Everything posted by Osvir
- The Monk Class
-
The Monk Class
What I'm going for is Progressive Classes, if that makes more sense than saying "evolving". In Baldur's Gate 2 you can start off as a Ranger, with the Class Kit of Samurai, for an example, so you are already a Samurai from the get-go. What I am suggesting is that you'd start off as a noob Ranger, a "commoner". Maybe you develop into a Samurai by your travels, you meet a Master Swordsman that teaches you the ways of the sword, or you make a name for yourself as a Samurai etc. etc. Kind of like... before becoming a true "Paladin" you are an "Initiate" or "Apprentice" (a student), and you need to progress and grow in your path to become a Paladin. Taking Paladin as an example in this case, the facts stand that there are going to be lots of Deity's in the realm, and to my knowledge there is only one "Paladin" thus far (no Class kits in other words). Could I not choose, in-game, who to pray too, what kind of Paladin my Paladin becomes by playing? What Gods he gains benefits from and such or do I have to decide that before I start playing? (During Character Creation/Culture thing) Mechanically, from leveling up is just the easiest way to do it from a developer's perspective (e.g., "You are now Level 3, you can now choose to be a Flagellant Monk or a Chi Monk!" with descriptions of what they are). In-game roleplaying-wise I'm sure might be a bit more difficult and could get confusing. Planescape: Torment does this very well (becoming a Mage as an example) but PS:T isn't open-world in the same sense that Baldur's Gate is and thus I think it is easier to focus on it. This one again: Also I'm not speculating that it is going to be a part of the game, I am suggesting it/opinion that it could be cool if done right (and Obs is capable of just that). I'm pulling out the "If there's time and resources" argument (again). I should start taking note of how many times I use it hah. EDIT: Interesting concept... could we trick our companions? Could they come back for revenge? That'd be awesome tbh, could be epic. You sell Forton to some slavers, he breaks loose, takes over a ship, sails back to the coast, hunts you down, becomes a mini-boss or you can convince him that you were wrong and that you want him in your party again xD I kind of like this dude to be honest, I just want the "Spiritualistic" Monk approach to be in the game as well and I hope that not ALL Monks are flagellant masochistic drug-abusing plate punchers.
-
The Monk Class
http://en.wikipedia....on_of_the_flesh Flagellant? http://forums.obsidi...lass-companion/ I hope it's a class kit that Forton uses and that there's other paths one can take if one wants to make a Monk. Heck, I hope that all Classes "evolve" as you play them. In the best way that I can think of would be starting off as a rather "Commoner Monk" and as you put your perks/skill points/abilities out and such and so on and on he becomes either a "Flagellant Monk" or a "Spiritual Monk" etc. etc. Forton is a companion after all, so he should/could/would have his own path, no?
- The Monk Class
-
Aumaua - Last Race revealed
I think that's pretty darn cool personally :D So it's going to be a shark/owl/turtle/octopus/crow race thing?
-
Aumaua - Last Race revealed
live chat at pc gamer: http://www.pcgamer.c...dian-live-chat/ Direct reference to "Om"? http://en.wikipedia.org/wiki/Om The most spiritual race? Thoughts?
-
The Monk Class
It could be! This is what I want to see when I speak about "Monk": http://www.traveladv....ks01.jpg<br />http://bulldogbillio...ire_kungfu3.jpg Not the standard western view Gung-ho Kung-Fu Bruce Lee shrieking rage fighter with the "Fist of Doom"-brawler: http://www.amoymagic...u/kungfu2sm.jpg A class that follow the heart and soul, the inner path. Some might think it's "Oh well that's part of his personality" but really, it's part of his profession, life, choices and spirituality. E.g., class. It's a discipline, not a fighting style. EDIT: http://www.youtube.com/watch?v=Iu8soAc-MIg
-
Books and scrolls
Would a Codex work instead of the books? I really enjoyed picking up books and I hunted them out too but it filled up my inventory so fast. Could it be done more effectively? For the atmosphere it'd be great to have books you have to pick up, but just like a keychain (which doesn't go into your inventory, but into your Journal or another place) perhaps it could either be thrown into a Codex or fill up space in some sub-dimensional library? xD
- Update #21: 5 days left!
-
Your Personal House
Baldur's Gate fusion with Side Meiers Pirates Do it!
