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Everything posted by AndreaColombo
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By the way, the action speed bonus from Frenzy triggered while wearing the Crimson Panoply appears to be considered a passive and therefore stacks with other action speed bonuses. Makes sense as, in this case, players have no control over the ability’s activation; it is effectively a passive ability from the armor. Cool beans.
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4.0 Sound Issue Engwithan Digsite
AndreaColombo replied to Bronsteijn's question in Patch Beta Bugs and Support
Guess QA picked up on it but there was no time to fix it. -
Typo thread
AndreaColombo replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
The VO says "irises" in the plural: -
This journal entry only makes sense if Aloth became the leader of the Leaden Key in the first game. In my current playthrough, however—which is whence the screenshot is—he set out to destroy the Leaden Key instead. This was correctly picked up by his dialog, as well as by the fact that he was given the Key Breaker scepter. His journal entry, however, appears to be incorrect. This was with a custom-created backstory, rather than with an imported save (in case that made a difference.)
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Already reported in the beta patch section, which doesn't seem to be monitored anymore so I figured I'd report this here too. Going into the Engwithan Digsite near Port Maje on PotD difficulty, the drake's wings make a very loud noise across the whole map. I assume it should only be heard in the drake's proximity, and certainly not as loud as it currently is.
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So here's a theorycrafting piece I'll be checking out on a henchmen late into my current playthrough. Steel Garrote/Berserker Leaving aside the Garrote ability, which is nice but has a hefty cost, what I'm most interested in (beyond the cool factor of the class, which is off the charts) is the 15% damage done as healing. It triggers when attacking afflicted targets, and Spirit Frenzy makes it so your hits Stagger enemies—voilà, your every attack afflicts your target and gets you healing. Unless, of course, your enemies were resistant or immune to Might Afflictions. Enter two handy items: Will Breaker and the flesh ring from The Forgotten Sanctum. The first one has a chance to Shaken (and a passive Action Speed bonus to go with the one from Frenzy); the second, a 10% chance to apply a random affliction. This way you have an affliction-generating melee machine that regenerates health attacking its targets. Wear blackened plate for bonus style points along with Will Breaker. Violet Redemption too if you're really stepping up your fashion game, since Will Breaker is black and purple (but you get the cloak when it no longer matters unless you export a character that has it and hire it in a new game to get the item.)
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I might update the LoP after my current playthrough, but I haven’t made up my mind about it just yet.
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