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Osvir

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Everything posted by Osvir

  1. Endure my friend, endure. You are just 231 left-clicks away from the magic. On Turn-Based, I love it too. Disgaea is one of my favorite games~ Nippon Ichi <3 Heroes of Might & Magic too, as well as other Turn-Based games (Temple of Elemental Evil, one of them and it works really well in it). I wouldn't mind seeing more of the Temple of Elemental Evil system... this makes me curious as if it is possible (granted resources are enough) if some sort of Temple of Elemental Evil-ish system Option can be dropped/coded into or on top of the real time option somehow. I wouldn't know, I'm no programmer. Just curious.
  2. Although I agree with you mostly on the economical aspects, I still flirt with the thought/dream myself; "But what if I can be innovative enough to make it work?", not necessarily something that I expect either will work or want to try. "How far does the boundaries go?" kind of thing, to what one could do with modern technology. Just for instance, imagine playing Baldur's Gate with League of Legends controls in a way you would want Baldur's Gate to be played with League of Legends controls. I'm pretty sure that you and I could get to a similar conclusion, seeing as we enjoy the same games lots Can you apply modern to classic? If the original idea is great, but the technology at that era is not as... modern... as today's era, could you not apply said modern mechanics that do work and apply to, said, older~ technology?
  3. Or - they could always use this as a basis for a battle bards: http://www.youtube.com/watch?v=ZlK3DFl9ul8&feature=related Yes. YES! DO IT! *nerd rage!*
  4. Given there is a Hotkey customization you can bet QWER (if not factory default) will be found on my control scheme.
  5. by... this is your queue mods xD just thought this could've been a childish forum game *shrug*
  6. Playing a really good game in League of Legends, it was flowing, I was rocking, afterwards just simply satisfied. Began playing Baldur's Gate multiplayer session with my friend and told him "Man, Baldur's Gate Story/Atmosphere/Depth with League of Legends gameplay would be awesome" he agreed "That would be awesome". I am not suggesting anything here, just re-telling a story. But if done right, balanced and authentically to the IE old-school games (so that it doesn't overlap into a generic Diablo/Torchlight game), that would be awesome.
  7. Wonders what 2 seconds of internet searching can do for ignorance - http://en.wikipedia.org/wiki/Paladin *sigh* please don't use Wikipedia as a reference for anything but how incredibly stupid the human race is becoming Are you kidding me? Wikipedia is the Book of Knowledge. What if you've never heard about Paladins? How would I find out what a Paladin is? Go to the Library? Find some games? How would I find the correct knowledge? Now, Wikipedia is controversial in itself and how can we know that what is said there rings true? I happen to know that... just like we are sitting here discussing old school games passionately, there are people sitting in a Wikipedia Forum (Called the "Tea Room") just as passionately as us, finding authenticity in what is posted on it. Don't undermine Wikipedia.
  8. Difficulty is going to be very important for this game I believe. An easier difficulty would stretch your character more towards the Superman character, but at the same time prove a challenge. Whilst harder difficulty gives you the middle-man Average Joe. I said it in another post/thread, Difficulty should have depth. Like Skill Tree's have many paths, I would like to see a Difficulty Tree: Difficulty, Easy/Normal/Hard/Expert (Comes with a pre-set difficulty on monsters damage/strength/AI) - Adjust In-Game Hours - Adjust Experience Gained - Adjust Fog of War - Adjust Resting (On/Off) *On: As Game Mechanics *Off: Old-School/Rest anywhere at any time Can't think of anything else right now.
  9. I'm wondering if they can add any of the stretch goals they haven't reached further down development, if they find resources (time/money) for it.
  10. One thing me and some friends used to do on an old Roleplaying board (Naruto <.< hater's gonna hate, we made all the rules ourselves, characters, techniques and so on you get the jist) we used to have "Forum" games. When I was little we used to have "Word" by "Word" games a la: PersonA: "There..." PersonB: "Was..." PersonA: "A..." PersonB: "Time..." And so on and so forth. I just thought it would be funny to do something like this here (Even if it isn't implemented into the game, or heck even considered, it could just be fun for the heck of it). There's also a big chance that if it goes completely out of hand that it could be adjusted or tweaked into being. Rules would be: * 1 or 2 words ("the time", "a time", instead of just posting "a" or "the"). * Leave space for others (No double-posting, let others post between your post, so you don't post every other post) If this is unsuccessful I guess... archive it as a poor man's attempt at a horrible. Why only one word and not a sentence? Because it becomes a unified creation and you have no idea what spawns out of it by going "Word-by-Word". It limits it into full simplicity which I am looking for. The more people participating would create, of course, a greater experience (which I am also kind of going for, a community based random generated story). I'll start with the creatively innovative: There
  11. But it is a strong inspiration and influence *to take into consideration. EDIT: See *
  12. *hugs* It's going to be alright... don't worry *looks at P:E with a smile* it's going to be alright
  13. Avellone states that souls travel from being to being in this issue as well: http://www.rockpaper...ool-innovation/ Original thread: http://forums.obsidi...-concept-aloth/ EDIT: My own take on Souls, what's the Lore going to be like? (Also flirting with some mechanical aspects~) http://forums.obsidian.net/topic/61105-what-is-the-soul-lore/
  14. ool ("Oooh"ing out loud) EDIT: Wouldn't that be Ciphers though?
  15. http://en.wikipedia....s#The_Labyrinth Is the labyrinth called Tartarus? Anyways, yeah that. That's something I would like to see, an ever shaping mind tricking evil mega dungeon that shapes by your decisions in it. * Portal 1&2 "The Cube" (Movie) is another example is it not? EDIT: No science fiction!! Imagine a Portal-esque dungeon set in a Medieval setting <3 ~ simply beautiful. I would love to see like, realistic illusion. From your point of view you see one path, when in fact it is a free fall pit. But by the use of a spell or your Thief/Mage notices that something is off (Or have an anomaly in it so that the player can notice it if your character's can not). Graphically you would see the path, but if you notice it and can "dispell" it, some blurry fog would blur away and a pit would take it's place.
  16. Can't edit first post but: http://www.rockpaper...ool-innovation/ Big give-away.
  17. Historically, Paladins where essentially knights, some of whom later became seekers of holy relics. Holy Crusaders right?
  18. Yes this! Totally this. Have some areas frustrate us because we can't explore it fully and it'll annoy us to no end (I'm not being sarcastic xD). Actually another idea just sprung to mind about this. A Clairvoyance ability(!) should be able to clear out areas which you can't by standard means explore. Clairvoyance = Far-Sight An ability which let's you explore an area (By the use of Divination... right?) with Magic. Ah! Another idea! Secret Island, which you can only find by the use of Clairvoyance and Teleport to it I don't like glorifying my own ideas but: Genius!!
  19. Planescape: Torment? Great game.
  20. Yes this! Totally this. Have some areas frustrate us because we can't explore it fully and it'll annoy us to no end (I'm not being sarcastic xD).
  21. Delete this post~ the first post wasn't visible until after I posted this post zzz Sorry! :/

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