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Everything posted by dunehunter
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My strategy to Gorecci Street is let Xoti use Withdraw to block the right 3 sniper + mage. And let MC + Eder clean the left 3 enemy. Then let Xoti dies, MC and Eder leave combat to regenerate source point. Then come back to clean the rest 4 enemy. 2 vs 3- > 2 vs 4 is much easier than 3 vs 7 here. Also I'm surprised that enemy will now use healing potions
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Sorry to hear about that, but at least fury is more compete with other druid subclasses. The duration is short tho, everytime when i'm enjoying the lightning form, it ends, too bad. It gets prolonged once you kill stuff though. Use a Bleak Walker/Fury with Scion of Flame, Heart of the Storm and Spirit of Decay and you fury attacks will have +3 PEN when executing FoD. Even with nerfed Wildstrike this should still be a nice shifter setup. I think I'm gonna do a Liberator playthrough Also Firebrand is the only weapon that survived the lash nerf
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Monk is still the only class has highest ‘passive’ lash bonus. 1. You can combine it with some abilities with high additive bonus, for example finishing blow + backstab. 2. Or item abilities that has high base damage, like that pin down from Whisper of the endless path. Paladin has lash too, but since it’s an active, u cannot combine it with other active abilities. Makes sense? Remeber that all active not stack, all passive stacks, so a good passive always has better potentials. Btw in previous patch Inner Death damage is multiplied by 50% due to Turning Wheel lash, that again proofs a good lash passive can be very strong, so a nerf is reasonable imo.
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If u win the onboarding combat with the enemy captain’ corpse not generated, u will miss the arquebus. To explain this more clearly, the loot u get from naval combat depends on the corpse’ loot. But there is chance that the combat end too fast so some freshly killed enemy’s corpse is not created, and thus makes you miss the gear.
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If you ask me out of all Fighter abilities, which one was degenerate pre-1.1, I'd have said "Unbending Trunk" without a single second of hesitation. It's just a degenerate ability that turned you into an unkillable enemy, the kind that solos the Elder Fampyr Crypt with nothing but the AI and no pausing and no consumables. Unbending Trunk was stupidly strong. See all those defenses and damage reduction abilities and shields that you were investing in and using? I didn't need any of that. I didn't need engagement because I was the lowest deflection target on the battlefield so enemies charged me instead. I actually wanted enemies to crit my fighter so I could regen discipline and self-fuel my invulnerability. I was simply healing myself back to full every second, passively, and triggering all "on being crit" procs that I could find. Nice, you shall definitely post your build here The unkillable magnet maybe?