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AndreaColombo

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Everything posted by AndreaColombo

  1. Why? I would do the exact opposite: Weapon Mastery (and perhaps even Bonus Knock Down) from talents to abilities. The reason is that most Fighter abilities are defensive or not particularly useful, to the point that I can basically pick the last one or two in my build at random, safe in the knowledge they'll make no difference. Talents, on the other hand, still have a bunch fighting for the last slot when I play Fighters (which is always, pretty much): Bonus Knock Down, Interrupting Blows, Quick Switch, Marksman, Penetrating Shot, Weapon Mastery, any of the defensive ones like Unstoppable etc., or even the the one that improves recovery.
  2. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the Cipher and access her inventory. Observe that she has the Badgradr's Barricade shield in her backpack. Right-click on Badgradr's Barricade, then click "Enchant." Click on "White Forge" and select "Durgan-reinforced shield." Observe the message that says, "Maximum enchantment value reached for Badgradr's Barricade" even though Durgan-reinforced Shield effectively costs zero enchantment slots. This is likely due to the existing enchantments on the shield adding up to 13 out of 12. Nothing wrong with a unique shield breaking the rules, but the Durgan refinement should still be applicable on accounts of its zero cost.
  3. You can save close to enemies and write in the repro steps to enter combat. However, there must be enemies nearby out of your line of sight too; kinda hard to determine unless you already know enemy positions by heart
  4. Do when you enchant it to Fine your Pierce DR is still 8? Might be yet another thing 2.01 broke. I'm all the happier to have skipped it.
  5. Somehow I doubt his 16Gb of RAM and 4.8Ghz overclocked CPU are bottlenecking PoE's performance.
  6. So you've learned the words you need to speak to open the door? Did you find the anvil-shaped ingot you need to place in the similarly anvil-shaped slot on the door?
  7. Might be an issue with switching alliances? If you charm an enemy, they benefit from your buffs; when the charm is over, the game fails to stop applying the same buffs.
  8. I get that quite often. It is rather irritating but as it happens randomly (or seemingly so at any rate*), it is very hard to get a repro case for QA. That's why I haven't reported it yet. * I am sure there are certain conditions that, if met, repro this behavior with 100% accuracy. It's just very hard to tell since it revolves around enemies that are effectively beyond your line of sight. My custom party have all their A.I. set to Aggressive; guess it doesn't happen with Defensive.
  9. Caster-centered spells and abilities are all broken in 2.01. It has been reported by multiple users in the technical forums.
  10. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the Cipher and switch to her second weapon set. Observe that she is now wielding the Spelltongue rapier. Make a single melee attack against a companion of your choice. Observe that an icon that looks like the Spelltongue rapier appears next to the attacked character's portrait. Hover your mouse on that icon; observe its effects are described with a timer between parenthesis. Observe that once the timer is over, the icon doesn't go away. Rest. Observe that even after resting the icon doesn't go away. Save the game, quit, and reload. Observe that even after quitting and reloading the icon doesn't go away.
  11. I think you've got your math mixed up there. Scale armor has a base DR of 7, and its Pierce DR is 75% of that. 7 * 0.75 = 5.25, rounded down to 5 by the UI. Edér's armor is Pierce-proof, which means its Pierce DR is (7+3) * 0.75 = 7.5, rounded up to 8 by the UI. When you enchant it to Fine, its base DR becomes 9 and its Pierce DR becomes (9+3) * 0.75 = 9. Works perfectly fine for me as of 2.0.
  12. Get the IE Mod and you'll be able to cheat without disabling achievements. You can uninstall it afterward, but why would you? It's pretty rad. :D
  13. Could you attach a saved game with two characters wearing the same armor, having the same DEX score, one wielding a "Speed" weapon and the other wearing a mundane version of the same? Also your output log. Hopefully this will get looked at and re-fixed for 2.2. I did not upgrade to 2.1 and unless this gets fixed, I sure as heck ain't gonna get 2.2
  14. Yes from me as well. It would be a kickass feature
  15. In 2.0 it is definitely working. Guess you're on 2.1, right? "Speed" only really applies to recovery so the attack and reload animations are supposed to stay the same. Recovery, however, should be noticeably faster with "Speed" weapons, all else being equal.
  16. Guys, there is a bug in the IE Mod that prevents the talent Field Triage from working. I'm running The White March on Windows, version 2.0 (I decided to skip 2.1 since it's so buggy.); the bug was experienced with both v. 5.0.0 and 5.0.2 of the IE Mod. Simply installing the mod will prevent you from using the talent. To repro, create a character who has Field Triage in a game without the mod and test the ability to see how it works. Then install the mod and try using it: Upon clicking on the Field Triage icon and moving your pointer on the character on whom you want to use it, the cursor will remain grey and clicking on the character will select them instead of activating Field Triage.
  17. I love DPS Fighters and plate armor and I approve of this stacking (emoticon with top hat and pipe.)
  18. Yeah, my understanding is that Sun in Shadows can be made to scale with level; the rest of the game stays as is. The improved A.I. + immunities do make encounters generally more challenging, though. On PotD I find I can't steamroll everything in Act III (though some things I definitely can.)
  19. http://forums.obsidian.net/topic/81710-201-barbarians-cant-enter-frenzy/?do=findComment&comment=1728153
  20. Aren't you referring to the multi-class talents that were added by the expansion?
  21. It does stack with Armored Grace; I tested it.
  22. Probably not; I guess it would merely zero out the armor penalty. The only way to know for sure would be a frame by frame analysis, but it would be too time-consuming for a 1% difference
  23. Doesn't look like it's working. Perhaps tjayharvey or Springwight could look into it for the next release?
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