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Gecimen

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Everything posted by Gecimen

  1. http://press-start.com.au/news/pcmac/2016/08/15/fallout-new-orleans-trademark-registered/ please please please please please please please please please pleaaaaaaaaaaaaaaaaaaase
  2. I cleared almost all of Raedric's Keep, save for Raedric himself (tough party to kill) and I don't really want to lose all the progress. Any ideas what to do?
  3. While I would love more companions, I just don't see what a stretch goal would be for. First off, it's nigh impossible to create a new hype that'll collect a million bucks or so. Secondly, most of us don't know what else to buy. For example, me, I live in Turkey and therefore selected "digital fun pack" for $50 (cause I don't trust any shipped item is guaranteed to reach me). I 'could' have paid more but one tier above, 'digital collectors edition' contains nothing extra, except for a beta invite, which I will not pay $60 - heck, I will not even pay $20 for that - beta testing is a service, not a priviledge. What else could've been added? No idea honestly... Don't mean to sound pessimistic but I just don't know why people would raise their pledges. And any unfulfilled goals will just hinder the excitement. Not to mention now I feel we won't get as big the game as we were promised without new stretch goals.... I just wish you guys just made the game, sold an extra million copies and kept earning money with expansions and sequels.
  4. Probably the best update yet. Awesome and original features. I especially love the idea of prison.
  5. I was impressed by WL2 game play demo. But this is a totally new level. First off it looks better than anything 3D as of 2013. Secondly the lighting and water level in 2D, blew my mind. Thirdly, the environment, water, trees, grass etc. looks live enough. I don't know about the rest of the game but aesthetically speaking, this is my thing.
  6. Well that's relieving. Still I feel like Obsidian should do it, cause of the WL2 forums, where everything is going in the path of a combat oriented hardcore game, as opposed to here where design and story is in front. And Ps:T was all about design and story.
  7. InXile just announced they will soon start a KS campaign for a soul-sequel for Planescape: Torment, named, Torment: Tides of Numenera. No, I'm nowhere nearly joyed by this news. Personally I don't trust InXile, namely Fargo 10% as much as Obsidian and I'm hating to think they grabbed the idea and the hype. For info, Brian Fargo (ex boss of interplay) re-bought the rights for Torment franchise 3 months ago. But as a person that was never in the original design team, I tend to think he doesn't deserve the right to go and pick a new team to do it, leaving out Avellone and the rest. As much as I obsessively love Torment, I believe I will protest backing this particular project. What do you guys say?
  8. Is it me or is it a gnome with a dirty face there? Not my taste. Just sayin'. I expect to be surprised next time round.
  9. When I told this a few months ago people bashed me. Like most Bioware games, BG (especially 1) was looking better than what it included.
  10. I like the "first discover, than instant travel" system. Predesigned random encounters rock asss.
  11. This. Leave 'unlocks' to the modern JRPG hell. I've never played japanese RPGs and dont know what the heck you're talking about but unlocks would be cool.
  12. Do we know they are companions? I... I hate elven wizards and female dwarves.... Also the monk was ugly.
  13. Why should every game have romances? Does every film or book have romances? would film like The Treasure of Sierra Madre get any better if we would add romances into it? What about 2001: A Space Odyssey (both book and film), and what about The Thing by John Carpenter? Would it make games like Ultima 4-7 any better if companions of Avatar would be romanceable? Would it add anything to the story of Ultima 5 which is about oppression, moral absolutes and corruption of men (and women)? or Ultima 6 which is about racist prejudices and co-existance, and consequences of what you have done in the previous games? Does your whole life revolve around romantic relationships? if not, why should it in games? There are so many potential stories what are possible in Project Eternity without including romances. Did you read the lines: I'm not saying every relationshi[ in the game has to be romantic. What I am saying is that relationships drive the narrative and that romantic relationships have can drive the the narrative too. You mentioned 3 movies in your post - for those three, I gave you thousands that do include romantic relationships and are better for it - everything from Casablanca, the 39 steps (hitch**** original), to The Empire strikes back (... well,,, apart from the whole brother/sister kiss - ewww), The dark Knight (the dilema of bats chosing between his love and Harvey dent). I could list many more... My point still very much stands that NOT EVERY FILM, BOOK OR GAME HAVE ROMANCES SO WHY SHOULD THIS HAVE. We dont even know what the story will be, and I trust Obsidian's devs enough to let them make game they want, and not to include "Bioawre-romances", my problem is with the crowd who demands that they include romances no matter what. What if they make a story which doesn't support romance at all? should they just throw romances into it just because SOME people demands it even if it doesnt suit the main character? Uhh another day and you again Another person replied you above and I wont repeat it but you're ignoring this, most people aren't asking for Bioware romances or even the standart PC-Comp romances. FFS I'd even like to see if one of my comps fell in love with the antagonist (this is just an example, dont push).
  14. I'd like to see 10 as the op said. The remaining 2 can be unlockable after the 1st playthrough or whatever.
  15. I'd like to see more physical variety in the artwork. Sprites don't matter as this is an IE game, Edit: I mean both male and female.
  16. You didn't? what is this then? I'll repeat, please, learn to read. It's not saying all romance is mature. And I must say, all romance can not be considered mature. But the state of maturity in itself involves various levels of romance. Don't play with words. "Mature topics include romance" means that "romance" can be or is a mature topic. But what is a mature romance? And how are many "romance" options mature? Give me an example of a mature romance vs immature one in cRPGs. It's not me who's playing with words. I said "orange is fruit" you bent it to "fruit is orange". As to examples of mature romance, I really wouldn't want to do it with existing cRPGs, but FO2, although subtle, humorous and sex oriented, displayed a certain level of maturity in this case. So did PS:T in my opinion. Better examples can and will be done in the future. On the other hand, romances in DA:O or SWTOR are not adressed in a mature level despite of love-making scenes. They are simply "give enough gifts to bed with X" mechanism aimed for puberty. So they were subtle in the games you consider mature. In PST as far as I remember, they were limited and they were part of the narrative. Then why did you make a list of features, based on how many different options there should be? And that there should be bitter things like marriages with raped victims and persons the pc widowed? Those are not subtle. Too many options, don't make them subtle or mature. And again you play with worlds. If you said "orange is fruit", which is a very bad analogy, since nobody argues that an orange isn't a fruit, but let's forget about that. I said "a fruit can be an orange". But what chances does that fruit romance has to be an orange mature? I'm really tired of this but again, all romantic themes doesn't have to be mature, and I didn't say that... I'm saying, it can/should be adressed in a mature and realistic level and complete lack of romance would result in a drawback in maturity level. In FO2, the PC could be forced to marry a man/woman he/she slept with. In PST the player dealt with stories of broken hearts he caused. These are fine examples but also they don't dominate the story. Yes I gave examples of mature romance themes but I don't want romance to dominate the story unless the main plot is about love. And unless it's some kind of wicked love, I don't think it's a good idea. Yet leaving romance out is not a good option.
  17. I read all kinds of fiction and I must say the ones that can be considered mature 90% of the time includes romance even if it's a only soldier writing a letter to his fiancee. Can you please exemplify which mature fiction doesn't include romance "at all"? Or even better I'll give you 5 opposite examples for each of yours. What about Aflred Bester's Demolished Man? Or Philip K. D Ick's The Man in the High Castle? Those mature enough for you? edit: WTF, I can't write name D*ck? Both are invalid examples. I've read Demolished Man a few years ago and the story was full of sexual tension between Ben and her secret sister, not to mention the party (where the murder occured) with orgies and other erotic games. So that one is out. I've read Man in the high castle long time ago and I don't really remember names and stuff but there was a lot of sexual stuff there either. I asked wikipedia and found lots of it but one is enough: "Juliana, living in Colorado, begins a sexual relationship with Joe Cinnadella, a truck driver claiming to be an Italian war veteran."
  18. You didn't? what is this then? I'll repeat, please, learn to read. It's not saying all romance is mature. And I must say, all romance can not be considered mature. But the state of maturity in itself involves various levels of romance. Don't play with words. "Mature topics include romance" means that "romance" can be or is a mature topic. But what is a mature romance? And how are many "romance" options mature? Give me an example of a mature romance vs immature one in cRPGs. It's not me who's playing with words. I said "orange is fruit" you bent it to "fruit is orange". As to examples of mature romance, I really wouldn't want to do it with existing cRPGs, but FO2, although subtle, humorous and sex oriented, displayed a certain level of maturity in this case. So did PS:T in my opinion. Better examples can and will be done in the future. On the other hand, romances in DA:O or SWTOR are not adressed in a mature level despite of love-making scenes. They are simply "give enough gifts to bed with X" mechanism aimed for puberty.
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