-
Mega Dungeon Level Ideas
Different topic really, just wanted to reply to and agree with this and highlight it: * Key chains for keys in P:E please, a separate inventory/thing * Codex for Books, I want to pick them up, read them and keep them, which just fills my inventory up too fast. Also on "3) want to see": I don't know if 1 per level is too good either, sounds like a routine. 1 puzzle on the first level, no puzzle on the second level, suddenly 3 puzzles on the third level, 1 on the fourth level, none on the 5th etc. etc. something out of the blue to keep the unexpected unexpected. 1 per level can get very much "I'm expecting a puzzle" when you click them stairs to get to the next level.
-
The World and the absence of the printed word...
Oh sweet! I can totally see this as some sort of "artifact" in some cave, and one of your scholar-ish Magey-ish companions are looking for this thing, because it is enchanted in some way, the essence of magical runes, and if any word is written upon a sheet of enchanted papyrus through this machine (a specific papyrus too) it will create the best magical spell/scroll in the game. ^apart from all that gibberish, and in all seriousness, I think the OP is freaking sweet. Kudos Monte Carlo, this printing press is sexier than any sword (I'm a sucker for history).
-
Your Personal House
Yes I hear that. I totally agree with this entire post. However, I can also "envision" how it could be done more personal, where there are more effects to your decisions (e.g., Visit the battlegrounds after the battles, take part of the battles on the front lines, Braveheart style, villages burned after your cruel tyranny, villages saved because of your intervention, military power and you causing a police state if you tend to play more evil. Or perhaps you create an army of love and all your guards are dressed in flowers, or an army of nature. Perhaps an army of order and justice, and friendship, unity and harmony). However, too make a good personal army stuff management for a game like Baldur's Gate (or P:E for that matter) I think that you'd need a lot of time and resources and a strict direction. You'd have to make two individual games/genres and puzzle them into each other. So it'd be like making 3 games (to make it the best as possible).
-
Weapon sheathing
Making a script should not be too hard I think: When "enemy spotted" - equip, and un-equip when there's no enemies on screen? Personally there doesn't even need to be an animation for the actual action of sheathing. I used to go into the inventory in BG and un-equip whenever I came into town (and remove helmets too) because I thought it looked better on so many levels... Will there be a "No Helmets" options? edit: wording
- Minimizing Save scumming. Or is it too much of a hassle?
- Minimizing Save scumming. Or is it too much of a hassle?
-
Camera / Scene Rotation + Backgrounds in Multiple Resolutions
Voted "don't care", "Yes or no, doesn't matter". It's not like I wouldn't mind it. In fact, I think it even could be quite nice. It's not up to me to decide.
- 27 replies
-
- prerendered
- 2d
- 3d
- background
-
Tagged with:
-
Armour & weapon designs - a plea (part II).
I'd love to see two-handed mace's (cudgel's?) or giant swords, but my character should be almost dragging them and attack very slowly (Unless having a ridiculous amount of Strength). Giant weapons generally, within reason and with realism/authenticity taken into consideration. EDIT: One tactical aspect of this could also be to buff my Warrior a lot with a Chanter, making him even more capable of wielding the two-handed weapons. So if he attacks super slow without buff's, I can buff him so he attacks "slow" or even "average". In other words it would almost be a disadvantage having a giant weapon, because it'd need an upkeep of 2 characters. However, tactically the two handed weapons could be advantageous (as they should be) against a large crowd of enemies (sweeping and cleaving attacks).
-
Screenshot... what ya'll think
That almost sounds like a "monthly subscription" thing. EDIT: Been thinking about this for a couple of days, with Kickstarter and all and monthly subscriptions for MMO's and such. What is the difference between paying monthly for a game in development and for a game that you play? The one in development is an investment for something you believe in, the other one is entertainment.
-
Screenshot... what ya'll think
I can't help but feel that there could be a cryptic message in there somewhere... * The doorway is BIG, there's bound to be giant creatures in there * In the middle of the waterfall there's an angry "lion" face * Campsite, is this an indication of "You can rest here"-mechanic before heading into the dungeon? * By the boat, it's really only a rock but if you zoom it looks like it has a nostrils, beard and hair that falls back. * Marks by the entrance wall It is simply breath taking :D
- Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot!
-
Which game hook brought you to Project Eternity and interests you the most?
I chose other because... all of them :D
- Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot!
- Multi-Classing
- Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot!