characters wearing the same armor, having the same DEX score, one wielding a "Speed" weapon and the other wearing a mundane version of the same? Also your output log. Hopefully this will get looked at and re-fixed for 2.2. I did not upgrade to 2.1 and unless this gets fixed, I sure as heck ain't gonna get 2.2
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Guys, there is a bug in the IE Mod that prevents the talent Field Triage from working. I'm running The White March on Windows, version 2.0 (I decided to skip 2.1 since it's so buggy.); the bug was experienced with both v. 5.0.0 and 5.0.2 of the IE Mod. Simply installing the mod will prevent you from using the talent. To repro, create a character who has Field Triage in a game without the mod and test the ability to see how it works. Then install the mod and try using it: Upon clicking on the Field Triage icon and moving your pointer on the character on whom you want to use it, the cursor will remain grey and clicking on the character will select them instead of activating Field Triage.
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Durgan Iron Ingots
AndreaColombo replied to RocketChaser's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I love DPS Fighters and plate armor and I approve of this stacking (emoticon with top hat and pipe.) -
Frenzy bug 2.1
AndreaColombo replied to Maverick32x's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
http://forums.obsidian.net/topic/81710-201-barbarians-cant-enter-frenzy/?do=findComment&comment=1728153 -
Durgan Iron Ingots
AndreaColombo replied to RocketChaser's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It does stack with Armored Grace; I tested it. -
Durgan Iron Ingots
AndreaColombo replied to RocketChaser's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Probably not; I guess it would merely zero out the armor penalty. The only way to know for sure would be a frame by frame analysis, but it would be too time-consuming for a 1% difference -
Durgan Iron Ingots
AndreaColombo replied to RocketChaser's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Additive.