Everything posted by AlphaShard
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Clichés you WANT to see in Project Eternity
AlphaShard replied to SophosTheWise's topic in Pillars of Eternity: General Discussion (NO SPOILERS)To quote myself from this thread: That's a fair point and I agree with you. But I would say there is a difference between something that's iconic and something that's cliche, if that makes any sense. Elves, Dwarves, dragons ect. I would say are fantasy icons, not fantasy cliches. A cliche version would be magicky effeminate elves, drunk bearded dwarves and gold hoarding evil dragons. Not that theirs anything wrong with these cliches (who doesn't love tolkein?) but a more original take on this would be say, tough, barbarian, magick hating elves, magical, beardless, dwarves, and kind giving dragons which sounds pretty dumb to be fair, but it would be an original take on some fantasy icons as opposed to the cliche, which again is fine too, I'm just saying. The east (Asian) Dragons were kind and benevolent creatures that would often help people. So the concept isn't dumb or unheard of. Besides we did have a silver dragon in BG2. So I would like to see more kind Dragons.
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Trivial: Can we not have every starting character at age 21?
Well I hated Fables aging mechanic that made you an Old man just a few hours into the game.
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Wizards wearing armor
I really don't want to see a fully plate mail dude flinging light bolts across the battle field. This is not supposed to be like Fable. I liked that wizards had some restrictive things it brought balance and kept them from being op. If a wizard can wear full plate and wield a sword then what's the point of a fighter?
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RPG cliches you hope to see avoided and/or mocked
AlphaShard replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Preach it. I'm unspeakably tired of being Jesus, and it's the one and only thing that I would single out as the plague what to be avoided like. I definitely didn't feel Iike Jesus when in BG being a Bhaalspawn.
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RPG cliches you hope to see avoided and/or mocked
AlphaShard replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I don't know that I like this idea of mocking cliches, it for starters feels like going to a place of hostility and not fun. It also feels like breaking the 4th wall of they say made fun of people who use swords. I don't understand the hate for swords, they are real weapons used quite efficiently. I mean I want humors but I want that sort of thig organic to the world like if two characters nag on each about something. I swear some of the threads here feel like they are draining the fun out of this game. And it's barely even begun to be made.
- The in-game pet (KS) and/or other pets in the game
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Loot versus Artifacts
I agree I didn't like how common and generic magic items felt in IWD2 by the end I had a huge collection of Keen Exploding +5 longs swords. It made the game feel cheap compared to the rich history in BG games.
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Low content density vs. greater density of content
I agree with this I remember in BG2 one of the forest areas you unlock in chapter 6 had nothing in it. Which was a waste of time for all concerned. I'd like something to be there whether its quest hooks, a scripted encounter (ie the BG1 Thayain wizards out in the middle of no where.) I just want to do something not just look at pretty landscape. I think Skyrim did have a good balance of explorations getting to finding and having things to do.
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Player family?
AlphaShard replied to Kane_Severance's topic in Pillars of Eternity: General Discussion (NO SPOILERS)So no one likes the idea of a Generational story where the sequel or expansion your child could be you or an NPC? I liked how Phantasy Star III had a story that literaly went down the generation of a family.
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Arachnophobia, "no spiders", what should be important in P:E?
I would think a game like this would be good therapy to face and destroy your fear.
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Should a Game restrict Us from Abusing it, or should We restrict Ourselves from Abusing it?
We should restrict ourselves to the way we want to play the game. The Game Devs shouldn't have to babysit or "police" abuses. If someone wants to abuse and break there game that's there prerogative.
- New interview with Adam Brennecke (small spoiler for a new character)
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Is $4M enough?
How much did it cost to make the BG, IWD and PS:t games ? I think that is the budget we need to compare.
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[Merged] Women, Feminism, etc. in PE
She looks downright pretty in the wallpaper shooting zombies. Opinions I guess. Yeah the concept art still has her in a feminine stance she still seems curvy. I also don't see how you don't see the female face there. Heck her breast plate still looks like its giving room for the presence of breast. She looks like all woman to me.
- [Merged] Women, Feminism, etc. in PE
- [Merged] Women, Feminism, etc. in PE
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[Merged] Women, Feminism, etc. in PE
No. They could certainly have a city (or tribal village), especially one populated by non-humans, in which females fulfill certain administrative roles. An advanced human matriarchal society would be ridiculous. This hasn't happened once in the history of mankind and there's pretty obvious reasons for that. I am so done Queen Victoria is not amused.
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Useless/Unnecessary Inventory Items
I think we could have different ways to organize the miscellaneous notes, keys and odd objects. You don't have to have a tab that says quest items. You could have a section for notes you find a key section and a misc tab for non useable items. But then I like bags of holding.
- [Merged] Women, Feminism, etc. in PE
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Please don't get used to the term endless 'dungeon'
We're already getting two big cities full of NPCs, quests, lore, etc. This will be an OPTIONAL dungeon.
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Cheatcodes for Project Eternity
Really? The game isn't even made yet.
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The inventory
Notes could be put into scroll cases.
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Anybody else got reverse buyer's remorse?
So you could buy the cloth map if you wanted to?
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Please don't get used to the term endless 'dungeon'
I don't know. I personally want a dungeon. No communities. Just old-good dungeon. With intricate puzzles, traps and monsters. Yeah we have the whole rest of the game to be filled with communites, npcs, quests and stories. This place sounds like it's a hack-slash dungeon, though I would like riddles/puzzles that would be great from the sound of Od Nua he probably did have puzzles and traps left behind.
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Killing all NPCs
Yes and I wanted to join with another character in that SAME town who wanted to clean out the Thieves Guild but no, no such option exists. What if I wanted to play a Paladin like character that could take up the cause to clean out the town? Denied because someone rather play as Sith. *rolls eyes* At least you can kill the Dark Brotherhood and speaking of which... Wouldn't that stop the entire Dark Brotherhood questline? I agree we should have freedom of choice, there just should be actual consequences if we empty out a town full of people is all. I took great pleasure in killing Commander Maro for being such a crappy person. I just wish that Cicero wasn't unkillable except for that one moment you get but only if you do the Dark Brotherhood questline.