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Everything posted by Osvir
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It also gives those of us who are OCD about it something to do. I can't be the only one that systematically clears a map with FoW trying out every bend and corner to remove as much of the FoW as possible you most certainly are not. Most certainly not. That's why Obsidian should make a Clairvoyance ability for us so we can explore every nook and cranny (only usable outdoors). Or perhaps get a pet Hawk that can fly and explore those areas you can not (Man I'd be so mad if some ranger shot that Hawk down whilst I'd explore with it *whistles*).
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Co-op would be great and I would love to see it as an addition if Obsidian gets time and money for it. I'd give them a couple of more months to be honest, if they really felt they wanted to add it in there. With that said: All IE games were practically Multiplayer and it did make the games so much better. I can barely play the IE games Single-Player anymore because I tasted the Multiplayer. Just having a couple of characters in your game that are out of your control, managing tactics with your friend over Skype and narrating a completely unique story for your characters together is brilliantly more fun than roaming around in the world all by yourself. Multiplayer does not ruin an experience, at least not a Baldur's Gate/Icewind Dale experience... there are times I'm googling around hoping that a PS:T multiplayer mod or tool has arrived from the Heavens so that I can play that Multiplayer too. Oh PS:T would have been great co-op, one player could've had control over Morte and the Host controls the Nameless One and as party members came into the party you could just divide and change "Permissions" and "Control" in some sort of "Modify Team" view a la Baldur's Gate. Something that could work for the P:E games perhaps? So I voted Yes/Possibly. It shouldn't be a focus, but I think Obsidian already knows this. Also I wrote a "DM-Mode" thread that got moved: http://forums.obsidian.net/topic/61243-dm-mode-for-the-future/ Having one friend be the DM of the game. Imagine playing Baldur's Gate with 3 friends, one is practically the "God" with the power to summon monsters at you when you Rest, or call down Lightning. Cause environmental effects and decide what kind of loot you get when you slay enemies, spawn quests and/or direct you towards it. However, there are two things that are super important for a Co-Op feature: A, Being able to PING on a mini-map. B, Suggesting placement and positioning to your friend/team mate/co-op:er in-game. How many times did me and my friend try to pull each others hairs out playing combat in Baldur's Gate? Many times. I wanted him to do this and he wanted me to do that. I can say one thing, playing Baldur's Gate multiplayer was sweaty and challenging. More challenging than playing single player. Multiplayer was like = 2v1 Chess xD very frustrating but so much fun
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I don't get it Tamerlane. But your map picture provided gives me further ideas for the Journalist~, markers on the map, different kinds (Maybe a skull for a dangerous area, a black inkblob or something for an un-explored area and so on and so forth). I would love to be able to draw on the map too but I've heard that is really advanced programming so maybe not. Being able to write in the journal+markers on the map are two important features to me. Either for. A nice feature to have in the game, but there's always Notepad and/or pen and paper.
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This I feel strongly for; Leave VO for the fans, or have something basic "You click, I move" (the hilarity of Baldur's Gate soundsets <3). I'd prefer either, but making the game fully voiced over will, I believe and many others say it, simply cost too much time and money for Obsidian and it shouldn't be anything they should worry about or pull their hairs out about "Should we get actors to do the voices?". At this point, and heck even at a future point in development, I think this is (voices) one of their least concerns. As long as they make it easy to implement your own soundsets and VO
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So yes, a small feature although very enjoyable in Baldur's Gate. Being able to write and edit in your journal in-game. Possibly a feature included? Did you ever use it?
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New Goals 2.7 and 2.8 revealed!
Osvir replied to DocDoomII's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Dragon Knight would be a nice addition now that I think about it. As Rogue is a pretty broad Class in itself I am sure we'll see some sort of variations of it I.E "Class Path". As an example, I think it might turn something along the way of being able to create an Assassin Rogue, or a more Utility Rogue, and of course a Thief Rogue (I wish to say that Assassin, Rogue and Thief are 3 different "classes" by themselves). edit: http://en.wikipedia.org/wiki/Chant -
New Goals 2.7 and 2.8 revealed!
Osvir replied to DocDoomII's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I deem it: The more classes, the more regions. As every class is woven into the world... right? So if there is Paladin's in the game, that would equal more Temple's (or just 1 Temple)/culture. Maybe even crusader's of light traveling around in an area to slay evil and so on. Patrols, history/lore, abilities. I believe the game becomes much richer as a whole the more classes there are. -
Paladins and Bards
Osvir replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm lazy, copy+paste from this thread: http://forums.obsidi...nd-28-revealed/ 2.7 is Paladin and Bard Chanter 2.8 is George Zeits I've seen this mixed up in several threads EDIT: I mixed it up haha 2nd: http://en.wikipedia.org/wiki/Chant -
New Goals 2.7 and 2.8 revealed!
Osvir replied to DocDoomII's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Lol I'm not trolling. Chanting: http://www.youtube.com/watch?v=TbE5HtqU7us EDIT: Some magic of the soul = Singing/Chanting/Incantation Also, this monk is badass 2nd EDIT: I can see the Chanter being a Monk/Priest/Bard (Brother Tuck springs to mind). Rogue? Possibly, if a "Town Crier" could be seen as a "Chanter", sure. -
Oh, wait, but the companion interaction was superior in PS:T compared to BG... :sweat: Have you seen some of the mods for BG today? I know I know, that's all post-release mods. But it is also what BG is today. A year ago I found the PocketPlaneGroup, they had a big article saying "Play Baldur's Gate like it is supposed to be played today, not 10 years ago. Download this mod pack". I would say that a "True" Baldur's Gate is one that is highly modded. The "Original" Baldur's Gate is something of the past, for one we're getting the EE of it (Enhanced Edition) in a month
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Adventurer's Hall
Osvir replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I thought the Adventurer's Hall was simply just a name for the feature of being able to create your own team. I like your idea a lot, it also springs to mind thoughts about the Adventurer's Hall being a feature in the game, an actual Hall/Location on the map. So you would always create one character and somewhere early game you could find this place (after the skipable Prologue/Tutorial/Candlekeep area? xD). I don't remember who said it but one of the Devs did say "Crossroad's Keep". This to me could be the very first area where you start off, at a Crossroad with several options (practically walk in any direction) and Keep implies to me it would be the first area (paying homage to Candlekeep *tips hat*). Wow sorry I went off-topic there haha, back on track: What I am implying is more towards the idea of having the "Create character" interface within the game for extra additions. Which springs forth another question: 1. Would creating an extra character cost anything? 2. With a cost, you could even create an extra character at a certain level (2) explained: You've traveled across half the lands, you've lost two warriors in your party to the plague up North. Now you need more warriors for your party, generally your party is around level 5~. So you return to the Adventurer's Hall, either you can grab a companion you met earlier in the game that is now stationed here to do other quests with other adventurer's (following their own path's and plots, perhaps one dreams of becoming a famous sword master. Or one plans to take over the world in tyranny, in guise of a smiling happy commoner so that none would suspect). Or you can create a completely new character, at level 5 for the extra gold. But mostly for convenience. If you are level 5 you do not want a new level 1 character. Or perhaps you do, all preference and choice. With an Adventurer's Hall in this way you could create a new Companion at any point at any time (given you have the coin of course) throughout the game and they would scale with your character/economy. In Baldur's Gate, in multiplayer mode, you have this feature to be able to create a character at any point (In Icewind Dale too, for that matter) but they will always start off as a level 1 (am I wrong? Suddenly I became uncertain). That's the issue which would be addressed with a monetary system of your sub-character creations* *Purely as a difficulty option? If no money should be spent on it; ability to create new characters that are up to your character's level?** ** Could this be abuseable in any way? The only thing I can think of would be the... I can't really think of an abuse per say, this is the closest to it I can come up with: - This would give you the ability to solo (gain experience faster, a.k.a. level up faster) suddenly you are level 5 and you can create level 1-5 companions. If level 6 you'd be able to create level 1-6 characters. -
