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Showing results for tags 'game balance'.
*Edit* I apologize I intended for this post to go in the Feedback and Suggestions category. Perhaps a moderator can move it? - Thanks. I came back to grounded after a few weeks away. I immediately noticed some great changes, however I feel that the dangerous insects are too plentiful now. It's getting hard to venture out anywhere without running into trouble, and while I understand that may be by design, it makes it more difficult to enjoy other important aspects, such as exploring, base building, resource gathering, etc. My suggestions based on a few hours with update 0.9... 1)
Title says it all. I am trying to take out Sabel but there seems no way to do it without getting massively pounded into the ground. For one thing all the Magus have a full compliment of offensive spells that act 4 times faster than anything I can throw at them. They move incredibly fast. And how come they get sworn enemy I thought that was a Paladin only talent? And how come none of my spell effects last 45 seconds or more? Have to say this Crägholdt map is turning out to be one of the toughest I have come across. Almost all my party is 13 lvl now save one 12 but really I
From update #29: We would like our armor system to accomplish the following goals: ... disassociate armor value from class type in favor of different build types. E.g. a wizard can wear heavy armor and be a different type of wizard instead of just "a wizard who is bad". So, that is a definite statement for the game mechanics (as it was announced earlier several times). For me its a essential one as it produces imho the biggest armor problem - how to combine wizards and armor? I feel that the best solution for this system is to have different armor types result in different