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w00tasaurus

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About w00tasaurus

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  1. I always think some of the more interesting gods and schools of thought have to do with hedonism. The pursuit of pleasure. Wine, beer, food, sex. Certainly could fit into the game. Can we choose a God (or none) to worship as a character creation option? Most likely just for flavor, not effecting the game. N
  2. Exactly Do you think Project Eternity will satisfy us in this regard, or might they go a similar route to Dragon Age (in which interesting items, if you were lucky, had a simple one-liner for flavor text). Or none at all.
  3. I was wondering if flavor text is important to anyone else (lore books go along with this). What I mean is how magical items in games like Baldur's Gate and NWN have a sort of history if you right click and examine them. I loved getting a fantastic weapon and reading about it's history and learning how it ended up in my hands. It made the loot that much more interesting. This could remain in the form of examining the loot, or collecting and reading books. Or they could implement a codex feature popular in many recent games. What do you guys think? Are lore books and especially item histories important to you?
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