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We all have read a book and thought "Man this would make a great video game!" And most video game developers would agree with you too! (*cough * almost every fantasy game is on Tolkien's jock *cough*) So here's the place to share it! For the rules of this thread list a book or book series: Harry Potter, Game of Thrones, etc OR An author: Lovecraft, Tolkien, etc. Then describe what type of genre the game would be (point-n-click, RPG, FPS shooter)! and maybe give a little description or maybe a reason why it'd be a great video game. You can list multiple books/authors as well.
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The Many Deaths of Joe Buckley An amusing book, that Baen are publishing with all proceeds from this collection will support two charities, both founded, supported, and run by Baen readers: Operation Baen Bulk, which sends books, ereaders, and other supplies to our men and women in uniform, and ReadAssist, which allows disabled readers free access to Baen ebooks. If you don't realise it, but in many, many books that Baen publish there will turn up a "Joe Buckley" who invariably is killed off in so many different ways. He's the Sean Bean of the collected Baen Universes. This book c
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One of the interesting (and most overlooked) aspects of BG2 and many of the other really good RPGs were the items that were books and scrolls that gave depth to the environments and places that players were in. It was really nice to be able to have a library filled with books that you could read. Unfortunately, I spent all of 5 mins ruffling through the shelves looking for potions and the differently colored scrolls or books that I knew were quest items. To me, I felt really bad for the devs who spent time coding in those books and writing in those beautifully written texts. I wonder how m
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I was wondering if flavor text is important to anyone else (lore books go along with this). What I mean is how magical items in games like Baldur's Gate and NWN have a sort of history if you right click and examine them. I loved getting a fantastic weapon and reading about it's history and learning how it ended up in my hands. It made the loot that much more interesting. This could remain in the form of examining the loot, or collecting and reading books. Or they could implement a codex feature popular in many recent games. What do you guys think? Are lore books and especially item hi