Intelligence-Gathering
Osvir replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What happens if your intelligence gatherer fails though? If the beggar I hire to sneak up and gather information fails and get red-handed by the guards or whatnot and he spills the beans... what happens to our party? -
You misunderstand Tale. Read the first sentence: "Purely a discussion thread, this has nothing to do with Project: Eternity as a development." I made this thread in the General Discussion because of this reason. Not necessarily for an Obsidian game either, more like "Hey, what do you think about this feature? Is it something you'd like to see in any Baldur's Gate esque game? Any game at all? Skyrim? GTA? Driver? I don't know... discuss with me! :D"
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Yes! I am sure that modders will make a similar Save Editor such as the SK or whatnot, I am curious to the functionality of having an extra player who isn't a player but he actually "controls" the pacing of your game (The Dungeon Master). In a sense, the game Baldur's Gate is the "Dungeon Master" itself, but what if someone else could take control of it in-game without having to Save/Load game because you edited some content out-of game?
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Intelligence-Gathering
Osvir replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes please. Give it to me lots and hard. Mmhm, you got it right there <3 Seriously though (if it wasn't clear in ^that sentence) great ideas :D -
I imagine the Barbarian and the Cipher to be leaning towards the more action oriented player base. Barbarians = Enduring, stronger. Whilst the Fighter is more versatile and balanced, the Barbarian leans way more towards crushing skulls and taking more hits. Ciphers = Soul stealer and soul manipulator. I have strong sense of that this is going to be a "Mage" variation that goes with almost unlimited "Mana" (I know mana isn't part of P:E but whatever it's equivalent is). I.E, "focused" mage.
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Purely a discussion thread, this has nothing to do with Project: Eternity as a development. First off, what is Shadowkeeper, DLTCP and NearInfinity? Different modding tools to either enhance or God-mode your game. I found it very interesting to play around with these whilst me and my friend was playing our Baldur's Gate session. I felt as I was the Dungeon Master (giving the party some disadvantages at some points, some advantages). We didn't have a Thief in our party, so I decided to Multi-Class one of my characters into a Thief (Adding our own personal Lore to it, why and how this was possible). What I am suggesting is pretty much a DM-Mode in a future installment of a Baldur's Gate-esque game. Where you don't need to edit anything outside of the game (such as Shadowkeeper or DLTCP) but something where you can edit in-game. Per example, if I were the DM, and 6 posters on this forum where players in the game, I could enhance your experience as a DM. I could call upon monsters, or direct you towards a quest, give you appropriate experience and so on and so forth. Immersing the player's into an even deeper experience. Another thing me and my friend were going to start (which we never did, Guild Wars 2 took up his time) was a session where he would play the game and I would narrate the story (Skype = Share-Screen is great for this) as well as use Shadowkeeper and DLTCP to effect his game. Is this something you would like to see in a future RPG?
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Makes me feel much better! And a hug to you too Ywerion
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Epic items in PE world
Osvir replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
http://suikoden.wikia.com/wiki/Star_Dragon_Sword yes yes? :D -
Your Personal House
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes! Like, one of those artifacts you found when you were out treasure hunting. Burglars or Bandits, attacking your house. -
You have to understand they are acting from a company viewpoint. Obsidian is a company. With this being said, no, no I don't think they are going too far (personally), yet. Sure, they can focus everything on P:E's expansion if they were die-hard "We are making this game for our fans!!" but from a business approach Obsidian needs to take care of Obsidian as well. The Facebook likes is to make their player base grow, and thus gain a bigger market of consumers. We are "Income", minerals to be harvested, P:E is only one SCV and the Command Center is Obsidian. EDIT: This too of course:
