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DocDoomII

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Everything posted by DocDoomII

  1. Maybe "The Sword of the Rings" where the only weapons are swords. Made of rings.
  2. One thing is puzzling me though. Rings. What about them? I don't understand their relation with the overabundance of swords...
  3. I point the finger of derailing to the fact that most topics in these forums are about the same things and they just keep being open without looking around first. Then you start loosing the sense of what argument is being discussed and where.
  4. You've been in the wrong place then. Usually discussions on religion end in carnage and mass banning on forums.
  5. I too tend to use one handed weapons, and my favorite (on main characters) are katana(s) where applicable or just 1handed longswords. I'd like to try some long weapons like flamberges, halberds and such, but the pro of such weapons is the bonus range, and usually, in games, that is not taken into account. Unless it's an acRPG (Demon Souls was quite good with long weapons) but then usually you just need to manually dodge anything and you can just go around with a butterknife for what it matters.
  6. I'm not particularly feminist. I just want a serious game. If I wanted a game with women in chainmail bikini I'd looked for somthing titled "Leisure Dragon Larry" or "Lula and the Dungeon Empire"
  7. That's why we were discussing in another topic about an inventory system with both weight and 'volume' parameter. But maybe without something graphical as 'slots'.
  8. And again I fail to understand why you fail to understand. Baldur's Gate 1 already had random loot, for example, but the enemy would normally drop what he was using against you and some random gold/potion/scroll/gem/whatever. I don't understand why you have to fear that NPC will not drop what they actually are wearing.
  9. We were referring about the sleep in IE games, where the 8 hours of rest would work as a reset for spells and abilities, even if they were the kind that worked once a day (it worked like this if I remember correctly).
  10. As long as said vampire or demon warrior are subject to the same rules of vampires and demons that you might encounter as enemies in your every day dungeon crawling, that would be fine by me.
  11. Only in action movies they have unlimited ammo. This is not an action movie, nor an acRPG. Having natural unlimited ammo for ranged weapon would be dumb.
  12. That means that if you meet a group of 5 goblins, you will have less chance of finding the same, potion and gem and amount of gold pieces on each end every single of them.
  13. With a small and fixed inventory with small ammunition stack it can be annoying, but having standard unlimited arrows that pop out of thin air is just... lazy.
  14. Agreed. Slightly OT but I'd say Khalid is one of the few characters in bg with personality and uniqueness, struggling to overcome his weaknesses. Minsc on the other hand... he's just stupid. That's not OT. It's just the demonstration that if the character are done right, they can appeal or repel people. I'd say that they both are a success.
  15. Companions should be created using the same rules of any other character. I don't expect to find an Archer companion with a personal unique feat such as "He can shoot 3 arrows at the same time" and be the only character in the game able to do so. What should make me want to have a companion over another can be his class, his personality, is uniqueness as a character per se (like Minsc. I'd take Minsc 100 times over Khalid). For particular races like the god-touched one, it's the same. If in the character creation screen, I can create such a character, than other companions should follow the same rules that I have to follow in the character creation screen.
  16. I like the un-boobed armor better. It just looks less silly.
  17. No. I haven't though a tremendous amount about healing points, but that brings up an interesting parallel resource management behavior in RPGs. I've seen (and talked to) innumerable gamers who say they end games with inventories full of consumables: potions, wands, scrolls, etc. The most commonly cited reason they give is that they don't know when is/isn't a good time to use them. Also, because they often have no idea when they might get more, they don't want to run out. It's sort of the inverse problem of rest spamming. I'm not sure if that's really a problem of players not knowing when to use potions, or if it's simply a manifestation of OCD-type hoarding behavior. I've thought about this problem before and I think that, again, some kind of introductory tutorial section needs to teach players about potions, and crucially, condition them into using them regularly and not hoarding them. Aside from the occasional healing potion or anti venom potion I usually sell every potion I find.
  18. Fast travel was in Baldurs Gate. I could go from the Nashkel Mines to the Friendly Arm Inn in one click. Already answered this few pages ago.
  19. I don't get it. Do you want to go around like this just because you have the strength?
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