-
Posts
3970 -
Joined
-
Last visited
-
Days Won
54
Content Type
Profiles
Forums
Blogs
Everything posted by PK htiw klaw eriF
-
So what happened? I backed and haven't paid attention.
-
Supporting Chelsea is no trivial difference.
-
Yeah, there's a few older mods being worked on(or abadoned as IR seems to be last i checked) but I can't think of anything relatively new besides Sandrah, which seems to be a kitchen sink sort of mod. I'll check beamdog forums later, but it's an older niche game so I doubt much has been made for it. Anyways last I checked you can't install Ascension for the EEs besides the BP version and that's the only way I'd bother with ToB. Assuming I don't burn out anyways and play something else.
-
Level cap an durlags is worth it imo. Other than that there's that ice prison and the werewolf island? Not fond of those myself.
-
They took the regular off of GoG a while back, iirc. It's Enhanced only from here on out. Which is sad. If you already purchased the original then you still have it of course. Kinda **** you have to pay for both if you only want one. GOG baldur's gate comes with expansion. I doubt they changed it.
-
They do, it's just not very good. At the very least they could have tiers and let players go against people who have around their level of ships or whatever. Guild I'm in is doing ok, but its mainly a pvp guild and class balance is so bad in 5.0 it's not very fun. Not sure if I'll just take a break or ride off into the sunset.
-
Who would be the dissenter in a hypothetical 7-1?
-
This sentence is painful. I believe the preferred term is alternative pleasurable.
-
The original if you can, I think GoG sells the Enhanced only but for some reason I vaguely recall the original+expansion being in there. I mean Enhanced may be fine if you don't like modding, but you can do a BGT with the originals and a lot of older mods don't work with the EEs last I checked. And the new content from BGEE is pretty bad tbh.
-
1. Will there be a Kraken battle? 2. I believe you are reworking spells(Druid, Preist, and Wizard) to be all per encounter. How will this affect Chanters and Ciphers who theoretically have infinite spells per encounter? And will the rate they build casting resource be adjusted, particularly chanters who took a very long time to be sble to cast invocations? 3. Will "normal" magic items be able to compete with soulbound items? 4. An issue I had on PotD(my first and only playthrough) was that rather than add dificulty the DT sysyem added tedium. I like it in theory, but is it going to be tweaked? 5. With Berath's blessings we get cool stuff for achievements, are the points single use or apply to any new game?
-
They alternative vote.
-
This is probably the best solution with it being limited per emcounter or something.
- 44 replies
-
I had an alternative salad for lunch today. Healthy eating at its finest.
-
Ok then, it's been a while since I've played PoE and I never really used Kana much because the buildup took too long for me on PotD. The Chanter base class needs tweaks and non-summoning invocations that are good enough to compete with the summons, and probably tweaks to allow them to actually fire off invocations before the fights end. Hopefully we'll see that with the general tweaks in Deadfire.
-
I disagree. I think Chanter should stay the Summoner class. Not that it should be the only class that gets summons, but that it has the most of them. I think mechanically it works with chanting taking a long time to build up and summons generally being pretty powerful. And makes Chanters something besides a ****ty Sorcerer with 2/3rds the spells and some skills as the Pathfinder/D&D 3.X Bard was. I get your complaint about not liking summons while liking Bards, but in PoE I think there's enough decent Invocations to have a Chanter who doesn't summon. I don't understand the people requesting a dedicated Summoner class, do you guys just want the super pet or another half caster?
-
I believe that Priests and Paladins are subclasses based on order or god. Perhaps I'm not remebering it correctly though. I'm curious if the subclasses will be designed to be opposites, like the other Rogue is more durable but less damaging or the Fighter has better base accuracy and damage but less benefit from effective weaponry. Not really hoping for it across the board, but in the case of the Rogue I can see that being a good thing. Just please no Beastmaster or Invoker.
-
Appearance, Class, and Portrait should be definite. Two are cosmetic but fairly light changes and with the changes in mechanics I'd hate to be stuck in a class I don't like because it was my PoE class. (Sub)Race and Background wouldn't make narrative sense since they are changing the mechanics then you might as well allow it. Name and Sex are cosmetic but at this point you may as well make a new character.
-
Well you could address the point, I wasn't the only kid in those classes after all, and even the ones who did the work still run into the same issues of not knowing how recognise subject-verb agreement or figure out equations in college math classes. When I went to college I saw this firsthand and I really doubt all of my fellow students spent high school snorting crushed up vicodin. But if you want to focus on little old me, I started doing drugs heavy in my junior year and until that point all I had were **** teachers. I suppose it's possible that my senior teachers were good and my fellow students were full of **** when they said they weren't but what do I know? I knew how to read before KG and impressed the teacher with my reading level. You seem to have some alternative facts about my education mate.
