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Everything posted by CottonWolf
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Based on the beta, I wouldn't say anything was noticably different than the way Pillars was written, so I'm not too worried about "dumbing down" for voice acting. More generally, if forcing lines to be read aloud reduces the number of lore dumps, I'd say that's a good thing. A lot of Pillars could have done with having less but more punchy text, rather than more.
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Technically it is not. The studio that made The Witcher 3 (CD Projekt Red) is owned by the publisher (CD Projekt). Like EA and BioWare/DICE/Motive/etc or ZeniMax/Bethesda Softwork and Bethesda Gaming Studio. Those gaming studio have no independence from their publishers. I was out technical-ed! I thought CD Projekt Red was the parent company.
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On accessability to new players, don't forget that Deadfire's bringing in Tyranny's tag system, so people'll be able to mouse over the names of in world things they don't have the context for and get it explained. And really, beyond the names of factions, Pillars' story isn't too complicated. Just make it clear that the gods are super AIs and you can speak a forgotten language in the introduction, and everything else could probably be picked up through context.
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Your Tiers List [Base Classes, Subclasses]
CottonWolf replied to theBalthazar's topic in Backer Beta Discussion
It's weird that Steel Garrote paladins and Priests of Woedica clearly exist in the code (and based on the patch notes for beta 4 are still being actively developed), but aren't player available. Perhaps it's DLC stuff. -
It's in the content warning, so probably? I seem to remember hearing that rendered male genitalia are confirmed, probably for NPCs in the bathhouse.
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Are the final tally of things that don't scale: Summons, summoned weapons and ranger pets?
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I just had a fiddle about with spellblade (wizard/streetfighter). If you build into a melee build it's really good post-level 7. Throw on Arcane Veil, dual wield a weapon type with +ACC to make up for the fact you need resolve to push your deflection higher so can't really invest in PER, then just get surrounded and kill everything with ripostes. It'll be even better if riposte gets changed to on graze in the final version. It might actually be even better with a priest of Wael/streetfighter, as I was only really making use of Arcane Veil, rather than the other wizard spells. I didn't think to check whether riposte triggers while casting, if so, it would be a great buffer/DPSer.
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If you enter the code and they get hidden in the world that's cool. If you just get them that's bad and it completely breaks the difficulty curve. Especially as we have a ludicrous number at this point.
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- Scavenger Hunt!
- Codes!
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(and 2 more)
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This was my understanding too.
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It appears based on the description in the character creator that the Mage Slayer penalty has been changed from a -50% beneficial effect duration to the same chance of spell failure occuring on beneficial spells cast on the Mage Slayer as hostile spells. However, in game a global -50% beneficial effect duration is still applied.
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Character Creation: Still Kinda Not Great
CottonWolf replied to Tamerlane's topic in Backer Beta Discussion
At least each tab was clickable in Pillars. -
This would be my ideal too. Letting you take existing companions in and having them react properly (assuming their endings allow for it). I wouldn't want (a large number) of temporary companions who only exist in the new areas a la New Vegas.
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rogues do not suck
CottonWolf replied to Gromnir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
E: Completely misread. -
Berserker Spirit Frenzy not modified by Berserker subclass
CottonWolf replied to SaruNi's question in Backer Beta Bugs and Support
It would be weird if this was intended, as it's a straight upgrade. And I seem to remember in previous version is did apply Tenacious and Hardy.